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Is it "safe" to completely overwrite a skill and replace it?
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Skul
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Post: #12
RE: Is it "safe" to completely overwrite a skill and replace it?
Yes, that is completely possible Ray, I think you can even do that with:
Quote:- Added @UserSkills ("return 1" cancels the skill window being displayed).
Added in by Kell during the 55r period of sphere's development. So doing something like
Code:
on=@userskills
dialogclose d_skills
dialog d_skills
return 1
would be sufficient enough to overwrite the default in-game skill menu.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
08-24-2012 02:28 AM
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RE: Is it "safe" to completely overwrite a skill and replace it? - Skul - 08-24-2012 02:28 AM

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