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Multi Problem
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TigerBlitz
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Post: #1
Multi Problem
Hello folks

I make many houses with UOFiddler. (Really UOFiddler best for making Multi)
But, I do not know how to converting them to script
previously i used MultiScripter tool for Mul to script, and now its not work good for sphere 56b.
08-29-2013 04:01 AM
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darksun84
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Post: #2
RE: Multi Problem
08-29-2013 04:35 AM
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TigerBlitz
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Post: #3
RE: Multi Problem
[Image: 2ztf09u.jpg]

so its must be like that

sample blue colored

Slot number 7632
in Hex opposite it "ITEMDEF" must be 01DD0 right ?

[ITEMDEF 01DD0]
DEFNAME=i_blabla
NAME=Bla Bla House
TYPE=T_MULTI
MULTIREGION=0,-3,0,0
08-29-2013 08:01 AM
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darksun84
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Post: #4
RE: Multi Problem
Multidef not itemdef Shock !
08-29-2013 08:04 AM
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Rattlehead
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Post: #5
RE: Multi Problem
out of curiosity (cus i dont use fiddler to build houses, i use the multi operations utility) how do u script your doors and signs darksun?

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08-29-2013 10:07 AM
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Mordaunt
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Post: #6
RE: Multi Problem
COMPONENT= <id> x, y distance from center point

[Image: 2nis46r.jpg]
08-29-2013 10:14 AM
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TigerBlitz
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Post: #7
Thumbs Up RE: Multi Problem
(08-29-2013 10:14 AM)Mordaunt Wrote:  COMPONENT= <id> x, y distance from center point

Right *thumbs up*
(This post was last modified: 08-30-2013 04:46 AM by TigerBlitz.)
08-30-2013 04:45 AM
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Rattlehead
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Post: #8
RE: Multi Problem
i know how to script it, but i wonder if he actually puts it 1 by 1, say its a 3 story structure with 10 room dbl doors for each, he really hand script the doors and sign? cus i cant find anywhere in fiddler where it gives u the non phased components list.

thats the one reason i even use the multi operations program, b4 i save the multi i can get a script for the components.

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08-30-2013 02:59 PM
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Mordaunt
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Post: #9
RE: Multi Problem
Last time I made any houses, way back when the internet was in black and white and ran and a positively lightning 56k (if you were lucky), I used mulpatcher or something... Whatever it was though, I recall it would look for doors and signs, and spit out a script with those already set as components.

[Image: 2nis46r.jpg]
(This post was last modified: 08-30-2013 10:04 PM by Mordaunt.)
08-30-2013 10:04 PM
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