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Naming in skillmenu of craft
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WRWR
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Post: #5
RE: Naming in skillmenu of craft
(12-13-2017 09:42 AM)Coruja Wrote:  honestly I don't remember exactly how these hardcoded skillmenu's works because last time I had used it was 10 years ago

but my guess is: this line "TEST=BLACKSMITHING 80.0" is breaking the code. You can try replacing it with "TEST=<BLACKSMITHING 80.0>" or TESTIF to check if it works

Can't resolve <BLACKSMITHING 80.0>

TEST=MAGERY 75.0 in summon menu

all submenus named "Repair" for me like 1 ON
Code:
ON=i_ANVIL Repair

it's not scripts bug, cause im check 56c nightly and it works fine
(This post was last modified: 12-13-2017 10:08 AM by WRWR.)
12-13-2017 09:56 AM
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Messages In This Thread
Naming in skillmenu of craft - WRWR - 12-12-2017, 08:13 PM
RE: Naming in skillmenu of craft - WRWR - 12-13-2017, 12:59 AM
RE: Naming in skillmenu of craft - Coruja - 12-13-2017, 09:42 AM
RE: Naming in skillmenu of craft - WRWR - 12-13-2017 09:56 AM

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