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How Use C_Gargoyle_male with Human ANim?
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Jhobean
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Post: #1
How Use C_Gargoyle_male with Human ANim?
On our shard we finnaly succes to add dwarf Race. We took Human anim and LOT of item anim and modify it to fit to a dwarf.

For simplify the systeme, We juste replace ANIM 666 (gargoyle_male) 667 (gargoyle female) by our dwarf ANIM. So when we do .body c_gargoyle_male, the character take the shape of a Dwarf. Making it this way make the paperdoll and the equipconv work.

All work perfect! We can do lot of thing and all work like it,s expected except 1 THING!

The problem is the ANIM.
When I do .anim 1 on C_man I walk
When I do .anim 1 on c_gargoyle_male, I do not walk...
You can see here what kind of problem I get:
https://cdn.discordapp.com/attachments/7...-24-06.mp4


The core don't detect me as a Human so it swap the anim.

HUMAN:
https://github.com/Sphereserver/Source-X...ums.h#L146

GARGOYLE:
https://github.com/Sphereserver/Source-X...ums.h#L238

How I can force the core tinking i'm a human?

THX for your help

https://www.uocryptonite.com/
(This post was last modified: 08-25-2020 11:06 PM by Jhobean.)
08-25-2020 11:04 PM
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golfin
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Eranova

Post: #2
RE: How Use C_Gargoyle_male with Human ANim?
Hmm, I'm just guessing. Can't this be affected by the new packet of motion for Gargoyle animations?

Setings sphere.ini
PHP Code:
// SA expansion features
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT            02 // Activates new movement packets (not good)
FeatureSA=02 

It is possible that the ID positions created and actually blocked for gargoyles are handled by a different packet than the classic animation. By replacing them with classic imaging for the old client, an error may occur and the client cannot handle it. But I'm just guessing. I do not know it. Unfortunately, I can't go to Discord today, so I'd discuss it with you there. But this is really a problem. I'd like to work this out to make it work.

Try it on another emulator, RunUO or ServUO. What will he do there?
(This post was last modified: 08-26-2020 03:24 AM by golfin.)
08-26-2020 03:23 AM
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Jhobean
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Post: #3
RE: How Use C_Gargoyle_male with Human ANim?
Infortunately not working with this setting.. I don't have setup and knowledge for trying other emulator. I'll work on this

https://www.uocryptonite.com/
08-26-2020 06:15 AM
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golfin
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Eranova

Post: #4
RE: How Use C_Gargoyle_male with Human ANim?
As I understood from the translation of your discussion with Drk on Discord, so it can't be fixed? It's a client matter. I'm not very wise about it and I'm not happy about it. I consider this more of a big mistake.
08-26-2020 09:45 PM
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Jhobean
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Post: #5
RE: How Use C_Gargoyle_male with Human ANim?
Don't sure it can't be fix. Just need to figure how it work, Drk did not give lot of explanation.

He linked us a Shard already doing it in italia. I checked fast their Mul and they do not use Gargoyle anim like USE. They took other anim slot. Maybe it will help but I think if we dont use gargoyle we will have bug about the paperdoll ETC.

https://www.uocryptonite.com/
(This post was last modified: 08-27-2020 02:46 AM by Jhobean.)
08-27-2020 02:45 AM
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golfin
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Eranova

Post: #6
RE: How Use C_Gargoyle_male with Human ANim?
Oh so. But the classic No-Gargoyle slot is few. Not all dress-up animations will fit there. That's why I ended it half a year ago. But a Gargoyle slot would solve it. So we'll see. When I have time in the autumn, I'll look into it.

Another idea, what if you tried to assign an animation to a given activity violently in a sphere script? Won't that help? Do not solve the preset sphere, but write typedef of each activity to the tool with which the character is doing something.
(This post was last modified: 08-27-2020 08:04 PM by golfin.)
08-27-2020 08:00 PM
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Prapilk
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Post: #7
RE: How Use C_Gargoyle_male with Human ANim?
I see the post late but Jhobean and I think with the help of Nirad we modified the core of SphereX so that the animations of the gargoyle use the same order of animations as the c_man. So I was able to finish + - 160 dwarf animations that work perfectly there.
11-29-2020 04:43 PM
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Jhobean
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Post: #8
RE: How Use C_Gargoyle_male with Human ANim?

https://www.uocryptonite.com/
11-30-2020 12:46 AM
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golfin
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Eranova

Post: #9
Thumbs Up RE: How Use C_Gargoyle_male with Human ANim?
Gud working
(This post was last modified: 11-30-2020 03:42 AM by golfin.)
11-30-2020 03:42 AM
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