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Help Request for Mordaunt's Eniro_Control2.1 Script
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Anarch Cassius
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Post: #7
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
Glad it works. Smile

Those gates are quite inconvenient I must say. At best you can hop to two places before getting stuck until the next shift. If you end up Jhelom or Magincia it's fairly lame. In the SP you could just rest but in real time you have to wait.

In fact I added some spells to make them more useful. One at first Circle to force them open during the day briefly and another at 3rd to briefly align them to a runestone's location. This makes them interesting travel points for moderate level magic users.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-09-2013 07:21 AM
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RE: Help Request for Mordaunt's Eniro_Control2.1 Script - Anarch Cassius - 10-09-2013 07:21 AM

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