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					Fishing Pole
				 
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		Solpadeine   
		
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Fishing Pole 
			 
			
				Hello guys! Why does this code not work and NPCs are not pull out in the game? 
Code: 
 [0dbf] 
//Fishing Pole 
BUYVALUE=720-900 
SELLVALUE=3-5 
MORE={019 028} 
//MATERIALS= 
WEIGHT=2 
 
ONTRIGGER=STEP 
remove 
 
ONTRIGGER=DCLICK 
IF (<SRC.WEIGHT>) > (<SRC.STR>*40) 
    SRC.SYSMESSAGE You have too many items in your backpack! 
    RETURN 1 
ENDIF 
if (<src.flags>&0800000) || (<src.flags>&08) 
    src.message You can't use this in hide! 
    return 1 
endif 
 
ONTRIGGER=PICKUP_GROUND 
if (<src.skilltotal>>20000) && (<attr>&04) 
    attr=0 
endif 
 
ONTRIGGER=TARGON_ITEM 
return 1 
 
ONTRIGGER=TARGON_GROUND 
IF (<SRC.ACTION>!=-1) 
  SRC.SYSMESSAGE You must wait to perform another action 
  RETURN 1 
ENDIF 
IF <MORE> < 2 
    SRC.SYSMESSAGE=Your <Name> may have been destroer! 
    REMOVE 
    RETURN 1 
ENDIF 
IF (<SRC.FISHING> > 999) 
    IF (RAND(30)=1) //20 
        MORE=<MORE>+(-1) 
        SRC.SYSMESSAGE=Your <Name> may have been damaged! 
    ENDIF 
ELSE 
    IF (RAND(20)=1) 
        MORE=<MORE>+(-1) 
        SRC.SYSMESSAGE=Your <Name> may have been damaged! 
    ENDIF 
ENDIF 
timer=2 
 
ONTRIGGER=timer 
IF (<CONT.ACTION>=18) 
    IF !((<CONT.REGION.FLAGS>&02000)||(<CONT.REGION.FLAGS>&04000)) 
        IF (<CONT.REGION.FLAGS>&040) 
                IF (<CONT.FISHING> > 115.0) 
                (RAND(40)=4) 
                    CONT.NEWNPC={0096 1 005f 1 04123 1 041b3 1 04227 1} 
                ELSEIF (<CONT.FISHING> > 115.0) 
                (RAND(30)=6) 
                    CONT.NEWNPC={04422 1 04423 1} 
                ELSEIF (<CONT.FISHING> > 115.0) 
                IF (RAND(20)=4) 
                    CONT.NEWNPC=04418 
                ENDIF 
            ENDIF 
        ENDIF 
    ENDIF 
ENDIF 
timer=-1 
RETURN 1 
 
ONTRIGGER=SPELL 
RETURN 1 
 
ONTRIGGER=PICKUP_PACK 
if (<src.skilltotal>>20000) && (<attr>&04) 
    attr=0 
endif 
if <attr>&01000 
    attr=<attr>&~01000 
    timer=-1 
endif 
src.sysmessage Остаток прочности: <valstr<MORE>> единиц. 
 
ONTRIGGER=EQUIP 
if (<src.skilltotal>>20000) && (<attr>&04) 
    attr=0 
endif 
if (<src.flags>&0800000) || (<src.flags>&08) 
    src.message You can't use this in hide! 
    return 1 
endif 
IF (<MORE>=0) 
    MORE={30 40} 
ENDIF 
if rand(8)=1 
    MORE=<MORE>+(-1) 
    SRC.SYSMESSAGE=Your <Name> may have been damaged! 
endif 
if (<src.findlayer(1).serial>) 
    src.findlayer(1).unequip 
endif 
 
CATEGORY=Items by Professions 
SUBSECTION=Fisherman 
DESCRIPTION=Fishing Pole
  
Thank you for your help!
			  
			
			
			
				
(This post was last modified: 07-06-2021 11:55 PM by Solpadeine.)
 
				
			 
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	| 07-06-2021 11:54 PM | 
	
		
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		Banana Split   
		
			Apprentice 
			  
			
			 
			
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RE: Fishing Pole 
			 
			
				Hello, guys! I need your help, please tell me: why this script doesn't work?  
Code: 
 id=0dbf 
NAME=Magic Fishing pole 
BUYVALUE=100000 
SELLVALUE=6 
MORE={50 60} 
color=06fd 
WEIGHT=2 
morey=0 
morez=0 
//morey - Увиличение шанса на дроп 
//morez - + к фишингу 
 
ONTRIGGER=DCLICK 
IF (<SRC.WEIGHT>) > (<SRC.STR>*40) 
SRC.SYSMESSAGE You have too many items in your backpack! 
RETURN 1 
ENDIF 
if (<src.flags>&0800000) || (<src.flags>&08) 
src.message You can't use this in hide! 
return 1 
endif 
if (<timer>==0)||(<timer>==1)||(<timer>==2) 
src.message You are too quick 
return 1 
endif 
 
ONTRIGGER=PICKUP_GROUND 
if (<src.skilltotal»20000) && (<attr>&04) 
attr=0 
endif 
 
ONTRIGGER=TARGON_ITEM 
return 1 
 
ONTRIGGER=TARGON_GROUND 
IF (<SRC.ACTION>!=-1) 
SRC.SYSMESSAGE You must wait to perform another action 
RETURN 1 
ENDIF 
 
timer=1 
 
ONTRIGGER=timer 
CONT.SAY ACTION <CONT.ACTION> 
IF ((<CONT.ACTION>=18) || (<CONT.ACTION>=-1)) 
CONT.SAY Action <CONT.ACTION> 
IF !((<CONT.REGION.FLAGS>&02000)||(<CONT.REGION.FLAGS>&04000)) 
CONT.SYSMESSAGE Regions good 
IF (<CONT.REGION.FLAGS>&040) 
 
CONT.SAY Начали: fishing <CONT.FISHING> и morey <morey> 
 
IF (rand(15)==1) 
cont.damage={5 15} 
DORAND 3 
cont.say Вы поранились о крючек, надо насаживать наживку, а не палец. 
cont.say Из-за сильной качки на море, вы больно ударились головой. 
cont.say Когда вытаскивали рыбу, то она укусила вас. 
ENDDO 
endif 
 
morey=0 
if (<cont.findlayer(20).baseid>==06065) //Elven Cloak 
morey=<morey>+5 
endif 
if (<cont.findlayer(7).baseid>==0622b) //Gauntlets of Weapon Skill 
morey=<morey>+10 
endif 
if (<cont.findlayer(6).baseid>==07d1e) //Optical Mask 
morey=<morey>+10 
endif 
if (<cont.findlayer(8).baseid>==06281) //Ring of Archery 
morey=<morey>+5 
endif 
 
if (<morey>==0)&&(<CONT.FISHING>==1150) 
cont.say Мой навык <CONT.FISHING> и <morey> 
IF (rand(32)==1) 
CONT.NEWNPC={ 04228 1 04229 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
IF (rand(64)==1) 
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
timer=-1 
return 1 
endif 
 
elseif (<morey>==5)&&(<CONT.FISHING>==1150) 
cont.say Мой навык <CONT.FISHING> и <morey> 
IF (rand(32)==1) 
CONT.NEWNPC={ 04228 1 04229 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
IF (rand(64)==1) 
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
timer=-1 
return 1 
endif 
 
elseif (<morey>==10)&&(<CONT.FISHING>==1150) 
cont.say Мой навык <CONT.FISHING> и <morey> 
IF (rand(32)==1) 
CONT.NEWNPC={ 04228 1 04229 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
IF (rand(64)==1) 
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
timer=-1 
return 1 
endif 
 
elseif (<morey>==15)&&(<CONT.FISHING>==1150) 
cont.say Мой навык <CONT.FISHING> и <morey> 
IF (rand(32)==1) 
CONT.NEWNPC={ 04228 1 04229 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
IF (rand(64)==1) 
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
endif 
 
elseif (<morey»=20)&&(<CONT.FISHING>==1150) 
cont.say Мой навык <CONT.FISHING> и <morey> 
IF (rand(32)==1) 
CONT.NEWNPC={ 04228 1 04229 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
IF (rand(64)==1) 
CONT.NEWITEM={ FISHING_FISH 1 LOOT_FISH 1 DECOR_FISH 1 TRASH_FISH 1 } 
cont.act.update 
cont.act.bounce 
cont.say Вы выловили <cont.act.name> 
endif 
endif 
ENDIF 
ENDIF 
ENDIF 
 
timer=-1 
RETURN 0 
 
ONTRIGGER=SPELL 
RETURN 1 
 
ontrigger=equip 
if (<attr>&020) 
attr=0 
endif 
 
if (<morez»10) 
morez=10 
endif 
 
if (<morez»0) 
SRC.fishing=<SRC.fishing>+(<morez>0) 
endif 
 
SRC.FISHING=<SRC.FISHING>+150 
 
return 0 
 
ONTRIGGER=UNEQUIP 
if (<morez»0) 
SRC.fishing=<SRC.fishing>+(-<morez>0) 
endif 
 
SRC.FISHING=<SRC.FISHING>+-150 
 
RETURN 0 
 
CATEGORY=Items by Professions 
SUBSECTION=Fisherman 
DESCRIPTION=Fishing Pole
  
			 
			
			
			
				
(This post was last modified: 07-03-2022 10:18 PM by Banana Split.)
 
				
			 
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	| 07-03-2022 10:13 PM | 
	
		
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