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worldgem_bit problem 2
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Satvet
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Post: #1
worldgem_bit problem 2
this link a similar problem;

problem at hand:
more2=0 if spawn is active.
if spawn is not active more2=0

Wish:
if spawn is active.
"MORE2=1 should do it"

Will you edit it in the next update?
Or problem is me?
Where am I making mistakes?

//-SphereSvr-56dN-B383

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(This post was last modified: 05-29-2017 12:34 PM by Satvet.)
05-29-2017 11:02 AM
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Coruja
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Dimension Shard

Post: #2
RE: worldgem_bit problem 2
the worldgem bit engine (typedefs t_spawn_char / t_spawn_item) is hardcoded, so unfortunately there's no way to change it using scripts

MORE2 is not used by worldgem bit, so there's nothing wrong with the code. But from what I undertood, you're trying to find something that check if the spawn is active? This is already possible using <COUNT>, it return the amount of alive chars spawned from the worldgem bit
05-29-2017 01:55 PM
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Satvet
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Posts: 105
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Post: #3
RE: worldgem_bit problem 2
@Coruja thanks.
nice thx. got the answer i wanted.
MORE2 has changed, has been formation COUNT.Smile

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05-29-2017 02:49 PM
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