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worldgem_bit problem 2 - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: worldgem_bit problem 2 (/Thread-worldgem-bit-problem-2) |
worldgem_bit problem 2 - Satvet - 05-29-2017 11:02 AM this link a similar problem; problem at hand: more2=0 if spawn is active. if spawn is not active more2=0 Wish: if spawn is active. "MORE2=1 should do it" Will you edit it in the next update? Or problem is me? Where am I making mistakes? //-SphereSvr-56dN-B383 RE: worldgem_bit problem 2 - Coruja - 05-29-2017 01:55 PM the worldgem bit engine (typedefs t_spawn_char / t_spawn_item) is hardcoded, so unfortunately there's no way to change it using scripts MORE2 is not used by worldgem bit, so there's nothing wrong with the code. But from what I undertood, you're trying to find something that check if the spawn is active? This is already possible using <COUNT>, it return the amount of alive chars spawned from the worldgem bit RE: worldgem_bit problem 2 - Satvet - 05-29-2017 02:49 PM @Coruja thanks. nice thx. got the answer i wanted. MORE2 has changed, has been formation COUNT. ![]() |