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Hit on run
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Dataline
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Post: #1
Hit on run
Hi everyone again, Bye

i've searched in forum but i find nothing.

Is there any configuration to allow players hit on run with swords, maces, etc.?

Thanks.
07-31-2014 09:55 PM
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Skul
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Post: #2
RE: Hit on run
I'm not totally sure, it might have something to do with the combat flags in sphere.ini. I use 0 flags but some might be affecting with what you want.

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08-01-2014 03:43 AM
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Dataline
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Post: #3
RE: Hit on run
Thanks for your answer Skul,

i'll try it.
08-04-2014 06:03 PM
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Dataline
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Post: #4
RE: Hit on run
Hi Skull,

i'll try it but doesn't work.

Warrior still can not hit a mage running Sad
08-14-2014 04:58 PM
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darksun84
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Post: #5
RE: Hit on run
I think this is the flag you are lookin for :

// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
08-14-2014 06:32 PM
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Rizz
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Post: #6
RE: Hit on run
(08-14-2014 06:32 PM)darksun84 Wrote:  I think this is the flag you are lookin for :

// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)

This makes an istant hit when you dclick on someone to attack but only the first one hit if i'm not going wrong.

There's no option to set on sphere, you have to rewrite your own combat systema under @hit and @hittry, change the swing time needed to hit and use some memory as well.
08-14-2014 06:58 PM
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Extreme
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SphereCommunity

Post: #7
RE: Hit on run
(08-14-2014 04:58 PM)Dataline Wrote:  Hi Skull,

i'll try it but doesn't work.

Warrior still can not hit a mage running Sad

Use frozen cast otherwise you will can't balance the pvp of mage vs warriors.

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08-15-2014 05:53 AM
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dagger4k
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Post: #8
RE: Hit on run
I think you are looking for this one

Code:
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range
08-17-2014 09:58 PM
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