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High Seas
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Khaos
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Posts: 595
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Joined: Mar 2012
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Post: #1
High Seas
Okay. This is long awaited and I won't finish this project unless I see how many people really want it or not. I cannot promise smooth sailing (sorry). I can do the rest and if people would like to help that would be great.

As I see it there are several components needed for the High Seas expansion.
  • Standard Item Scripts (Resources, New Base Items, etc)
  • Mobiles (Enemy mobs, NPC vendors, Quest NPC's)
  • Multis: Ships and Misc. (But of course)
  • Fishing Code Update (Needs support for bait, new fishing standards, new fish)
  • Combat System (Naval combat and ground; those cannons affect a lot)
  • Crafting Updates (Cooking, Blacksmithing, Tinkering, etc)
  • Quest Updates
  • Speech File Updates
  • Localization Implementation

This list is pretty concise on the general needs that I can think of at the moment. If people are interested I will keep this post up to date with any work we all do.
04-30-2012 05:01 AM
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Messages In This Thread
High Seas - Khaos - 04-30-2012 05:01 AM
RE: High Seas - Reflex - 04-30-2012, 05:50 AM
RE: High Seas - Anarch Cassius - 04-30-2012, 06:06 AM
RE: High Seas - Khaos - 04-30-2012, 06:08 AM
RE: High Seas - RanXerox - 04-30-2012, 07:31 AM
RE: High Seas - Crusader - 04-30-2012, 09:21 PM
RE: High Seas - darksun84 - 04-30-2012, 10:41 PM
RE: High Seas - Khaos - 05-01-2012, 01:56 AM
RE: High Seas - Barnabus - 05-11-2012, 12:58 AM
RE: High Seas - DarQside - 05-11-2012, 03:13 PM
RE: High Seas - ShiryuX - 05-12-2012, 02:50 PM
RE: High Seas - MirroR - 05-12-2012, 07:35 PM

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