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Housing
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Soulless
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Ye Olde Sphere

Post: #151
RE: Housing
as always immaculate.

What am I working on?
02-16-2014 01:16 AM
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amonvangrell
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britannia shard

Post: #152
RE: Housing
Lol awesome...
(This post was last modified: 02-16-2014 05:40 AM by amonvangrell.)
02-16-2014 05:39 AM
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babazar
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Post: #153
RE: Housing
:ERROR:(s_housing.scp,3747)Undefined keyword 'ref1.try'

This is another error, not sure how we are getting it, as its in console
02-16-2014 08:02 AM
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Mordaunt
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Post: #154
RE: Housing
Fixed (v2.3.7)

I never got those errors but looking at it that was some old leftover code from back around '05 when i first put in sign customization.

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02-16-2014 09:41 AM
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babazar
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Post: #155
RE: Housing
another little issue,

account_ownership 1
account_house_limit 10

I have a player we are transferring a house to and it says he has the maximum amonut of houses tho he only has one ... any idea what could be up
02-18-2014 09:01 AM
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Mordaunt
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Post: #156
RE: Housing
v2.3.8 Fixed.

That one got broken somewhere the last few releases by the looks of it.

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02-18-2014 09:25 AM
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Mordaunt
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Post: #157
RE: Housing
v2.3.9:

FIXED: Backward compatibility calling for m_keep instead of m_small_stone_keep (how is a keep small?????)
ADDED: Player context menu entry "leave house" while inside house which sends the player outside to the location of the sign (added purely because EA has it and I won't be outdone)

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02-21-2014 12:58 AM
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Mordaunt
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Post: #158
RE: Housing
Seems like we are in one of those periods with lots of little fixes and updated again...

v2.4: (yes it's finally ticked over)

FIXED: Missing check which would prevent players from transfering a house when account_house_limit is set to 0

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02-22-2014 02:31 AM
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XuN
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Post: #159
RE: Housing
I am going to commit the new deeds script when I arrive home, it will be uploaded for this night's build. I hope there are no more problems related to the script pack, so this bitch stop flaming!!!! -1 Mord
02-22-2014 03:03 AM
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Mordaunt
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Post: #160
RE: Housing
Say what now?

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02-22-2014 06:24 AM
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