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Fishing Pole
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Solpadeine
Apprentice
Posts: 1
Likes Given: 0
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Joined: Jul 2021
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Fishing Pole
Hello guys! Why does this code not work and NPCs are not pull out in the game?
Code:
[0dbf]
//Fishing Pole
BUYVALUE=720-900
SELLVALUE=3-5
MORE={019 028}
//MATERIALS=
WEIGHT=2
ONTRIGGER=STEP
remove
ONTRIGGER=DCLICK
IF (<SRC.WEIGHT>) > (<SRC.STR>*40)
SRC.SYSMESSAGE You have too many items in your backpack!
RETURN 1
ENDIF
if (<src.flags>&0800000) || (<src.flags>&08)
src.message You can't use this in hide!
return 1
endif
ONTRIGGER=PICKUP_GROUND
if (<src.skilltotal>>20000) && (<attr>&04)
attr=0
endif
ONTRIGGER=TARGON_ITEM
return 1
ONTRIGGER=TARGON_GROUND
IF (<SRC.ACTION>!=-1)
SRC.SYSMESSAGE You must wait to perform another action
RETURN 1
ENDIF
IF <MORE> < 2
SRC.SYSMESSAGE=Your <Name> may have been destroer!
REMOVE
RETURN 1
ENDIF
IF (<SRC.FISHING> > 999)
IF (RAND(30)=1) //20
MORE=<MORE>+(-1)
SRC.SYSMESSAGE=Your <Name> may have been damaged!
ENDIF
ELSE
IF (RAND(20)=1)
MORE=<MORE>+(-1)
SRC.SYSMESSAGE=Your <Name> may have been damaged!
ENDIF
ENDIF
timer=2
ONTRIGGER=timer
IF (<CONT.ACTION>=18)
IF !((<CONT.REGION.FLAGS>&02000)||(<CONT.REGION.FLAGS>&04000))
IF (<CONT.REGION.FLAGS>&040)
IF (<CONT.FISHING> > 115.0)
(RAND(40)=4)
CONT.NEWNPC={0096 1 005f 1 04123 1 041b3 1 04227 1}
ELSEIF (<CONT.FISHING> > 115.0)
(RAND(30)=6)
CONT.NEWNPC={04422 1 04423 1}
ELSEIF (<CONT.FISHING> > 115.0)
IF (RAND(20)=4)
CONT.NEWNPC=04418
ENDIF
ENDIF
ENDIF
ENDIF
ENDIF
timer=-1
RETURN 1
ONTRIGGER=SPELL
RETURN 1
ONTRIGGER=PICKUP_PACK
if (<src.skilltotal>>20000) && (<attr>&04)
attr=0
endif
if <attr>&01000
attr=<attr>&~01000
timer=-1
endif
src.sysmessage Остаток прочности: <valstr<MORE>> единиц.
ONTRIGGER=EQUIP
if (<src.skilltotal>>20000) && (<attr>&04)
attr=0
endif
if (<src.flags>&0800000) || (<src.flags>&08)
src.message You can't use this in hide!
return 1
endif
IF (<MORE>=0)
MORE={30 40}
ENDIF
if rand(8)=1
MORE=<MORE>+(-1)
SRC.SYSMESSAGE=Your <Name> may have been damaged!
endif
if (<src.findlayer(1).serial>)
src.findlayer(1).unequip
endif
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fishing Pole
Thank you for your help!
(This post was last modified: 07-06-2021 11:55 PM by Solpadeine.)
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07-06-2021 11:54 PM |
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Banana Split
Apprentice
Posts: 2
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Jul 2022
Reputation: 0
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RE: Fishing Pole
Hello, guys! I need your help, please tell me: why this script doesn't work?
Code:
id=0dbf
NAME=Magic Fishing pole
BUYVALUE=100000
SELLVALUE=6
MORE={50 60}
color=06fd
WEIGHT=2
morey=0
morez=0
//morey - Увиличение шанса на дроп
//morez - + к фишингу
ONTRIGGER=DCLICK
IF (<SRC.WEIGHT>) > (<SRC.STR>*40)
SRC.SYSMESSAGE You have too many items in your backpack!
RETURN 1
ENDIF
if (<src.flags>&0800000) || (<src.flags>&08)
src.message You can't use this in hide!
return 1
endif
if (<timer>==0)||(<timer>==1)||(<timer>==2)
src.message You are too quick
return 1
endif
ONTRIGGER=PICKUP_GROUND
if (<src.skilltotal»20000) && (<attr>&04)
attr=0
endif
ONTRIGGER=TARGON_ITEM
return 1
ONTRIGGER=TARGON_GROUND
IF (<SRC.ACTION>!=-1)
SRC.SYSMESSAGE You must wait to perform another action
RETURN 1
ENDIF
timer=1
ONTRIGGER=timer
CONT.SAY ACTION <CONT.ACTION>
IF ((<CONT.ACTION>=18) || (<CONT.ACTION>=-1))
CONT.SAY Action <CONT.ACTION>
IF !((<CONT.REGION.FLAGS>&02000)||(<CONT.REGION.FLAGS>&04000))
CONT.SYSMESSAGE Regions good
IF (<CONT.REGION.FLAGS>&040)
CONT.SAY Начали: fishing <CONT.FISHING> и morey <morey>
IF (rand(15)==1)
cont.damage={5 15}
DORAND 3
cont.say Вы поранились о крючек, надо насаживать наживку, а не палец.
cont.say Из-за сильной качки на море, вы больно ударились головой.
cont.say Когда вытаскивали рыбу, то она укусила вас.
ENDDO
endif
morey=0
if (<cont.findlayer(20).baseid>==06065) //Elven Cloak
morey=<morey>+5
endif
if (<cont.findlayer(7).baseid>==0622b) //Gauntlets of Weapon Skill
morey=<morey>+10
endif
if (<cont.findlayer(6).baseid>==07d1e) //Optical Mask
morey=<morey>+10
endif
if (<cont.findlayer(8).baseid>==06281) //Ring of Archery
morey=<morey>+5
endif
if (<morey>==0)&&(<CONT.FISHING>==1150)
cont.say Мой навык <CONT.FISHING> и <morey>
IF (rand(32)==1)
CONT.NEWNPC={ 04228 1 04229 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
IF (rand(64)==1)
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
timer=-1
return 1
endif
elseif (<morey>==5)&&(<CONT.FISHING>==1150)
cont.say Мой навык <CONT.FISHING> и <morey>
IF (rand(32)==1)
CONT.NEWNPC={ 04228 1 04229 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
IF (rand(64)==1)
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
timer=-1
return 1
endif
elseif (<morey>==10)&&(<CONT.FISHING>==1150)
cont.say Мой навык <CONT.FISHING> и <morey>
IF (rand(32)==1)
CONT.NEWNPC={ 04228 1 04229 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
IF (rand(64)==1)
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
timer=-1
return 1
endif
elseif (<morey>==15)&&(<CONT.FISHING>==1150)
cont.say Мой навык <CONT.FISHING> и <morey>
IF (rand(32)==1)
CONT.NEWNPC={ 04228 1 04229 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
IF (rand(64)==1)
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
endif
elseif (<morey»=20)&&(<CONT.FISHING>==1150)
cont.say Мой навык <CONT.FISHING> и <morey>
IF (rand(32)==1)
CONT.NEWNPC={ 04228 1 04229 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
IF (rand(64)==1)
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 }
cont.act.update
cont.act.bounce
cont.say Вы выловили <cont.act.name>
endif
endif
ENDIF
ENDIF
ENDIF
timer=-1
RETURN 0
ONTRIGGER=SPELL
RETURN 1
ontrigger=equip
if (<attr>&020)
attr=0
endif
if (<morez»10)
morez=10
endif
if (<morez»0)
SRC.fishing=<SRC.fishing>+(<morez>0)
endif
SRC.FISHING=<SRC.FISHING>+150
return 0
ONTRIGGER=UNEQUIP
if (<morez»0)
SRC.fishing=<SRC.fishing>+(-<morez>0)
endif
SRC.FISHING=<SRC.FISHING>+-150
RETURN 0
CATEGORY=Items by Professions
SUBSECTION=Fisherman
DESCRIPTION=Fishing Pole
(This post was last modified: 07-03-2022 10:18 PM by Banana Split.)
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07-03-2022 10:13 PM |
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