jexnico 
Journeyman

Posts: 191
Likes Given: 114
Likes Received: 3 in 3 posts
Joined: Jan 2014
Reputation: 0
![]()
|
Login problem
Good afternoon people.
Well, i migrated my sphere 56b to 56d (last build) and am having a login issue with some players.
After the second or third (most of the time) login attempts, sphere understands that the player is ONLINE, even though they are OFFLINE and will not let the player connect
I noticed that i get some console errors
Code:
14:20:DEBUG: thread (2728) | # | __ function __ | ticks passed from previous function start
14:20:DEBUG:>> 2728 | 0 | NetworkManager::processAllInput | +0
14:20:DEBUG:>> 2728 | 1 | NetworkInput::processInput | +16
14:20:DEBUG:>> 2728 | 2 | NetworkInput::processData | +0
14:20:DEBUG:>> 2728 | 3 | NetworkInput::processData | +0
14:20:DEBUG:>> 2728 | 4 | NetworkInput::processUnknownClientData | +0 <-- exception catch point (below is guessed and could be incorrect!)
14:20:DEBUG:>> 2728 | 5 | CClient::xProcessClientSetup | +0
14:20:DEBUG:>> 2728 | 6 | CClient::Login_ServerList | +0
14:20:DEBUG:>> 2728 | 7 | CClient::LogIn | +0
14:20:DEBUG:>> 2728 | 8 | CClient::LogIn | +0
14:20:CRITICAL:"Access Violation" (0xfb646), in NetworkInput::ProcessNewClient() #1 "messages - setup"
After
Code:
16:30:WARNING:4c:Bad Login 1 (The account entered is already being used)
I can only get back to normal if i restart the server, but after a while the error returns.
Can anybody help me?
Thanks
|
|
10-17-2019 04:31 AM |
|
|