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Monsters not flying
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CptObvious
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Post: #1
Monsters not flying
Good day.
After my .mul files had been messed I'm having a lot of problems with my mobs.
One is my winged monsters (harpy, drake and so on) can't fly, they simply run. I already checked the files and animation frames are ok and I tried playing with mt_fly or statf_fly but it did not work.
So I'm asking: what I have to do?

Messing scripts on DNA Shard (ita) : P
04-28-2012 08:28 PM
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Crusader
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Post: #2
RE: Monsters not flying
Well...dunno if i really get ur problem.

an NPC usually have 3 status, stopped, moving and running. Running and flying with winged creature is the same thing coz when they run they actually flaps their wings.
So what is the problem? they doesn't 'run'/flaps their wings? if so, try:

1) to raise their dexterity
2) check on sphere ini for special monster settings
3) try to control one of these mobs and see what happends if u try to run.
04-28-2012 08:37 PM
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CptObvious
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Post: #3
RE: Monsters not flying
When I try to make them run (even if I'm morphed or have a test npc) they actually run, and use a speed-up version of walk animation.

And I don't know what or where these "special monster settings" are, I think this is the question xD

Messing scripts on DNA Shard (ita) : P
04-28-2012 08:54 PM
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Crusader
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Post: #4
RE: Monsters not flying
// Percent setting of the all NPC move rate, default 100
MoveRate=100

maybe, ur npc is too fast while moving (running) so there is no need for him to use 'fly' animation. If so, try to slow down the mob.
04-28-2012 09:01 PM
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Khaos
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Post: #5
RE: Monsters not flying
Try adding can flag mt_hover and tell me how that works for you.
04-29-2012 12:21 PM
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CptObvious
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Post: #6
RE: Monsters not flying
It doesn't work ^^"

I wonder what happened with these files during the latest patch -_-"
I also found flying monsters hovering at a wrong Z, corpses not disappearing (elementals) and names put high in the sky such as the monster is freakin' tall (and is actually a frog).
Something tells me I don't have just a "flying monsters" problem... Sad
PROBLEM SOLVED!
Someone told me to look in mobtypes.txt and set to 8 the flag corresponding to the animation number.
I can't find anywhere what those flags mean but it seems 8 is "when running use the flight animation".

Hope this can help other people Shock

Messing scripts on DNA Shard (ita) : P
(This post was last modified: 04-30-2012 08:34 PM by CptObvious.)
04-30-2012 07:38 PM
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Crusader
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Erehwon New Hera

Post: #7
RE: Monsters not flying
that's very weird...but i have to questions about:

did u or some1 of ur staff modified mobtypes.txt before?

are u using the latest client patch?
04-30-2012 08:45 PM
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CptObvious
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Post: #8
RE: Monsters not flying
The scripter on my shard some time ago modified animation files but no one knows what he did. After that a lot of monsters begun having problems and the scripter has no will to fix them. So here I am, I'm trying to fix thing but I'm a total n00b and had to learn everything from 0.

So I don't know if someone modified the mobtypes.txt and I don't know how to modify it myself.

For the client patch we're using patch 72, but anyway it worked fine until these facts.

Messing scripts on DNA Shard (ita) : P
04-30-2012 09:14 PM
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Crusader
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Post: #9
RE: Monsters not flying
i see, ok ,-)
04-30-2012 09:22 PM
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