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Hit on run - Printable Version

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Hit on run - Dataline - 07-31-2014 09:55 PM

Hi everyone again, Bye

i've searched in forum but i find nothing.

Is there any configuration to allow players hit on run with swords, maces, etc.?

Thanks.


RE: Hit on run - Skul - 08-01-2014 03:43 AM

I'm not totally sure, it might have something to do with the combat flags in sphere.ini. I use 0 flags but some might be affecting with what you want.


RE: Hit on run - Dataline - 08-04-2014 06:03 PM

Thanks for your answer Skul,

i'll try it.


RE: Hit on run - Dataline - 08-14-2014 04:58 PM

Hi Skull,

i'll try it but doesn't work.

Warrior still can not hit a mage running Sad


RE: Hit on run - darksun84 - 08-14-2014 06:32 PM

I think this is the flag you are lookin for :

// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)


RE: Hit on run - Rizz - 08-14-2014 06:58 PM

(08-14-2014 06:32 PM)darksun84 Wrote:  I think this is the flag you are lookin for :

// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)

This makes an istant hit when you dclick on someone to attack but only the first one hit if i'm not going wrong.

There's no option to set on sphere, you have to rewrite your own combat systema under @hit and @hittry, change the swing time needed to hit and use some memory as well.


RE: Hit on run - Extreme - 08-15-2014 05:53 AM

(08-14-2014 04:58 PM)Dataline Wrote:  Hi Skull,

i'll try it but doesn't work.

Warrior still can not hit a mage running Sad

Use frozen cast otherwise you will can't balance the pvp of mage vs warriors.


RE: Hit on run - dagger4k - 08-17-2014 09:58 PM

I think you are looking for this one

Code:
// COMBAT_STAYINRANGE              00200 // abort attack swing when out of range instead of waiting to come back in range