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Is it "safe" to completely overwrite a skill and replace it?
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Rayvolution
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Aetharia

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RE: Is it "safe" to completely overwrite a skill and replace it?
(08-23-2012 01:31 PM)darksun84 Wrote:  Yes it's safe, there is even the skill flag to set if you really want to override it completely

SKF_SCRIPTED 0001 // fully scripted, no hardcoded behaviour

Big Grin

The only boring thing is that if you change the KEY value on the related skill's block, you have to change it in every npc/item that use it

I'm assuming I still can't "add" skills since they won't popup in the hardcoded client's skill menu?

Well, I should rephrase, I *can* but they won't popup in the skill menu for players to view, because the list itself is hardcoded. Smile

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08-23-2012 01:38 PM
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RE: Is it "safe" to completely overwrite a skill and replace it? - Rayvolution - 08-23-2012 01:38 PM

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