SphereCommunity
worldgem_bit problem 2 - Printable Version

+- SphereCommunity (https://forum.spherecommunity.net)
+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: General Help (/Forum-General-Help)
+--- Thread: worldgem_bit problem 2 (/Thread-worldgem-bit-problem-2)



worldgem_bit problem 2 - Satvet - 05-29-2017 11:02 AM

this link a similar problem;

problem at hand:
more2=0 if spawn is active.
if spawn is not active more2=0

Wish:
if spawn is active.
"MORE2=1 should do it"

Will you edit it in the next update?
Or problem is me?
Where am I making mistakes?

//-SphereSvr-56dN-B383



RE: worldgem_bit problem 2 - Coruja - 05-29-2017 01:55 PM

the worldgem bit engine (typedefs t_spawn_char / t_spawn_item) is hardcoded, so unfortunately there's no way to change it using scripts

MORE2 is not used by worldgem bit, so there's nothing wrong with the code. But from what I undertood, you're trying to find something that check if the spawn is active? This is already possible using <COUNT>, it return the amount of alive chars spawned from the worldgem bit


RE: worldgem_bit problem 2 - Satvet - 05-29-2017 02:49 PM

@Coruja thanks.
nice thx. got the answer i wanted.
MORE2 has changed, has been formation COUNT.Smile