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Help Request for Mordaunt's Eniro_Control2.1 Script
Author Message
Archaaz
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Posts: 98
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Joined: Aug 2013
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Post: #1
Help Request for Mordaunt's Eniro_Control2.1 Script
I have been fiddling with this script for the last few of days, but to no avail. I set it up according to the directions, including adding event +e_environmental under ON=@LOGIN in sphere_skills.

It is likely my error, but the TEMPERATURE AFFECTS PLAYERS does not seem to function. Though is a very interesting feature, it is not a major concern. The SEASONAL/CLIMACTIC WEATHER works, and is a very nice feature (though weather effects must be turned on in sphere.ini to see rain or snow).

Basically, what I do want to use from this script is the Timekeeping system, including the dialog, the calendar (Britannian), lunar cycles (Britannian) , seasons, local date and time, global time zones, and lighting. All of this seems to function well, with the exception of the LIGHTING portion.

There seems to be some problem with the sectors. Sometimes the lighting seems right, but moving into a new sector resets it. Other times the lighting does not match the local hour at all. I am not concerned with the SEASONAL LIGHTING, but rather only want a technique that will allow for the sector light to correspond to the local hour of the particular time zone, preferably with a system that is almost instantaneous (perhaps an item with a timer of a few seconds?), to bypass the minute wait of the f_onserver_timer. I have tried a few methods, including setting all time zones to 0 meridian and attempting to customize the lighting in f_light_manager, but with no success.

I have another notion of how I might accomplish a timekeeping and calendar system, but keep coming back to this script. If anyone has any suggestions they would be much appreciated.

Note: I am using 12 for the speed, which, if I am not mistaken in my calculations, should allow for a two hour in-game day composed of 7200 seconds, and in game minutes equaling 5 seconds each. Can anyone confirm if Sphere uses the same length for its days? It seems to.

Again, kudos of anyone has the time to take a look at this. It is really an amazing script.

Code:
// Environmental Control Script v2.0 scripted by Mordaunt aka //Drogyn/Mordrogyn
//
// Features:
//    9 GLOBAL TIME-ZONES: from -12 to 0 (meridian) to +12 hrs //dependant on position (x).
//    COMPATABILITY w/ ALL OSI maps.
//    LOCAL TIME & DATE FUNCTION: w/ difference to meridian (for time)
//    LEAP YEARS: with a toggle to add an extra day to February every 4 //years.
//    SEASONAL LIGHTING: longer daylight hours in the summer, shorter //in the winter.
//    TEMPERATURE AFFECTS PLAYERS: w/ toggle to activate.
//    SEASONAL/CLIMACTIC WEATHER: chance of rain/snow, dependant //on time of year and temperature & position (y),
//    colder weather to the north (polar), warmer to the south (tropics), //as per map graphics.
//    RL LUNAR CYCLE: moon completes a cycles approx every 29.5 //days, a reasonable faxsimilie of the real one.
//    BRITISH CALENDAR TOGGLE:Use official UO calendar (suggested by //Anarch Cassius)
//
// Includes:     New spyglass to override existing lunar phases.
//         New clock to override default world time.
//
// Installation:    Set f_onserver_timer to 1 in sphere.ini
//            Add f_time_keeper under [FUNCTION f_onserver_timer] //in sphere_serv_triggers.scp
//            Set EventsRegion=r_allregions in sphere.ini
//            Add event +e_environmental to players under your //generic login event
//            If you want to use the accurate Britannian Calendar, //set date to 1st of any month and moon to new @ setup.      
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

[DEFNAME settings]
speed 60             // Time speed (1 - 60), 1 = real time 2=2x, 3=3x e.t.c. (60 = 1 game hr every RL minute)
use_britannian_calendar    1     // set to 1 to use "official" calendar (2 moon cycles) set to 0 runs 1 moon for all planes. (RL cycle)
leap 1                 // set to 1 to allow leap year calculations in calendar
tempaffect 1             // set to 1 for extreme temperatures to affect your players
fri13th 0             // set to 1 to reverse a players luck on any fri 13th (Framework only)
winterseason 2             // 3 = winter (snow), but I think gfx look a bit naff at the merging on grass/roads e.t.c.., so I use 2 which is fall
halloween 1             // dead world on Oct 31st, set to 0 to de-activate
whitexmas 1             // make Dec 25th Winter season (snow), set to 0 to de-activate. makes no diff if def.winterseason = 3)
easter 0             // set to 1 to activate, at present it only records a message to the server log, until it's tested for accuracy.
fire_ice 1            // set to 1 makes fire dungeon extremely hot & Ice dungeon extremely cold 0 disables.
storm_system 1            // sfx for rain/snow, and rain puddles/snow piles left behind, if rainstorm, chance of lightning strike (see below)
lightning_strike 10        // Chance (1 in x) that a player outside during a thunderstorm will be struck by lighting (if targetted)
streetlight_manager 0        // Use streetlight manager 1 to activate (seperate script)

//MONTH SETTINGS: month,days,name,temp variance
//To add more months follow defname pattern & alter months_per_year defname
//for temp variance temp: temp @noon = ((((<p.y>/200)*1.8)+32)+temp variance) (script reduces temp in accordance with time from/to noon.)
month_1 31 January 12.0
month_2 28 February 15.0
month_3 31 March 20.0
month_4 30 April 20.0
month_5 31 May 25.0
month_6 30 June 33.0
month_7 31 July 35.0
month_8 31 August 35.0
month_9 30 September 30.0
month_10 31 October 20.0
month_11 30 November 15.0
month_12 31 December 12.0

//leap year setting
leap_2 29 February 15.0

//DAYS PER WEEK
day_1 Sunday
day_2 Monday
day_3 Tuesday
day_4 Wednesday
day_5 Thursday
day_6 Friday
day_7 Saturday

//TIME KEEPER SETTINGS
//If you add/remove days per week/months you MUST alter it here also! (days added to a month do not need adding here)
mins_per_hour 60
hours_per_day 24
days_per_week 7
months_per_year 12

light_full_moon 17
light_dungeon 25

weather_summer 20
weather_spring 30
weather_fall 40
weather_winter 50

//Lunar section
lunar_phase_1 "new moon"
lunar_phase_2 "waxing crescent"
lunar_phase_3 "first quarter"
lunar_phase_4 "waxing gibbous"
lunar_phase_5 "full moon"
lunar_phase_6 "waning gibbous"
lunar_phase_7 "third quarter"
lunar_phase_8 "waning crescent"

[REGIONTYPE r_allregions]
on=@Enter
    src.timerf 1, f_environ_calc

[PLEVEL 1]
time
date

[PLEVEL 6]
timesetup
    
[FUNCTION timesetup]
dialog d_time_setup

[DIALOG d_time_setup]
100,100
page 0
resizepic 0 0 2620 370 560
checkertrans 5 5 360 550
dtext 120 7 90 World Calendar Setup
gumppic 300 7 5608
dtext 10 30 90 Hours 24hr clock (0=midnight)
gumppic 10 60 2501
dtextentrylimited 15 60 20 20 90 0 2
dtext 10 90 90 Mins
gumppic 10 120 2501
dtextentrylimited 15 120 20 20 90 1 2
dtext 10 150 90 Date 1 to 31 (depending on month, will self correct)
gumppic 10 180 2501
dtextentrylimited 15 180 20 20 90 2 2
dtext 10 210 90 Day 1 to <ddef.days_per_week> (1=<def.day_1> e.t.c..)
gumppic 10 240 2501
dtextentrylimited 15 240 20 20 90 3 2
dtext 10 270 90 Month 1 to <ddef.months_per_year>
gumppic 10 300 2501
dtextentrylimited 15 300 20 20 90 4 2
dtext 10 330 90 Year (max 4 digits)
gumppic 10 360 2501
dtextentrylimited 15 360 60 20 90 5 4
dtext 10 390 90 Starting Lunar Phase 1 to 8
dtext 10 420 90 1=new, 2=wax cres, 3=1st quart, 4=wax gibb
dtext 10 450 90 5=full, 6=wan gibb, 7=3rd quart, 8=wan cres
gumppic 10 480 2501
dtextentrylimited 15 480 20 20 90 6 4
button 120 520 4005 4006 1 0 1
dtext 155 520 90 Confirm

[DIALOG d_time_setup BUTTON]
ON=1
if (<isempty <argtxt[0]>>)
    sysmessage You did not enter Hours
    dialog d_time_setup
    return 1
elif (<eval <argtxt[0]>> > 23)
    sysmessage Hours must be between 0 and 23, midnight = 0
    dialog d_time_setup
    return 1
else
    var0.hours=<argtxt[0]>
endif

if (<isempty <argtxt[1]>>)
    sysmessage You did not enter Minutes
    dialog d_time_setup
    return 1
elif (<eval <argtxt[1]>> > 59)
    sysmessage Minutes must be between 0 and 59
    dialog d_time_setup
    return 1
else
    var0.mins=<argtxt[1]>
endif

if (<isempty <argtxt[2]>>)
    sysmessage You did not enter Date
    dialog d_time_setup
    return 1
elif (<eval <argtxt[2]>> < 1)
    sysmessage The date must be greater than 0
    dialog d_time_setup
    return 1
else
    var0.date=<argtxt[2]>
endif
    
if (<isempty <argtxt[3]>>)
    sysmessage You did not enter Day
    dialog d_time_setup
    return 1
elif (<eval <argtxt[3]>> > <def.days_per_weeK>) || (<eval <argtxt[3]>> < 1)
    sysmessage Day must be between 1 and <ddef.days_per_weeK>, 1 = <strarg <def.day_1>>
    dialog d_time_setup
    return 1
else
    var0.day=<argtxt[3]>
endif

if (<isempty <argtxt[4]>>)
    sysmessage You did not enter Month
    dialog d_time_setup
    return 1
elif (<eval <argtxt[4]>> > <def.months_per_year>) || (<eval <argtxt[4]>> < 1)
    sysmessage Month must be between 1 and <ddef.months_per_year>
    dialog d_time_setup
    return 1
else
    var0.month=<argtxt[4]>
endif

if (<isempty <argtxt[5]>>)
    sysmessage You did not enter Year
    dialog d_time_setup
    return 1
else
    var0.year=<argtxt[5]>
endif

if <def.use_britannian_calendar>
    if (<isempty <argtxt[6]>>)
           sysmessage You did not enter Lunar Phase
           dialog d_time_setup
            return 1
    elif (<eval <argtxt[6]>> > 8)
            sysmessage Lunar Phase must be between 1 and 8
            dialog d_time_setup
            return 1
    else
            var0.phase=<argtxt[6]>
            var0.phase2=<argtxt[6]>
    endif
else
    if (<isempty <argtxt[6]>>)
        sysmessage You did not enter Lunar Phase
        dialog d_time_setup
        return 1
    elif (<eval <argtxt[6]>> > 8)
        sysmessage Lunar Phase must be between 1 and 8
        dialog d_time_setup
        return 1
    else
        var0.phase=<argtxt[6]>
    endif
endif
sysmessage Time/Calendar set

[FUNCTION f_time_keeper]
var0.mins +=<ddef.speed>
var0.lunar +=<ddef.speed> // Trammel
if <def.use_britannian_calendar>
    var0.lunar2 +=<ddef.speed> // Felucca
    if (<eval <var0.lunar>> >=  <eval ((<ddef.hours_per_day>*<ddef.mins_per_hour>*28)/16)>)
           var0.phase +=1
            var0.lunar =1
    endif
    if (<eval <var0.lunar2>> >=  <eval ((<ddef.hours_per_day>*<ddef.mins_per_hour>*28)/24)>)
            var0.phase2 +=1
            var0.lunar2 =1
    endif
else
    if (<eval <var0.lunar>> >= 5310)
        var0.phase +=1
        var0.lunar =1
    endif
endif


if (<eval <var0.mins>> == <ddef.mins_per_hour>)
    var0.hours += 1
    var0.mins = 0
elif (<eval <var0.mins>> > <ddef.mins_per_hour>)
    var0.hours += 1
    var0.mins = <eval <var0.mins>-60>
endif


if (<eval <var0.hours>>==<ddef.hours_per_day>)
    var0.day += 1
    var0.date += 1
    var0.hours = 0
    serv.newitem i_seasonal
    new.p 10,10
endif

if (<eval <var0.day>> > <ddef.days_per_week>)
    var0.day = 1
endif

if (<eval <var0.date>> > <eval <strarg <def.month_<eval <var0.month>>>>>)
    if (<def.leap>)
        if (<eval <var0.month>> != 2)
            var0.date = 1
            var0.month += 1
        else  
            if (<eval <fval <var0.year> /4> *4>==<eval <var0.year>>)
                if (<eval <var0.date>> > <eval <strarg <def.leap_<eval <var0.month>>>>>)
                    var0.date = 1
                    var0.month += 1
                endif
            elif (<eval <var0.date>> > <eval <strarg <def.month_<eval <var0.month>>>>>)
                var0.date = 1
                var0.month += 1
            endif
        endif
    else
        var0.date = 1
        var0.month += 1
    endif
endif

if (<eval <var0.month>> > <ddef.months_per_year>)
    var0.year += 1
    var0.month = 1
endif

if (<eval <var0.phase>> > 8)
    var0.phase=1
endif
if <def.use_britannian_calendar>
    if (<eval <var0.phase2>> > 8)
        var0.phase2=1
    endif
endif

if (<eval <var0.mins>>== 0) || (<eval <var0.mins>>== 20) || (<eval <var0.mins>>== 40)
    serv.allclients f_environ_calc
else
    return 0
endif

if (<def.streetlight_manager>)
    if (<eval <var0.mins>>== 0)
        serv.newitem i_light_man
        new.p 10,10
    endif
endif


if <def.fri13th>
    if (<isonline>)
        if (<eval <var0.date>> == 13) && (<eval <var0.day>> == 6)
            if (<isplayer>) && !(<isgm>)
                if (<eval <src.luck>> > 0) && !(<src.tag0.fri13th>)
                    src.sysmessage Uh Oh! It's Friday the 13th!
                    src.luck = - <eval <src.luck>>
                    src.tag0.fri13th = 1
                endif
            endif
        else
            if (<isplayer>) && !(<isgm>)
                if (<eval <src.luck>> < 0) && (<src.tag0.fri13th>)
                    src.luck -= <eval <src.luck>*2>
                    src.tag0.fri13th=
                endif
            endif
        endif
    endif
endif

//Easter tracker
if <def.easter>
    if (<eval <var0.month>> >2) && (<eval <var0.date>> >21) || (<eval <var0.month>>==4)
        if (<eval <var0.phase>> >= 5) && (<eval <var0.phase>> < 7)
            if (<eval <var0.day>> == 1)
                serv.log It should be easter
            endif
        endif
    endif
endif


[ITEMDEF i_seasonal]
ID=i_gravestone
Name=seasonal marker
TYPE=t_script

ON=@Create
attr=attr_invis
timerf 8, f_season_control
timerf 12, remove

[FUNCTION f_season_control]
if (<eval <var0.month>> < <eval (<ddef.months_per_year>/4)>) || (<eval <var0.month>>==<eval (<ddef.months_per_year>/4)>) && (<eval <var0.date>> < 21)
    region.season = <def.winterseason>
elif (<eval <var0.month>> < <eval (<ddef.months_per_year>/2)>) || (<eval <var0.month>>==<eval (<ddef.months_per_year>/4)>) && (<eval <var0.date>> < 21)
    region.season = 0 //spring
elif (<eval <var0.month>> < <eval ((<ddef.months_per_year>/4)*3)>) || (<eval <var0.month>>==<eval ((<ddef.months_per_year>/4)*3)>) && (<eval <var0.date>> < 21)
    region.season = 1 //summer
elif (<eval <var0.month>> < <eval (<ddef.months_per_year>-1)>) || (<eval <var0.month>>==<def.months_per_year>) && (<eval <var0.date>> < 21)
    region.season = 2 //autumn
else
    region.season = <def.winterseason>
endif
if <def.halloween>
    if (<eval <var0.month>> == 10) && (<eval <var0.date>> == 31)
        region.season = 4
    endif
endif
if <def.whitexmas>
    if (<eval <var0.month>> == 12) && (<eval <var0.date>> == 25)
        region.season = 3
    endif
endif

[FUNCTION date]
call f_pos_chk <p>
src.sysmessage It is <def.day_<dlocal.day>> <dlocal.date><local.suffix> of <strarg <streat <def.month_<dlocal.month>>>> of the year <dlocal.year>

[FUNCTION f_dl_minus]
    if (<eval <var0.hours>> < <args>)
        local.day = <eval <var0.day>-1>
        call adj_cal_bckwd <dlocal.day>
    else
        call cal_today
    endif

[FUNCTION f_dl_plus]
    if (<eval <var0.hours>> > <args>)
        local.day = <eval <var0.day>+1>
        call adj_cal_fwd <dlocal.day>
    else
        call cal_today
    endif

[function suffix]
if (<dlocal.date> == 1) || (<dlocal.date> == 21)|| (<dlocal.date> == 31)
    local.suffix=st
elif (<dlocal.date> == 2) || (<dlocal.date> == 22)
    local.suffix=nd
elif (<dlocal.date> == 3) || (<dlocal.date> == 23)
    local.suffix=rd
else
    local.suffix=th
endif
return <local.suffix>

[function adj_cal_bckwd]
if (<dlocal.day> < 1)
    local.day=1
endif
local.date = <eval <var0.date>-1>
if (<dlocal.date> < 1)
    local.month = <eval <var0.month>-1>
    if (<def.leap>)
        if (<dlocal.month> == 2)
            <QVAL (<eval <fval <var0.year> /4> *4>==<eval <var0.year>>)? local.date = <eval <strarg <def.leap_<dlocal.month>>>>:local.date = <eval <strarg <def.month_<dlocal.month>>>>>             
        else
            <QVAL (<dlocal.month> < 1)? local.date = <eval <strarg <def.month_<eval <def.months_per_year>>>>>:local.date = <eval <strarg <def.month_<dlocal.month>>>>>
        endif
    else
        local.date = <eval <strarg <def.month_<dlocal.month>>>>
    endif
else
    local.month = <eval <var0.month>>
endif
if (<dlocal.month> < 1)
    local.month = <ddef.months_per_year>
    local.year = <eval <var0.year>-1>
else
    local.year = <eval <var0.year>>
endif
call suffix <dlocal.date>
return <local.date>
return <local.day>
return <local.month>
return <local.suffix>
return <local.year>

[FUNCTION cal_today]
local.day = <eval <var0.day>>
local.date = <eval <var0.date>>
local.month = <eval <var0.month>>
local.year = <eval <var0.year>>
call suffix <dlocal.date>
return <local.date>
return <local.day>
return <local.month>
return <local.suffix>
return <local.year>

[FUNCTION adj_cal_fwd]
if (<dlocal.day> > 7)
    local.day=1
endif
local.date = <eval <var0.date>+1>
local.month = <eval <var0.month>>
if (<def.leap>)
    if (<dlocal.month> == 2)
        if (<eval <fval <var0.year> /4> *4>==<eval <var0.year>>)
            if (<dlocal.date> > <eval <strarg <def.leap_<dlocal.month>>>>)
                local.date = 1
                local.month += 1
            endif
        elif (<dlocal.date> > <eval <strarg <def.month_<dlocal.month>>>>)
            local.date = 1
            local.month += 1
        endif
    else
        if (<dlocal.date> > <eval <strarg <def.month_<dlocal.month>>>>)
            local.date = 1
            local.month += 1
        endif
    endif
else
    if (<dlocal.date> > <eval <strarg <def.month_<dlocal.month>>>>)
        local.date = 1
        local.month += 1
    endif
endif

if (<dlocal.month> > <ddef.months_per_year>)
    local.month = 1
    local.year = <eval <var0.year>+1>
else
    local.year = <eval <var0.year>>
endif
call suffix <dlocal.date>
return <local.date>
return <local.day>
return <local.month>
return <local.suffix>
return <local.year>

[FUNCTION time]
call f_pos_chk <p>
if !(<var0.mins>)
    if (<dlocal.hours> == 0)
        sysmessage "It is midnight."
    elif (<dlocal.hours>== 12)
        sysmessage "It is noon."
    elif (<dlocal.hours> < 12)
        sysmessage "It is <dlocal.hours> o'clock in the morning."
    elif (<dlocal.hours> < 18)
        sysmessage "It is <eval (<dlocal.hours>-12)> o'clock in the afternoon."
    else
        sysmessage "It is <eval (<dlocal.hours>-12)> o'clock at night."
    endif
else
    if (<dlocal.hours> == 0)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past midnight.:before 1 o'clock in the morning.>"
    elif (<dlocal.hours> == 12)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past noon.:before <eval (<dlocal.hours>-11)> o'clock in the afternoon.>"
    elif (<dlocal.hours> < 12)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past <dlocal.hours>:before <eval (<dlocal.hours>+1)>> in the morning."
    elif (<dlocal.hours> < 18)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past <eval (<dlocal.hours>-12)>:before <eval (<dlocal.hours>-11)>> o'clock in the afternoon."
    else
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past <eval (<dlocal.hours>-12)>:before <eval (<dlocal.hours>-11)>> o'clock at night."
    endif
endif
sysmessage Meridian (<dlocal.meridian>)

[FUNCTION f_pos_chk]
if (<p.m> < 2)
    if (<p.x> < 325)  
        call f_dl_minus 12
        local.meridian = -12
        <QVAL  (<eval <var0.hours>> < 12)? local.hours = <eval <var0.hours>+12>:local.hours = <eval <var0.hours>-12>>
    elif (<p.x> < 975)
        call f_dl_minus 9
        local.meridian = -9
        <QVAL (<eval <var0.hours>> < 9)? local.hours = <eval <var0.hours>+15>:local.hours = <eval <var0.hours>-9>>
    elif (<p.x> < 1725)  
        call f_dl_minus 6
        local.meridian = -6
        <QVAL (<eval <var0.hours>> < 6)? local.hours = <eval <var0.hours>+18>:local.hours = <eval <var0.hours>-6>>
    elif (<p.x> < 2300)
        call f_dl_minus 3  
        local.meridian = -3
        <QVAL (<eval <var0.hours>> < 3)? local.hours = <eval <var0.hours>+21>:local.hours = <eval <var0.hours>-3>>
    elif (<p.x> < 3100)
        call cal_today
        local.meridian = 0  
        local.hours = <eval <var0.hours>>
    elif (<p.x> < 3575)
        call f_dl_plus 20
        local.meridian = 3
        <QVAL (<eval <var0.hours>> < 21)? local.hours = <eval <var0.hours>+3>:local.hours = <eval <var0.hours>-21>>
    elif (<p.x> < 4225)  
        call f_dl_plus 17
        local.meridian = 6
        <QVAL  (<eval <var0.hours>> < 18)? local.hours = <eval <var0.hours>+6>:local.hours = <eval <var0.hours>-18>>
    elif (<p.x> < 4875)
        call f_dl_plus 14
        local.meridian = 9
        <QVAL (<eval <var0.hours>> < 15)? local.hours = <eval <var0.hours>+9>:local.hours = <eval <var0.hours>+9>>
    elif (<p.x> < 5100)
        call f_dl_plus 11
        local.meridian = 12
        <QVAL (<eval <var0.hours>> < 13)? local.hours = <eval <var0.hours>+12>:local.hours <eval <var0.hours>-12>>
    elif (<p.x> > 5100) && (<p.y> < 2300)
        if !(strcmp("<strarg <region.name>>","Shame")) || !(strcmp("<region.name>","The Heartwood")) || !(strcmp("<region.name>","Blighted Grove")) || !(strcmp("<region.name>","Sanctuary"))
            call f_dl_minus 9
            local.meridian = -9
            <QVAL (<eval <var0.hours>> < 9)? local.hours = <eval <var0.hours>+15>:local.hours = <eval <var0.hours>-9>>
        elif !(strcmp("<strarg <region.name>>","Despise")) || !(strcmp("<strarg <region.name>>","Destard")) || !(strcmp("<region.name>","Painted Caves"))
            call f_dl_minus 6
            local.meridian = -6
            <QVAL (<eval <var0.hours>> < 6)? local.hours = <eval <var0.hours>+18>:local.hours = <eval <var0.hours>-6>>
        elif !(strcmp("<strarg <region.name>>","Wrong"))
            call f_dl_minus 3
            local.meridian = -3
            <QVAL (<eval <var0.hours>> < 3)? local.hours = <eval <var0.hours>+21>:local.hours = <eval <var0.hours>-3>>
        elif !(strcmp("<strarg <region.name>>","Covetous")) || !(strcmp("<strarg <region.name>>","Fire")) || !(strcmp("<strarg <region.name>>","Ice")) || !(strcmp("<region.name>","Green Acres")) || !(strcmp("<region.name>","Green Acres 2")) || !(strcmp("<region.name>","Green Acres 3")) || !(strcmp("<region.name>","Palace of Paroxysmus"))
            call cal_today
            local.meridian = 0
            local.hours = <eval <var0.hours>>
        elif !(strcmp("<strarg <region.name>>","Deceit")) || !(strcmp("<region.name>","Prizm of Light"))
            call f_dl_plus 17
            local.meridian = 6
            <QVAL  (<eval <var0.hours>> < 18)? local.hours = <eval <var0.hours>+6>:local.hours = <eval <var0.hours>-18>>
        elif !(strcmp("<strarg <region.name>>","Hythloth"))
            call f_dl_plus 14
            local.meridian = 9
            <QVAL (<eval <var0.hours>> < 15)? local.hours = <eval <var0.hours>+9>:local.hours = <eval <var0.hours>-15>>
        endif
    elif (<p.x> > 5100) && (<p.y> > 2300)
        call cal_today
        local.meridian = 0
        local.hours = <eval <var0.hours>>
    endif
elif (<p.m>==2)
    call f_dl_minus 12
    local.meridian = -12
    <QVAL (<eval <var0.hours>> < 12)? local.hours = <eval <var0.hours>+12>:local.hours = <eval <var0.hours>-12>>
elif (<p.m>==3)
    call f_dl_plus 20
    local.meridian = 3
    <QVAL (<eval <var0.hours>> < 21)? local.hours = <eval <var0.hours>+3>:local.hours = <eval <var0.hours>-21>>
elif (<p.m>==4)
    call f_dl_plus 11
    local.meridian = 12
    <QVAL (<eval <var0.hours>> < 12)? local.hours = <eval <var0.hours>+12>:local.hours <eval <var0.hours>-12>>
endif
return <local.hours>
return <local.meridian>
return <local.date>
return <local.day>
return <local.month>
return <local.suffix>
return <local.year>

[FUNCTION f_barometer]        
if <def.storm_system>
    if (<var0.month> < 4)
        <QVAL (<eval rand(<ddef.weather_winter>)>== 10)? local.barometer=<eval {1 <ddef.weather_winter>}>:local.barometer=<eval {1 100}>>
    elif (<var0.month> < 7)
        <QVAL (<eval rand(<ddef.weather_spring>)>== 10)? local.barometer=<eval {1 <ddef.weather_spring>}>:local.barometer=<eval {1 100}>>
    elif (<var0.month> < 10)
        <QVAL (<eval rand(<ddef.weather_summer>)>== 10)? local.barometer=<eval {1 <ddef.weather_summer>}>:local.barometer=<eval {1 100}>>
    else
        <QVAL (<eval rand(<ddef.weather_fall>)>== 10)? local.barometer=<eval {1 <ddef.weather_fall>}>:local.barometer=<eval {1 100}>>
    endif
else
    local.barometer=<eval {1 100}>    
endif
return <dlocal.barometer>

[FUNCTION f_environ_calc]
call f_pos_chk <p>
call f_light_manager <local.hours>
if (<dlocal.hours>==12)
    local.fromhigh=0
else
    <QVAL (<eval <local.hours>> < 12)? local.fromhigh=<eval (12-<local.hours>)>:local.fromhigh=<eval (<local.hours>-12)>>
endif
local.fromhigh=<eval <local.fromhigh>*3>
if (<p.m> < 2)
    if !(strcmpi("<region.name>","Ice Isle")) //Ice Isle, permanently cold, high chance of precipitaion
        local.temp=<eval ((<eval {0 30}>*10) + <fval <streat <streat <def.month_<eval <var0.month>>>>>> - <eval <local.fromhigh>*10>)>
        tag0.temp = <fval <local.temp>>
        local.weatherchance=<eval {10 80}>
    elif !(strcmpi("<region.name>","Desert of Compassion")) //Desert of Compassion, permanently hot, low chance of precipitation.
        local.temp=<eval ((<eval {80 100}>*10) + <fval <streat <streat <def.month_<eval <var0.month>>>>>> - <eval <local.fromhigh>*10>)>
        tag0.temp = <fval <local.temp>>
        local.weatherchance=<eval {40 100}>
    elif !(strcmpi("<region.name>","Green Acres")) || !(strcmpi("<region.name>","Green Acres 2")) || !(strcmpi("<region.name>","Green Acres 3"))
        local.temp =  <fval (((<eval (<p.y>/200)>*1.8)+32.0)+<streat <streat <def.month_<eval <var0.month>>>>>)- (<eval <local.fromhigh>*10>)>
        tag0.temp = <local.temp>    
        call f_barometer
        local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
    elif (<p.x> < 5100) // Main map
        if (<flags>& 01000000)//moderate indoor climate w/ no chance for weather
            local.temp=500
            tag0.temp = <fval <local.temp>>
            local.weatherchance=100
        else
            local.temp =  <fval (((<eval (<p.y>/200)>*1.8)+32.0)+<streat <streat <def.month_<eval <var0.month>>>>>)- (<eval <local.fromhigh>*10>)>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval ((<p.y>/200)+<local.barometer>)>
        endif
    elif (<p.x> > 5100) && (<p.y> < 2300)  
        if !(strcmp("<region.name>","The Heartwood")) || !(strcmp("<region.name>","Blighted Grove")) || !(strcmp("<region.name>","Sanctuary"))
            local.temp=<eval ((500+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
            tag0.temp = <fval <local.temp>>
            local.weatherchance=<eval {1 100}>
        else
            if (<sector.weather>!=255)
                sector.dry
                update
            endif
            if <def.fire_ice>// Dungeons have no weather EVER, but do have temperatures...
                if !(strcmpi("<strarg <region.name>>","Fire")) //fire
                    local.temp=<eval ((900+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <dlocal.temp>>
                    local.weatherchance=100
                elif !(strcmpi("<strarg <region.name>>","Ice")) //ice
                    local.temp=<eval (<streat <streat <def.month_<eval <var0.month>>>>>-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <local.temp>>
                    local.weatherchance=100
                else    //other
                    local.temp=<eval ((500+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <local.temp>>
                    local.weatherchance=100
                endif
            else
                    local.temp=<eval ((500+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <local.temp>>
                    local.weatherchance=100
            endif
        endif
    elif (<p.x> > 5100) && (<p.y> > 2300) // T2A map
        if  (<p.y> < 2500) //snow region
            local.temp = <eval ((<eval {0 35}>*10) + <streat <streat <def.month_<eval <var0.month>>>>> - <eval <local.fromhigh>*10>)>
            tag0.temp = <fval <local.temp>>
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y> - 2300)/200))>
        elif (<p.y> < 2900) //desert region
            local.temp = <eval ((<eval {80 100}>*10) + <streat <streat <def.month_<eval <var0.month>>>>> - <eval <local.fromhigh>*10>)>
            tag0.temp = <fval <local.temp>>
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y> - 2300)/100))>
        elif (<p.y> < 4100) //tropics
            local.temp = <fval (((<eval <p.y>/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - (<eval <local.fromhigh>*10>)>
            tag0.temp= <local.temp>
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
        endif
    endif
else
    if (<p.m>==2) // Ilshenar map
        local.temp = <fval (((<eval ((<p.y>+1000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
        tag0.temp = <local.temp>    
        call f_barometer
        local.weatherchance = <eval (<local.barometer>+((<p.y>+1000)/200))>
    elif (<p.m>==3)  
        if (<p.y> < 800)// Malas map
            local.temp = <fval (((<eval <p.y>/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
        else
            local.temp = <fval (((<eval ((<p.y>+1000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y>+1000)/200))>
        endif
    elif (<p.m>==4)  
        if (<p.y> < 200)// Tokuno Islands map
            local.temp =  <fval (((<eval <p.y>/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) -<eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
        else
            local.temp = <fval (((<eval ((<p.y>+2000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y>+2000)/200))>
        endif
    endif
endif

//Begin seasonal weather control
if (<eval <var0.month>> > <eval (<ddef.months_per_year>-1)>)
    if (<dlocal.weatherchance> < <ddef.weather_winter>)
        if <def.storm_system>
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_winter>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
elif (<eval <var0.month>> > <eval ((<ddef.months_per_year>/3)*2)>)
    if (<dlocal.weatherchance> < <ddef.weather_fall>)
        if <def.storm_system>
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_fall>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
elif (<eval <var0.month>> > <eval ((<ddef.months_per_year>/2)-1)>)
    if (<dlocal.weatherchance> < <ddef.weather_summer>)
        if <def.storm_system>
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_summer>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
elif (<eval <var0.month>> > <eval ((<ddef.months_per_year>/4)-1)>)
    if (<dlocal.weatherchance> < <ddef.weather_spring>)
        if <def.storm_system>
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_spring>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
else
    if (<dlocal.weatherchance> < <ddef.weather_winter>)
        if <def.storm_system>
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_winter>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
endif

[FUNCTION f_light_manager]
if (<region.flags> & 0800)
    if (<sector.light> != <ddef.light_dungeon>)
        sector.light=<ddef.light_dungeon>
    endif
else
    if (<eval <var0.month>> < <eval ((<ddef.months_per_year>/2)+1)>)
        if (<dlocal.hours>==12)
            if (<sector.light> != 0)
                sector.light = 0
            endif
        elif (<dlocal.hours> > 12)
            if (<eval (((<dlocal.hours>-12)*2)-<eval <var0.month>>)> < 1)
                if (<sector.light> != 0)
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((<dlocal.hours>-12)*2) - <eval <var0.month>>)>)
                    sector.light = <eval (((<dlocal.hours>-12)*2) - <eval <var0.month>>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif
            endif
        elif (<dlocal.hours> < 12)    
            if (<eval (((12-<dlocal.hours>)*2)-<eval <var0.month>>)> < 1)
                if <sector.light> != 0
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((12-<dlocal.hours>)*2) - <eval <var0.month>>)>)
                    sector.light = <eval (((12-<dlocal.hours>)*2) - <eval <var0.month>>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif    
            endif
        endif
    else
        local.month = <eval (<ddef.months_per_year>-<var0.month>)>
        if (<dlocal.hours>==12)
            if (<sector.light> != 0)
                sector.light = 0
            endif
        elif (<dlocal.hours> > 12)
            if (<eval (((<dlocal.hours>-12)*2)-<dlocal.month>)> < 1)
                if (<sector.light> != 0)
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((<dlocal.hours>-12)*2)-<dlocal.month>)>)
                    sector.light = <eval (((<dlocal.hours>-12)*2)-<dlocal.month>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif
            endif
        elif (<dlocal.hours> < 12)    
            if (<eval (((12-<local.hours>)*2)-<dlocal.month>)> < 1)
                if (<sector.light> != 0)
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((12-<dlocal.hours>)*2)-<dlocal.month>)>)
                    sector.light = <eval (((12-<dlocal.hours>)*2)-<dlocal.month>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif
            endif
        endif
    endif
endif

[FUNCTION f_weather]
if (<eval <local.temp>> < 360)
    if (<sector.weather>==1) || (<sector.weather>==2)
        return 0
    else
        sector.snow
        return 1
    endif
else
    if (<sector.weather>==0)
        return 0
    else
        sector.rain
        return 1
    endif
endif

[FUNCTION f_storm]
if (<eval <local.temp>> < 360)
        sector.snow
        f_make_snow
        f_sfx_storm
        return 1
else
        sector.rain
        f_make_rain
        f_sfx_storm
        f_sfx_rain
        return 1
endif

[FUNCTION f_make_rain]
if (<sector.weather>==0)
    if (<flags> & statf_indoors) || (<serv.map(<p.x>,<p.y>,<p.z>,<p.m>).type>==t_water)
        return 1
    else
        serv.newitem=i_puddle
        new.movenear <UID>,11
        timerf {10 20}, f_make_rain
    endif
else
    return 1
endif

[FUNCTION f_make_snow]
if (<sector.weather>==2)
    if (<flags> & statf_indoors) || (<serv.map(<p.x>,<p.y>,<p.z>,<p.m>).type>==t_water)
        return 1
    else
        serv.newitem i_snow_pile
        new.movenear <uid>,11
        timerf {10 20}, f_make_snow
    endif
else
    return 1
endif

[FUNCTION f_make_lightning]
if (<sector.weather>==0)
    if (<eval rand(3)>==1)
        sector.allclients f_lightning_strike
    else
        if (<flags> & statf_indoors)
            return 1
        else
            serv.newitem i_lightning_memory
            new.movenear <uid>,11
            timerf {15 45}, f_make_lightning
        endif
    endif
else
    return 1
endif

[FUNCTION f_lightning_strike]
if (<isgm>) || (<flags> & statf_indoors) || (<flags> & statf_dead) || (<flags> & statf_freeze)
    return 1
else
    if (<eval rand(<ddef.lighting_strike>)>==1)    
        effect 1,1,1,1,1
        sysmessage @,,1 You have been struck by lightning!
        hits-=<eval <hits>/2>
    endif
endif

[FUNCTION f_sfx_rain]
if (<sector.weather>==0)
    sfx 16
    timerf 1, f_sfx_rain
else
    return 1
endif
    
[FUNCTION f_sfx_storm]
if (<sector.weather>==0)
    if (<eval rand(3)>==1)
        dorand 2
            sfx 40
            sfx 41
        enddo
    elif (<eval rand(3)>==2)
        dorand 2
            sfx 21
            sfx 22
        enddo
    endif
elif (<sector.weather>==1) || (<sector.weather>==2)
    if (<eval rand(3)>==1)
        sfx 20
    endif
else
    return 1
endif
timerf, {5 20} f_sfx_storm

[FUNCTION f_dry]
if (<sector.weather>==255)
    return 1
else
    sector.dry
    return 1
endif

[EVENTS e_environmental]
ON=@Environchange
        if <isplayer>
            f_environ_calc
            if <def.tempaffect>
                if !(<restest 1 i_tempaffect>)
                    serv.newitem i_tempaffect
                    new.equip
                endif
                local.layer=3
                for 14
                    if (<dlocal.layer>==8)
                        local.layer=12
                    elif (<dlocal.layer>==14)
                        local.layer=17
                    elif (<dlocal.layer>==18)
                        local.layer=19
                    elif (<dlocal.layer>==21)
                        local.layer=22
                    endif    
                    if (<findlayer(<dlocal.layer>)>)
                        tag0.temp = <fval <tag0.temp>+1.0>
                    endif
                    local.layer +=1
                endfor
                if (<tag0.temp> < 32.0)
                    tag0.temp = <fval (<tag0.temp> + <eval (<src.rescold>/2)*10)>)>
                elif (<tag0.temp> > 80.0)
                    tag0.temp = <fval (<tag0.temp> - <eval (<src.resfire>/2)*10)>)>
                endif
            endif
        endif

ON=@Login
    if <def.tempaffect>
        if !(<restest 1 i_tempaffect>)
            serv.newitem i_tempaffect
            new.equip
        endif
    else
        if (<restest 1 i_tempaffect>)
            consume 1 i_tempaffect
        endif    
    endif

if <def.fri13th>
    if (<eval <var0.date> != 13) && (<eval <var0.day>> != 6)
        if (<isplayer>) && (<tag0.fri13th>)
            if (<eval <luck>> < 0)
                luck -= <eval <luck>*2>
                tag0.fri13th= //remove marker
            endif
        endif
    else
        if (<isplayer>) && !(<isgm>) && !(<tag0.fri13th>)
            if (<eval <luck>> > 0) //for positive luck
                luck = - <eval <luck>>
                tag0.fri13th = 1
            endif
        endif
    endif
endif

ON=@Logout
    if (<restest 1 i_tempaffect>)
        consume 1 i_tempaffect
    endif


[ITEMDEF i_tempaffect]
ID=i_memory
TYPE=t_eq_script
NAME=tempmem

ON=@Create
ATTR=attr_decay|attr_newbie|attr_move_never

ON=@Equip
timer=1

ON=@Timer
if <def.tempaffect>
    if (<cont.flags>& 01000000) && !(<region.flags> & 0800)
        return 1
    endif
    if (<cont.tag.temp> < 40.0) && (<cont.isneartype.t_campfire 2>)
        cont.tag0.temp = <fval <cont.tag0.temp>+20.0>
    endif
    if (<cont.body>!=c_ghost_man) || (<cont.body>!=c_ghost_woman) || !(<cont.isgm>)
        if (<cont.tag0.temp> < 10.0)
            cont.sysmessage You are freezing to death
            if (<cont.stam> > 5)
                cont.stam -= 5
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 5
            endif
        elif (<cont.tag0.temp> < 20.0)
            cont.sysmessage You feel extremely cold
            if (<cont.stam> > 2)
                cont.stam -= 2
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 2
            endif
        elif (<cont.tag0.temp> < 40.0)
            cont.sysmessage You feel very cold
            if (<cont.stam> > 1)
                cont.stam -= 1
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 1
            endif
        elif (<cont.tag0.temp> > 40.0) && (<cont.tag0.temp> < 90.0)
            return 0
        elif (<cont.tag0.temp> > 105.0)
            cont.sysmessage You are burning up
            if (<cont.stam> > 6)
                cont.stam -= 6
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 6
            endif
        elif (<cont.tag0.temp> > 97.0)
            cont.sysmessage You feel extremely hot
            if (<cont.stam> > 3)
                cont.stam -= 3
            else
                cont.stam=0
            endif
            if (<cont.stam>< <eval <cont.maxstam>/4>)
                cont.hits -= 3
            endif
        elif (<cont.tag0.temp> > 90.0)
            cont.sysmessage You are very hot
            if (<cont.stam> > 1)
                cont.stam -= 1
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 1
            endif
        endif    
    endif
timer=20
else
    remove
endif
return 1

[ITEMDEF 014f5]
DEFNAME=i_spyglass
TYPE=T_SPY_GLASS
FLIP=1
RESOURCES=2 i_ingot_iron, 1 i_GLASS
WEIGHT=3
CATEGORY=Decoration - Miscellaneous
SUBSECTION=Nautical
DESCRIPTION=SpyGlass (N)
DUPELIST=014f6

ON=@DCLICK
if <def.use_britannian_calendar>
        src.sysmessage Trammel is in the <def.lunar_phase_<dvar0.phase>> phase  
        src.sysmessage Felucca is in the <def.lunar_phase_<dvar0.phase2>> phase
        return 1
else
    src.sysmessage The moon is in the <def.lunar_phase_<dvar0.phase>> phase
    return 1
endif

[ITEMDEF 0104b]
DEFNAME=i_clock
RESOURCES=i_CLOCK_FRAME,i_CLOCK_PARTS
WEIGHT=2
TYPE=T_CLOCK
CATEGORY=Items by Professions
SUBSECTION=Tinker
DESCRIPTION=Clock
DUPELIST=0104c
SKILLMAKE=TINKERING 30.7,t_tinker_tools

ON=@Dclick
    src.time
    return 1

[ITEMDEF i_puddle]
ID=i_blood_pool_large
NAME=puddle

ON=@Create
timer={60 180}
color=91
attr=attr_move_never|attr_can_decay
dorand 5
    dispid=0122a
    dispid=0122b
    dispid=0122c
    dispid=0122d
    dispid=0122e
enddo

ON=@Step
if !<argn>
    sfx 0027
endif

ON=@Timer
remove
return 1

[ITEMDEF i_snow_pile]
ID=i_blood_pool_large
NAME=snow

ON=@Create
color=0481
attr=attr_move_never|attr_can_decay
timer={90 180}
dorand 5
    dispid=0122a
    dispid=0122b
    dispid=0122c
    dispid=0122d
    dispid=0122e
enddo

ON=@Step
if !<argn>
    sfx 012e
endif

ON=@Timer
remove
return 1

[ITEMDEF i_lightning_memory]
ID=i_memory
TYPE=t_script

ON=@Create
timer=1
ATTR=attr_move_never

ON=@Timer
if <more>
    sector.light=18
    remove
else
    more=1
    serv.newnpc=c_man_invisible
    tag.npc=<new.uid>
    new.str=1
    new.hits=1
    new.invul
    new.movenear <uid>,1
    if (<new.flags> & ~01000000)
        new.effect 1,1,1,1,1
        sector.light=0
        sfx 41
    endif
    obj=<tag.npc>
    obj.remove
    timerd=1
endif
return 1

[EOF]
(This post was last modified: 10-08-2013 02:33 AM by Archaaz.)
10-08-2013 02:29 AM
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Mordaunt
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Posts: 1,237
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Joined: Mar 2012
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Post: #2
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
Just a note one this.
I have actually stopped support & development for this script due to the bugs in it, and ideally it needs to be overhauled and re-written, though doing that is way down my list of things todo.

[Image: 2nis46r.jpg]
10-08-2013 02:37 AM
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Crusader
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Posts: 254
Likes Given: 7
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Joined: Apr 2012
Reputation: 6

Erehwon New Hera

Post: #3
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
that's very sad, i also d'love a new version of this cool script Tongue
10-08-2013 06:22 AM
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Anarch Cassius
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Post: #4
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
I on the other hand have been using this sucker on my test server for years and slowly cleaning it up. The Britannian version was my idea Smile

I did a lot of reworking at one point when I blamed it for an error that turned out to be sphere.ini reading my settings wrong and making the server multithreaded.

So with that in mind this is definitely cleaner and smoother but I may have gone overboard trying to fix a bug that was elsewhere. Mainly I've tweaked weather effects and made it so the update isn't fired on region enter. It probably needs more work but you can compare the two and we can go from there.

Code:
// Environmental Control Script v2.0 scripted by Mordaunt aka Drogyn/Mordrogyn
//
// Features:
//    9 GLOBAL TIME-ZONES: from -12 to 0 (meridian) to +12 hrs dependant on position (x).
//    COMPATABILITY w/ ALL OSI maps.
//    LOCAL TIME & DATE FUNCTION: w/ difference to meridian (for time)
//    LEAP YEARS: with a toggle to add an extra day to February every 4 years.
//    SEASONAL LIGHTING: longer daylight hours in the summer, shorter in the winter.
//    TEMPERATURE AFFECTS PLAYERS: w/ toggle to activate.
//    SEASONAL/CLIMACTIC WEATHER: chance of rain/snow, dependant on time of year and temperature & position (y),
//    colder weather to the north (polar), warmer to the south (tropics), as per map graphics.
//    RL LUNAR CYCLE: moon completes a cycles approx every 29.5 days, a reasonable faxsimilie of the real one.
//    BRITISH CALENDAR TOGGLE:Use official UO calendar (suggested by Anarch Cassius)
//
// Includes:     New spyglass to override existing lunar phases.
//         New clock to override default world time.
//
// Installation:    Set f_onserver_timer to 1 in sphere.ini
//            Add f_time_keeper under [FUNCTION f_onserver_timer] in sphere_serv_triggers.scp
//            Set EventsRegion=r_allregions in sphere.ini
//            Add event +e_environmental to players under your generic login event
//            If you want to use the accurate Britannian Calendar, set date to 1st of any month and moon to new @ setup.      
//
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


[DEFNAME settings]
speed 3             // Time speed (1 - 60), 1 = real time 2=2x, 3=3x e.t.c. (60 = 1 game hr every RL minute)
use_britannian_calendar    1     // set to 1 to use "official" calendar (2 moon cycles) set to 0 runs 1 moon for all planes. (RL cycle)
leap 0                 // set to 1 to allow leap year calculations in calendar
tempaffect 0             // set to 1 for extreme temperatures to affect your players
fri13th 0             // set to 1 to reverse a players luck on any fri 13th (Framework only)
winterseason 3             // 3 = winter (snow), but I think gfx look a bit naff at the merging on grass/roads e.t.c.., so I use 2 which is fall
halloween 0             // dead world on Oct 31st, set to 0 to de-activate
whitexmas 0             // make Dec 25th Winter season (snow), set to 0 to de-activate. makes no diff if def.winterseason = 3)
easter 0             // set to 1 to activate, at present it only records a message to the server log, until it's tested for accuracy.
fire_ice 1            // set to 1 makes fire dungeon extremely hot & Ice dungeon extremely cold 0 disables.
storm_system 0            // sfx for rain/snow, and rain puddles/snow piles left behind, if rainstorm, chance of lightning strike (see below)
lightning_strike 10        // Chance (1 in x) that a player outside during a thunderstorm will be struck by lighting (if targetted)
streetlight_manager 1        // Use streetlight manager 1 to activate (seperate script)

//MONTH SETTINGS: month,days,name,temp variance
//To add more months follow defname pattern & alter months_per_year defname
//for temp variance temp: temp @noon = ((((<p.y>/200)*1.8)+32)+temp variance) (script reduces temp in accordance with time from/to noon.)
month_1 28 January 12.0
month_2 28 February 15.0
month_3 28 March 20.0
month_4 28 April 20.0
month_5 28 May 25.0
month_6 28 June 33.0
month_7 28 July 35.0
month_8 28 August 35.0
month_9 28 September 30.0
month_10 28 October 20.0
month_11 28 November 15.0
month_12 28 December 12.0

//leap year setting
leap_2 29 February 15.0

//DAYS PER WEEK
day_1 Sunday
day_2 Monday
day_3 Tuesday
day_4 Wednesday
day_5 Thursday
day_6 Friday
day_7 Saturday

//TIME KEEPER SETTINGS
//If you add/remove days per week/months you MUST alter it here also! (days added to a month do not need adding here)
mins_per_hour 60
hours_per_day 24
days_per_week 7
months_per_year 12

light_full_moon 17
light_dungeon 25

weather_summer 20
weather_spring 30
weather_fall 40
weather_winter 50

//Lunar section
lunar_phase_1 "new moon"
lunar_phase_2 "waxing crescent"
lunar_phase_3 "first quarter"
lunar_phase_4 "waxing gibbous"
lunar_phase_5 "full moon"
lunar_phase_6 "waning gibbous"
lunar_phase_7 "third quarter"
lunar_phase_8 "waning crescent"


[PLEVEL 1]
time
date

[PLEVEL 6]
timesetup
    
[FUNCTION timesetup]
dialog d_time_setup

[DIALOG d_time_setup]
100,100
page 0
resizepic 0 0 2620 370 560
checkertrans 5 5 360 550
dtext 120 7 90 World Calendar Setup
gumppic 300 7 5608
dtext 10 30 90 Hours 24hr clock (0=midnight)
gumppic 10 60 2501
dtextentrylimited 15 60 20 20 90 0 2
dtext 10 90 90 Mins
gumppic 10 120 2501
dtextentrylimited 15 120 20 20 90 1 2
dtext 10 150 90 Date 1 to 31 (depending on month, will self correct)
gumppic 10 180 2501
dtextentrylimited 15 180 20 20 90 2 2
dtext 10 210 90 Day 1 to <ddef.days_per_week> (1=<def.day_1> e.t.c..)
gumppic 10 240 2501
dtextentrylimited 15 240 20 20 90 3 2
dtext 10 270 90 Month 1 to <ddef.months_per_year>
gumppic 10 300 2501
dtextentrylimited 15 300 20 20 90 4 2
dtext 10 330 90 Year (max 4 digits)
gumppic 10 360 2501
dtextentrylimited 15 360 60 20 90 5 4
dtext 10 390 90 Starting Lunar Phase 1 to 8
dtext 10 420 90 1=new, 2=wax cres, 3=1st quart, 4=wax gibb
dtext 10 450 90 5=full, 6=wan gibb, 7=3rd quart, 8=wan cres
gumppic 10 480 2501
dtextentrylimited 15 480 20 20 90 6 4
button 120 520 4005 4006 1 0 1
dtext 155 520 90 Confirm

[DIALOG d_time_setup BUTTON]
ON=1
if (<isempty <argtxt[0]>>)
    sysmessage You did not enter Hours
    dialog d_time_setup
    return 1
elif (<eval <argtxt[0]>> > 23)
    sysmessage Hours must be between 0 and 23, midnight = 0
    dialog d_time_setup
    return 1
else
    var0.hours=<argtxt[0]>
endif

if (<isempty <argtxt[1]>>)
    sysmessage You did not enter Minutes
    dialog d_time_setup
    return 1
elif (<eval <argtxt[1]>> > 59)
    sysmessage Minutes must be between 0 and 59
    dialog d_time_setup
    return 1
else
    var0.mins=<argtxt[1]>
endif

if (<isempty <argtxt[2]>>)
    sysmessage You did not enter Date
    dialog d_time_setup
    return 1
elif (<eval <argtxt[2]>> < 1)
    sysmessage The date must be greater than 0
    dialog d_time_setup
    return 1
else
    var0.date=<argtxt[2]>
endif
    
if (<isempty <argtxt[3]>>)
    sysmessage You did not enter Day
    dialog d_time_setup
    return 1
elif (<eval <argtxt[3]>> > <def.days_per_weeK>) || (<eval <argtxt[3]>> < 1)
    sysmessage Day must be between 1 and <ddef.days_per_weeK>, 1 = <strarg <def.day_1>>
    dialog d_time_setup
    return 1
else
    var0.day=<argtxt[3]>
endif

if (<isempty <argtxt[4]>>)
    sysmessage You did not enter Month
    dialog d_time_setup
    return 1
elif (<eval <argtxt[4]>> > <def.months_per_year>) || (<eval <argtxt[4]>> < 1)
    sysmessage Month must be between 1 and <ddef.months_per_year>
    dialog d_time_setup
    return 1
else
    var0.month=<argtxt[4]>
endif

if (<isempty <argtxt[5]>>)
    sysmessage You did not enter Year
    dialog d_time_setup
    return 1
else
    var0.year=<argtxt[5]>
endif

if <def.use_britannian_calendar>
    if (<isempty <argtxt[6]>>)
           sysmessage You did not enter Lunar Phase
           dialog d_time_setup
            return 1
    elif (<eval <argtxt[6]>> > 8)
            sysmessage Lunar Phase must be between 1 and 8
            dialog d_time_setup
            return 1
    else
            var0.phase=<argtxt[6]>
            var0.phase2=<argtxt[6]>
    endif
else
    if (<isempty <argtxt[6]>>)
        sysmessage You did not enter Lunar Phase
        dialog d_time_setup
        return 1
    elif (<eval <argtxt[6]>> > 8)
        sysmessage Lunar Phase must be between 1 and 8
        dialog d_time_setup
        return 1
    else
        var0.phase=<argtxt[6]>
    endif
endif
sysmessage Time/Calendar set

[FUNCTION f_time_keeper]
var0.mins +=<ddef.speed>
var0.lunar +=<ddef.speed> // Trammel
if <def.use_britannian_calendar>
    var0.lunar2 +=<ddef.speed> // Felucca
    if (<eval <var0.lunar>> >=  <eval ((<ddef.hours_per_day>*<ddef.mins_per_hour>*28)/16)>)
           var0.phase +=1
            var0.lunar =1
    endif
    if (<eval <var0.lunar2>> >=  <eval ((<ddef.hours_per_day>*<ddef.mins_per_hour>*28)/24)>)
            var0.phase2 +=1
            var0.lunar2 =1
    endif
else
    if (<eval <var0.lunar>> >= 5310)
        var0.phase +=1
        var0.lunar =1
    endif
endif


if (<eval <var0.mins>> == <ddef.mins_per_hour>)
    var0.hours += 1
    var0.mins = 0
elif (<eval <var0.mins>> > <ddef.mins_per_hour>)
    var0.hours += 1
    var0.mins = <eval <var0.mins>-60>
endif


if (<eval <var0.hours>>==<ddef.hours_per_day>)
    var0.day += 1
    var0.date += 1
    var0.hours = 0
    serv.newitem i_seasonal
    new.p 10,10
endif

if (<eval <var0.day>> > <ddef.days_per_week>)
    var0.day = 1
endif

if (<eval <var0.date>> > <eval <strarg <def.month_<eval <var0.month>>>>>)
    if (<def.leap>)
        if (<eval <var0.month>> != 2)
            var0.date = 1
            var0.month += 1
        else  
            if (<eval <fval <var0.year> /4> *4>==<eval <var0.year>>)
                if (<eval <var0.date>> > <eval <strarg <def.leap_<eval <var0.month>>>>>)
                    var0.date = 1
                    var0.month += 1
                endif
            elif (<eval <var0.date>> > <eval <strarg <def.month_<eval <var0.month>>>>>)
                var0.date = 1
                var0.month += 1
            endif
        endif
    else
        var0.date = 1
        var0.month += 1
    endif
endif

if (<eval <var0.month>> > <ddef.months_per_year>)
    var0.year += 1
    var0.month = 1
endif

if (<eval <var0.phase>> > 8)
    var0.phase=1
endif
if <def.use_britannian_calendar>
    if (<eval <var0.phase2>> > 8)
        var0.phase2=1
    endif
endif

if (<eval <var0.mins>>== 0) || (<eval <var0.mins>>== 20) || (<eval <var0.mins>>== 40)
    serv.allclients f_environ_calc
else
    return 0
endif

if (<def.streetlight_manager>)
    if (<eval <var0.mins>>== 0)
        serv.newitem i_light_man
        new.p 10,10
    endif
endif


if <def.fri13th>
    if (<isonline>)
        if (<eval <var0.date>> == 13) && (<eval <var0.day>> == 6)
            if (<isplayer>) && !(<isgm>)
                if (<eval <src.luck>> > 0) && !(<src.tag0.fri13th>)
                    src.sysmessage Uh Oh! It's Friday the 13th!
                    src.luck = - <eval <src.luck>>
                    src.tag0.fri13th = 1
                endif
            endif
        else
            if (<isplayer>) && !(<isgm>)
                if (<eval <src.luck>> < 0) && (<src.tag0.fri13th>)
                    src.luck -= <eval <src.luck>*2>
                    src.tag0.fri13th=
                endif
            endif
        endif
    endif
endif

//Easter tracker
if <def.easter>
    if (<eval <var0.month>> >2) && (<eval <var0.date>> >21) || (<eval <var0.month>>==4)
        if (<eval <var0.phase>> >= 5) && (<eval <var0.phase>> < 7)
            if (<eval <var0.day>> == 1)
                serv.log It should be easter
            endif
        endif
    endif
endif


[ITEMDEF i_seasonal]
ID=i_gravestone
Name=seasonal marker
TYPE=t_script

ON=@Create
attr=attr_invis
timerf 8, f_season_control
timerf 12, remove

[FUNCTION f_season_control]
if (<eval <var0.month>> < <eval (<ddef.months_per_year>/4)>) || (<eval <var0.month>>==<eval (<ddef.months_per_year>/4)>) && (<eval <var0.date>> < 21)
    region.season = <def.winterseason>
elif (<eval <var0.month>> < <eval (<ddef.months_per_year>/2)>) || (<eval <var0.month>>==<eval (<ddef.months_per_year>/2)>) && (<eval <var0.date>> < 21)
    region.season = 0 //spring
elif (<eval <var0.month>> < <eval ((<ddef.months_per_year>/4)*3)>) || (<eval <var0.month>>==<eval ((<ddef.months_per_year>/4)*3)>) && (<eval <var0.date>> < 21)
    region.season = 1 //summer
elif (<eval <var0.month>> < <eval (<ddef.months_per_year>)>) || (<eval <var0.month>>==<def.months_per_year>) && (<eval <var0.date>> < 21)
    region.season = 2 //autumn
else
    region.season = <def.winterseason>
endif
if <def.halloween>
    if (<eval <var0.month>> == 10) && (<eval <var0.date>> == 31)
        region.season = 4
    endif
endif
if <def.whitexmas>
    if (<eval <var0.month>> == 12) && (<eval <var0.date>> == 25)
        region.season = 3
    endif
endif

[FUNCTION date]
call f_pos_chk <p>
src.sysmessage It is <def.day_<dlocal.day>> <dlocal.date><local.suffix> of <strarg <streat <def.month_<dlocal.month>>>> of the year <dlocal.year>

[FUNCTION f_dl_minus]
    if (<eval <var0.hours>> < <args>)
        local.day = <eval <var0.day>-1>
        if (<local.day> == 0)
            local.day = 28
        endif
        call adj_cal_bckwd <dlocal.day>
    else
        call cal_today
    endif

[FUNCTION f_dl_plus]
    if (<eval <var0.hours>> > <args>)
        local.day = <eval <var0.day>+1>
        call adj_cal_fwd <dlocal.day>
    else
        call cal_today
    endif

[function suffix]
if (<dlocal.date> == 1) || (<dlocal.date> == 21)|| (<dlocal.date> == 31)
    local.suffix=st
elif (<dlocal.date> == 2) || (<dlocal.date> == 22)
    local.suffix=nd
elif (<dlocal.date> == 3) || (<dlocal.date> == 23)
    local.suffix=rd
else
    local.suffix=th
endif
return <local.suffix>

[function adj_cal_bckwd]
if (<dlocal.day> < 1)
    local.day=1
endif
local.date = <eval <var0.date>-1>
if (<dlocal.date> < 1)
    local.month = <eval <var0.month>-1>
    if (<def.leap>)
        if (<dlocal.month> == 2)
            <QVAL (<eval <fval <var0.year> /4> *4>==<eval <var0.year>>)? local.date = <eval <strarg <def.leap_<dlocal.month>>>>:local.date = <eval <strarg <def.month_<dlocal.month>>>>>             
        else
            <QVAL (<dlocal.month> < 1)? local.date = <eval <strarg <def.month_<eval <def.months_per_year>>>>>:local.date = <eval <strarg <def.month_<dlocal.month>>>>>
        endif
    else
        local.date = <eval <strarg <def.month_<dlocal.month>>>>
    endif
else
    local.month = <eval <var0.month>>
endif
if (<dlocal.month> < 1)
    local.month = <ddef.months_per_year>
    local.year = <eval <var0.year>-1>
else
    local.year = <eval <var0.year>>
endif
call suffix <dlocal.date>
return

[FUNCTION cal_today]
local.day = <eval <var0.day>>
local.date = <eval <var0.date>>
local.month = <eval <var0.month>>
local.year = <eval <var0.year>>
call suffix <dlocal.date>
return

[FUNCTION adj_cal_fwd]
if (<dlocal.day> > 7)
    local.day=1
endif
local.date = <eval <var0.date>+1>
local.month = <eval <var0.month>>
if (<def.leap>)
    if (<dlocal.month> == 2)
        if (<eval <fval <var0.year> /4> *4>==<eval <var0.year>>)
            if (<dlocal.date> > <eval <strarg <def.leap_<dlocal.month>>>>)
                local.date = 1
                local.month += 1
            endif
        elif (<dlocal.date> > <eval <strarg <def.month_<dlocal.month>>>>)
            local.date = 1
            local.month += 1
        endif
    else
        if (<dlocal.date> > <eval <strarg <def.month_<dlocal.month>>>>)
            local.date = 1
            local.month += 1
        endif
    endif
else
    if (<dlocal.date> > <eval <strarg <def.month_<dlocal.month>>>>)
        local.date = 1
        local.month += 1
    endif
endif

if (<dlocal.month> > <ddef.months_per_year>)
    local.month = 1
    local.year = <eval <var0.year>+1>
else
    local.year = <eval <var0.year>>
endif
call suffix <dlocal.date>
return

[FUNCTION time]
call f_pos_chk <p>
if !(<var0.mins>)
    if (<dlocal.hours> == 0)
        sysmessage "It is midnight."
    elif (<dlocal.hours>== 12)
        sysmessage "It is noon."
    elif (<dlocal.hours> < 12)
        sysmessage "It is <dlocal.hours> o'clock in the morning."
    elif (<dlocal.hours> < 18)
        sysmessage "It is <eval (<dlocal.hours>-12)> o'clock in the afternoon."
    else
        sysmessage "It is <eval (<dlocal.hours>-12)> o'clock at night."
    endif
else
    if (<dlocal.hours> == 0)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past midnight.:before 1 o'clock in the morning.>"
    elif (<dlocal.hours> == 12)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past noon.:before <eval (<dlocal.hours>-11)> o'clock in the afternoon.>"
    elif (<dlocal.hours> < 12)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past <dlocal.hours>:before <eval (<dlocal.hours>+1)>> in the morning."
    elif (<dlocal.hours> < 18)
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past <eval (<dlocal.hours>-12)>:before <eval (<dlocal.hours>-11)>> o'clock in the afternoon."
    else
        sysmessage "It is <QVAL (<eval <var0.mins>> < 31)? <eval <var0.mins>>:<eval 60-<var0.mins>>> minutes <QVAL (<eval <var0.mins>> < 31)? past <eval (<dlocal.hours>-12)>:before <eval (<dlocal.hours>-11)>> o'clock at night."
    endif
endif
sysmessage Meridian (<dlocal.meridian>)

[FUNCTION f_pos_chk]
if (<p.m> < 2)
    if (<p.x> < 325)  
        call f_dl_minus 12
        local.meridian = -12
        <QVAL  (<eval <var0.hours>> < 12)? local.hours = <eval <var0.hours>+12>:local.hours = <eval <var0.hours>-12>>
    elif (<p.x> < 975)
        call f_dl_minus 9
        local.meridian = -9
        <QVAL (<eval <var0.hours>> < 9)? local.hours = <eval <var0.hours>+15>:local.hours = <eval <var0.hours>-9>>
    elif (<p.x> < 1725)  
        call f_dl_minus 6
        local.meridian = -6
        <QVAL (<eval <var0.hours>> < 6)? local.hours = <eval <var0.hours>+18>:local.hours = <eval <var0.hours>-6>>
    elif (<p.x> < 2300)
        call f_dl_minus 3  
        local.meridian = -3
        <QVAL (<eval <var0.hours>> < 3)? local.hours = <eval <var0.hours>+21>:local.hours = <eval <var0.hours>-3>>
    elif (<p.x> < 3100)
        call cal_today
        local.meridian = 0  
        local.hours = <eval <var0.hours>>
    elif (<p.x> < 3575)
        call f_dl_plus 20
        local.meridian = 3
        <QVAL (<eval <var0.hours>> < 21)? local.hours = <eval <var0.hours>+3>:local.hours = <eval <var0.hours>-21>>
    elif (<p.x> < 4225)  
        call f_dl_plus 17
        local.meridian = 6
        <QVAL  (<eval <var0.hours>> < 18)? local.hours = <eval <var0.hours>+6>:local.hours = <eval <var0.hours>-18>>
    elif (<p.x> < 4875)
        call f_dl_plus 14
        local.meridian = 9
        <QVAL (<eval <var0.hours>> < 15)? local.hours = <eval <var0.hours>+9>:local.hours = <eval <var0.hours>-15>>
    elif (<p.x> < 5100)
        call f_dl_plus 11
        local.meridian = 12
        <QVAL (<eval <var0.hours>> < 13)? local.hours = <eval <var0.hours>+12>:local.hours <eval <var0.hours>-12>>
    elif (<p.x> > 5100) && (<p.y> < 2300)
        if !(strcmp("<strarg <region.name>>","Shame")) || !(strcmp("<region.name>","The Heartwood")) || !(strcmp("<region.name>","Blighted Grove")) || !(strcmp("<region.name>","Sanctuary"))
            call f_dl_minus 9
            local.meridian = -9
            <QVAL (<eval <var0.hours>> < 9)? local.hours = <eval <var0.hours>+15>:local.hours = <eval <var0.hours>-9>>
        elif !(strcmp("<strarg <region.name>>","Despise")) || !(strcmp("<strarg <region.name>>","Destard")) || !(strcmp("<region.name>","Painted Caves"))
            call f_dl_minus 6
            local.meridian = -6
            <QVAL (<eval <var0.hours>> < 6)? local.hours = <eval <var0.hours>+18>:local.hours = <eval <var0.hours>-6>>
        elif !(strcmp("<strarg <region.name>>","Wrong"))
            call f_dl_minus 3
            local.meridian = -3
            <QVAL (<eval <var0.hours>> < 3)? local.hours = <eval <var0.hours>+21>:local.hours = <eval <var0.hours>-3>>
        elif !(strcmp("<strarg <region.name>>","Covetous")) || !(strcmp("<strarg <region.name>>","Fire")) || !(strcmp("<strarg <region.name>>","Ice")) || !(strcmp("<region.name>","Green Acres")) || !(strcmp("<region.name>","Green Acres 2")) || !(strcmp("<region.name>","Green Acres 3")) || !(strcmp("<region.name>","Palace of Paroxysmus"))
            call cal_today
            local.meridian = 0
            local.hours = <eval <var0.hours>>
        elif !(strcmp("<strarg <region.name>>","Deceit")) || !(strcmp("<region.name>","Prizm of Light"))
            call f_dl_plus 17
            local.meridian = 6
            <QVAL  (<eval <var0.hours>> < 18)? local.hours = <eval <var0.hours>+6>:local.hours = <eval <var0.hours>-18>>
        elif !(strcmp("<strarg <region.name>>","Hythloth"))
            call f_dl_plus 14
            local.meridian = 9
            <QVAL (<eval <var0.hours>> < 15)? local.hours = <eval <var0.hours>+9>:local.hours = <eval <var0.hours>-15>>
        endif
    elif (<p.x> > 5100) && (<p.y> > 2300)
        call cal_today
        local.meridian = 0
        local.hours = <eval <var0.hours>>
    endif
elif (<p.m>==2)
    call f_dl_minus 12
    local.meridian = -12
    <QVAL (<eval <var0.hours>> < 12)? local.hours = <eval <var0.hours>+12>:local.hours = <eval <var0.hours>-12>>
elif (<p.m>==3)
    call f_dl_plus 20
    local.meridian = 3
    <QVAL (<eval <var0.hours>> < 21)? local.hours = <eval <var0.hours>+3>:local.hours = <eval <var0.hours>-21>>
elif (<p.m>==4)
    call f_dl_plus 11
    local.meridian = 12
    <QVAL (<eval <var0.hours>> < 12)? local.hours = <eval <var0.hours>+12>:local.hours <eval <var0.hours>-12>>
endif
return

[FUNCTION f_barometer]        
if <def.storm_system>
    if (<var0.month> < 4)
        <QVAL (<eval rand(<ddef.weather_winter>)>== 10)? local.barometer=<eval {1 <ddef.weather_winter>}>:local.barometer=<eval {1 100}>>
    elif (<var0.month> < 7)
        <QVAL (<eval rand(<ddef.weather_spring>)>== 10)? local.barometer=<eval {1 <ddef.weather_spring>}>:local.barometer=<eval {1 100}>>
    elif (<var0.month> < 10)
        <QVAL (<eval rand(<ddef.weather_summer>)>== 10)? local.barometer=<eval {1 <ddef.weather_summer>}>:local.barometer=<eval {1 100}>>
    else
        <QVAL (<eval rand(<ddef.weather_fall>)>== 10)? local.barometer=<eval {1 <ddef.weather_fall>}>:local.barometer=<eval {1 100}>>
    endif
else
    local.barometer=<eval {1 100}>    
endif
return <dlocal.barometer>


[FUNCTION f_environ_calc]
call f_pos_chk <p>
call f_light_manager <local.hours>
if (<dlocal.hours>==12)
    local.fromhigh=0
else
    <QVAL (<eval <local.hours>> < 12)? local.fromhigh=<eval (12-<local.hours>)>:local.fromhigh=<eval (<local.hours>-12)>>
endif
local.fromhigh=<eval <local.fromhigh>*3>
if (<p.m> < 2)
    if !(strcmpi("<region.name>","Ice Isle")) //Ice Isle, permanently cold, high chance of precipitaion
        local.temp=<eval ((<eval {0 30}>*10) + <fval <streat <streat <def.month_<eval <var0.month>>>>>> - <eval <local.fromhigh>*10>)>
        tag0.temp = <fval <local.temp>>
        local.weatherchance=<eval {10 80}>
    elif !(strcmpi("<region.name>","Desert of Compassion")) //Desert of Compassion, permanently hot, low chance of precipitation.
        local.temp=<eval ((<eval {80 100}>*10) + <fval <streat <streat <def.month_<eval <var0.month>>>>>> - <eval <local.fromhigh>*10>)>
        tag0.temp = <fval <local.temp>>
        local.weatherchance=<eval {40 100}>
    elif !(strcmpi("<region.name>","Green Acres")) || !(strcmpi("<region.name>","Green Acres 2")) || !(strcmpi("<region.name>","Green Acres 3"))
        local.temp =  <fval (((<eval (<p.y>/200)>*1.8)+32.0)+<streat <streat <def.month_<eval <var0.month>>>>>)- (<eval <local.fromhigh>*10>)>
        tag0.temp = <local.temp>    
        call f_barometer
        local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
    elif (<p.x> < 5100) // Main map
        if (<flags>& 01000000)//moderate indoor climate w/ no chance for weather
            local.temp=500
            tag0.temp = <fval <local.temp>>
            local.weatherchance=100
        else
            local.temp =  <fval (((<eval (<p.y>/200)>*1.8)+32.0)+<streat <streat <def.month_<eval <var0.month>>>>>)- (<eval <local.fromhigh>*10>)>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval ((<p.y>/200)+<local.barometer>)>
        endif
    elif (<p.x> > 5100) && (<p.y> < 2300)  
        if !(strcmp("<region.name>","The Heartwood")) || !(strcmp("<region.name>","Blighted Grove")) || !(strcmp("<region.name>","Sanctuary"))
            local.temp=<eval ((500+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
            tag0.temp = <fval <local.temp>>
            local.weatherchance=<eval {1 100}>
        else
            if (<sector.weather>!=255)
                sector.dry
                update
            endif
            if <def.fire_ice>// Dungeons have no weather EVER, but do have temperatures...
                if !(strcmpi("<strarg <region.name>>","Fire")) //fire
                    local.temp=<eval ((900+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <dlocal.temp>>
                    local.weatherchance=100
                elif !(strcmpi("<strarg <region.name>>","Ice")) //ice
                    local.temp=<eval (<streat <streat <def.month_<eval <var0.month>>>>>-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <local.temp>>
                    local.weatherchance=100
                else    //other
                    local.temp=<eval ((500+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <local.temp>>
                    local.weatherchance=100
                endif
            else
                    local.temp=<eval ((500+<streat <streat <def.month_<eval <var0.month>>>>>)-<eval <local.fromhigh>*10>)>
                    tag0.temp = <fval <local.temp>>
                    local.weatherchance=100
            endif
        endif
    elif (<p.x> > 5100) && (<p.y> > 2300) // T2A map
        if  (<p.y> < 2500) //snow region
            local.temp = <eval ((<eval {0 35}>*10) + <streat <streat <def.month_<eval <var0.month>>>>> - <eval <local.fromhigh>*10>)>
            tag0.temp = <fval <local.temp>>
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y> - 2300)/200))>
        elif (<p.y> < 2900) //desert region
            local.temp = <eval ((<eval {80 100}>*10) + <streat <streat <def.month_<eval <var0.month>>>>> - <eval <local.fromhigh>*10>)>
            tag0.temp = <fval <local.temp>>
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y> - 2300)/100))>
        elif (<p.y> < 4100) //tropics
            local.temp = <fval (((<eval <p.y>/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - (<eval <local.fromhigh>*10>)>
            tag0.temp= <local.temp>
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
        endif
    endif
else
    if (<p.m>==2) // Ilshenar map
        local.temp = <fval (((<eval ((<p.y>+1000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
        tag0.temp = <local.temp>    
        call f_barometer
        local.weatherchance = <eval (<local.barometer>+((<p.y>+1000)/200))>
    elif (<p.m>==3)  
        if (<p.y> < 800)// Malas map
            local.temp = <fval (((<eval <p.y>/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
        else
            local.temp = <fval (((<eval ((<p.y>+1000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y>+1000)/200))>
        endif
    elif (<p.m>==4)  
        if (<p.y> < 200)// Tokuno Islands map
            local.temp =  <fval (((<eval <p.y>/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) -<eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+(<p.y>/200))>
        else
            local.temp = <fval (((<eval ((<p.y>+2000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
            tag0.temp = <local.temp>    
            call f_barometer
            local.weatherchance = <eval (<local.barometer>+((<p.y>+2000)/200))>
        endif
    elif (<p.m>==5) // Tel Mur map
        local.temp = <fval (((<eval ((<p.y>+1000)/200)>*1.8)+32.0)  + <streat <streat <def.month_<eval <var0.month>>>>>) - <eval <local.fromhigh>*10>>
        tag0.temp = <local.temp>    
        call f_barometer
        local.weatherchance = <eval (<local.barometer>+((<p.y>+1000)/200))>
    endif
endif

//Begin seasonal weather control
if (<eval <var0.month>> > <eval (<ddef.months_per_year>-1)>)
    if (<dlocal.weatherchance> < <ddef.weather_winter>)
        if (<def.storm_system> == 1)
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_winter>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
elif (<eval <var0.month>> > <eval ((<ddef.months_per_year>/3)*2)>)
    if (<dlocal.weatherchance> < <ddef.weather_fall>)
        if (<def.storm_system> == 1)
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_fall>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
elif (<eval <var0.month>> > <eval ((<ddef.months_per_year>/2)-1)>)
    if (<dlocal.weatherchance> < <ddef.weather_summer>)
        if (<def.storm_system> == 1)
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_summer>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
elif (<eval <var0.month>> > <eval ((<ddef.months_per_year>/4)-1)>)
    if (<dlocal.weatherchance> < <ddef.weather_spring>)
        if (<def.storm_system> == 1)
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_spring>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
else
    if (<dlocal.weatherchance> < <ddef.weather_winter>)
        if (<def.storm_system> == 1)
            <QVAL (<dlocal.weatherchance> < <eval <ddef.weather_winter>/2>)? call f_storm <dlocal.temp>:call f_weather <dlocal.temp>>
        else
            call f_weather <dlocal.temp>
        endif
    else
        call f_dry
    endif
endif
return

[FUNCTION f_light_manager]
if (<region.flags> & 0800)
    if (<sector.light> != <ddef.light_dungeon>)
        sector.light=<ddef.light_dungeon>
    endif
else
    if (<eval <var0.month>> < <eval ((<ddef.months_per_year>/2)+1)>)
        if (<dlocal.hours>==12)
            if (<sector.light> != 0)
                sector.light = 0
            endif
        elif (<dlocal.hours> > 12)
            if (<eval (((<dlocal.hours>-12)*2)-<eval <var0.month>>)> < 1)
                if (<sector.light> != 0)
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((<dlocal.hours>-12)*2) - <eval <var0.month>>)>)
                    sector.light = <eval (((<dlocal.hours>-12)*2) - <eval <var0.month>>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)
                    sector.light = <ddef.light_full_moon>
                endif
            endif
        elif (<dlocal.hours> < 12)    
            if (<eval (((12-<dlocal.hours>)*2)-<eval <var0.month>>)> < 1)
                if <sector.light> != 0
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((12-<dlocal.hours>)*2) - <eval <var0.month>>)>)
                    sector.light = <eval (((12-<dlocal.hours>)*2) - <eval <var0.month>>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif    
            endif
        endif
    else
        local.month = <eval (<ddef.months_per_year>-<var0.month>)>
        if (<dlocal.hours>==12)
            if (<sector.light> != 0)
                sector.light = 0
            endif
        elif (<dlocal.hours> > 12)
            if (<eval (((<dlocal.hours>-12)*2)-<dlocal.month>)> < 1)
                if (<sector.light> != 0)
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((<dlocal.hours>-12)*2)-<dlocal.month>)>)
                    sector.light = <eval (((<dlocal.hours>-12)*2)-<dlocal.month>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif
            endif
        elif (<dlocal.hours> < 12)    
            if (<eval (((12-<local.hours>)*2)-<dlocal.month>)> < 1)
                if (<sector.light> != 0)
                    sector.light = 0
                endif
            else
                if (<sector.light> != <eval (((12-<dlocal.hours>)*2)-<dlocal.month>)>)
                    sector.light = <eval (((12-<dlocal.hours>)*2)-<dlocal.month>)>
                endif
                if (<eval <var0.phase>> == 5) && (<sector.light> > <ddef.light_full_moon>)  
                    sector.light = <ddef.light_full_moon>
                endif
            endif
        endif
    endif
endif

[FUNCTION f_weather]
if (<eval <local.temp>> < 360)
    if (<sector.weather>==1) || (<sector.weather>==2)
        return 0
    else
        sector.snow
        f_make_snow
        return 1
    endif
else
    if (<sector.weather>==0)
        return 0
    else
        sector.rain
        f_make_rain
        return 1
    endif
endif
return


[FUNCTION f_storm]
if (<eval <local.temp>> < 360)
        sector.snow
        f_make_snow
        f_sfx_storm
        return 1
else
        sector.rain
        f_make_rain
        f_sfx_storm
        f_sfx_rain
        return 1
endif

[FUNCTION f_make_rain]
if (<sector.weather>==0) && ((<Serv.MaxSectorComplexity>/2) > <Sector.ItemCount>)
    if (<flags> & statf_indoors) || (<serv.map(<p.x>,<p.y>,<p.z>,<p.m>).type>==t_water)
        return 1
    else
        serv.newitem=i_puddle
        new.movenear <UID>,24
        timerf {10 20}, f_make_rain
    endif
else
    return 1
endif

[FUNCTION f_make_snow]
if (<sector.weather>==2) && ((<Serv.MaxSectorComplexity>/2) > <Sector.ItemCount>)
    if (<flags> & statf_indoors) || (<serv.map(<p.x>,<p.y>,<p.z>,<p.m>).type>==t_water)
        return 1
    else
        serv.newitem i_snow_pile
        new.movenear <uid>,24
        timerf {10 20}, f_make_snow
    endif
else
    return 1
endif

[FUNCTION f_make_lightning]
if (<sector.weather>==0)
    if (<eval rand(3)>==1)
        sector.allclients f_lightning_strike
    else
        if (<flags> & statf_indoors)
            return 1
        else
            serv.newitem i_lightning_memory
            new.movenear <uid>,11
            timerf {15 45}, f_make_lightning
        endif
    endif
else
    return 1
endif

[FUNCTION f_lightning_strike]
if (<isgm>) || (<flags> & statf_indoors) || (<flags> & statf_dead) || (<flags> & statf_freeze)
    return 1
else
    if (<eval rand(<ddef.lighting_strike>)>==1)    
        effect 1,1,1,1,1
        sysmessage @,,1 You have been struck by lightning!
        hits-=<eval <hits>/2>
    endif
endif

[FUNCTION f_sfx_rain]
if (<sector.weather>==0)
    sfx 16
    timerf 1, f_sfx_rain
else
    return 1
endif
    
[FUNCTION f_sfx_storm]
if (<sector.weather>==0)
    if (<eval rand(3)>==1)
        dorand 2
            sfx 40
            sfx 41
        enddo
    elif (<eval rand(3)>==2)
        dorand 2
            sfx 21
            sfx 22
        enddo
    endif
elif (<sector.weather>==1) || (<sector.weather>==2)
    if (<eval rand(3)>==1)
        sfx 20
    endif
else
    return 1
endif
timerf, {5 20} f_sfx_storm

[FUNCTION f_dry]
if (<sector.weather>==255)
    return 1
else
    sector.dry
    return 1
endif

[FUNCTION f_moon]
say <var.phase>
say <var.phase2>


[REGIONTYPE e_region_enviro]
//ON=@CliPeriodic
//    src.f_environ_calc
//    return

[EVENTS e_environmental]
ON=@Environchange
        if <isplayer>
            src.region.events +e_region_enviro //replaces line below
            call f_pos_chk <src.p>
            call f_light_manager <local.hours>
            if <def.tempaffect>
                if !(<restest 1 i_tempaffect>)
                    serv.newitem i_tempaffect
                    new.equip
                endif
                local.layer=3
                for 14
                    if (<dlocal.layer>==8)
                        local.layer=12
                    elif (<dlocal.layer>==14)
                        local.layer=17
                    elif (<dlocal.layer>==18)
                        local.layer=19
                    elif (<dlocal.layer>==21)
                        local.layer=22
                    endif    
                    if (<findlayer(<dlocal.layer>)>)
                        tag0.temp = <fval <tag0.temp>+1.0>
                    endif
                    local.layer +=1
                endfor
                if (<tag0.temp> < 32.0)
                    tag0.temp = <fval (<tag0.temp> + <eval (<src.rescold>/2)*10)>)>
                elif (<tag0.temp> > 80.0)
                    tag0.temp = <fval (<tag0.temp> - <eval (<src.resfire>/2)*10)>)>
                endif
            endif
        endif

ON=@Login
    if (<def.tempaffect> == 1)
        if !(<restest 1 i_tempaffect>)
            serv.newitem i_tempaffect
            new.equip
        endif
    else
        if (<restest 1 i_tempaffect>)
            consume 1 i_tempaffect
        endif    
    endif

if <def.fri13th>
    if (<eval <var0.date> != 13) && (<eval <var0.day>> != 6)
        if (<isplayer>) && (<tag0.fri13th>)
            if (<eval <luck>> < 0)
                luck -= <eval <luck>*2>
                tag0.fri13th= //remove marker
            endif
        endif
    else
        if (<isplayer>) && !(<isgm>) && !(<tag0.fri13th>)
            if (<eval <luck>> > 0) //for positive luck
                luck = - <eval <luck>>
                tag0.fri13th = 1
            endif
        endif
    endif
endif

ON=@Logout
    if (<restest 1 i_tempaffect>)
        consume 1 i_tempaffect
    endif


[ITEMDEF i_tempaffect]
ID=i_memory
TYPE=t_eq_script
NAME=tempmem

ON=@Create
ATTR=attr_decay|attr_newbie|attr_move_never

ON=@Equip
timer=1

ON=@Timer
if <def.tempaffect>
    if (<cont.flags>& 01000000) && !(<region.flags> & 0800)
        return 1
    endif
    if (<cont.tag.temp> < 40.0) && (<cont.isneartype.t_campfire 2>)
        cont.tag0.temp = <fval <cont.tag0.temp>+20.0>
    endif
    if (<cont.body>!=c_ghost_man) || (<cont.body>!=c_ghost_woman) || !(<cont.isgm>)
        if (<cont.tag0.temp> < 10.0)
            cont.sysmessage You are freezing to death
            if (<cont.stam> > 5)
                cont.stam -= 5
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 5
            endif
        elif (<cont.tag0.temp> < 20.0)
            cont.sysmessage You feel extremely cold
            if (<cont.stam> > 2)
                cont.stam -= 2
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 2
            endif
        elif (<cont.tag0.temp> < 40.0)
            cont.sysmessage You feel very cold
            if (<cont.stam> > 1)
                cont.stam -= 1
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 1
            endif
        elif (<cont.tag0.temp> > 40.0) && (<cont.tag0.temp> < 90.0)
            return 0
        elif (<cont.tag0.temp> > 105.0)
            cont.sysmessage You are burning up
            if (<cont.stam> > 6)
                cont.stam -= 6
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 6
            endif
        elif (<cont.tag0.temp> > 97.0)
            cont.sysmessage You feel extremely hot
            if (<cont.stam> > 3)
                cont.stam -= 3
            else
                cont.stam=0
            endif
            if (<cont.stam>< <eval <cont.maxstam>/4>)
                cont.hits -= 3
            endif
        elif (<cont.tag0.temp> > 90.0)
            cont.sysmessage You are very hot
            if (<cont.stam> > 1)
                cont.stam -= 1
            else
                cont.stam=0
            endif
            if (<cont.stam> < <eval <cont.maxstam>/4>)
                cont.hits -= 1
            endif
        endif    
    endif
timer=25
else
    remove
endif
return 1


[ITEMDEF 014f5]
DEFNAME=i_spyglass
TYPE=T_SPY_GLASS
FLIP=1
RESOURCES=2 i_ingot_iron, 1 i_GLASS
WEIGHT=3
CATEGORY=Decoration - Miscellaneous
SUBSECTION=Nautical
DESCRIPTION=SpyGlass (N)
DUPELIST=014f6

ON=@DCLICK
if <def.use_britannian_calendar>
        src.sysmessage Trammel is in the <def.lunar_phase_<dvar0.phase>> phase  
        src.sysmessage Felucca is in the <def.lunar_phase_<dvar0.phase2>> phase
        return 1
else
    src.sysmessage The moon is in the <def.lunar_phase_<dvar0.phase>> phase
    return 1
endif


[ITEMDEF 0104b]
DEFNAME=i_clock
RESOURCES=i_CLOCK_FRAME,i_CLOCK_PARTS
WEIGHT=2
TYPE=T_CLOCK
CATEGORY=Items by Professions
SUBSECTION=Tinker
DESCRIPTION=Clock
DUPELIST=0104c
SKILLMAKE=TINKERING 30.7,t_tinker_tools

ON=@Dclick
    src.time
    return 1


[typedef t_phase_moongate]

on=@step
var.p=<morep>
forchars 20
    IF (<MEMORYFINDTYPE.MEMORY_IPET.link> == <src.uid>)
        p = <var.p>
        fix
    endif
ENDIF
src.p = <var.p>
src.fix
return 0

[ITEMDEF i_moongate_brittanian]
ID=i_moongate_blue
type=t_phase_moongate

ON=@create
timer=60

ON=@timer
IF (<sector.light> > 8)
    attr=(<attr>&~attr_invis)
    type = t_phase_moongate
ELSEIF (<sector.light> < 8)
    type = t_normal
    attr |= attr_invis
    timer=60
    RETURN 1
ENDIF
call f_pos_chk <p>
if ((<var0.mins> >= 31) && (<dlocal.hours> == 0)) || ((<dlocal.hours> >= 1) && (<dlocal.hours> <= 12))
    IF (<dVar0.phase>==1)
        MOREP=4466,1283,6,0 //moonglow
    ELSEIF (<dVar0.phase>==2)
        MOREP=1336,1998,6,0 //britain
    ELSEIF (<dVar0.phase>==3)
        MOREP=1499,3770,6,0 //jhelom
    ELSEIF (<dVar0.phase>==4)
        MOREP=772,752,6,0 //yew
    ELSEIF (<dVar0.phase>==5)
        MOREP=2700,692,6,0 //minoc
    ELSEIF (<dVar0.phase>==6)
        MOREP=1828,2949,-19,0 //trinsic
    ELSEIF (<dVar0.phase>==7)
        MOREP=643,2066,6,0 //skara brae
    ELSEIF (<dVar0.phase>==8)
        MOREP=3563,2140,35,0 //magincia
    ENDIF
elseif ((<var0.mins> <= 30) && (<dlocal.hours> == 23)) || ((<dlocal.hours> >= 12) && (<dlocal.hours> <= 23))
    IF (<dVar0.phase2>==1)
        MOREP=4466,1283,6,0 //moonglow
    ELSEIF (<dVar0.phase2>==2)
        MOREP=1336,1998,6,0 //britain
    ELSEIF (<dVar0.phase2>==3)
        MOREP=1499,3770,6,0 //jhelom
    ELSEIF (<dVar0.phase2>==4)
        MOREP=772,752,6,0 //yew
    ELSEIF (<dVar0.phase2>==5)
        MOREP=2700,692,6,0 //minoc
    ELSEIF (<dVar0.phase2>==6)
        MOREP=1828,2949,-19,0 //trinsic
    ELSEIF (<dVar0.phase2>==7)
        MOREP=643,2066,6,0 //skara brae
    ELSEIF (<dVar0.phase2>==8)
        MOREP=3563,2140,35,0 //magincia
    ENDIF
ELSE
    MOREP=3563,2139,35,0 //shrine
endif
timer=60
return 1


[ITEMDEF i_puddle]
ID=i_blood_pool_large
NAME=puddle

ON=@Create
timer=(<SERV.DecayTimer>*60)
color=91
attr=attr_move_never|attr_can_decay
dorand 5
    dispid=0122a
    dispid=0122b
    dispid=0122c
    dispid=0122d
    dispid=0122e
enddo

ON=@Step
if !<argn>
    sfx 0027
endif

ON=@Timer
if !(<sector.weather>==0)
    remove
else
    timer=(<SERV.DecayTimer>*60)
endif
return 1

[ITEMDEF i_snow_pile]
ID=i_blood_pool_large
NAME=snow

ON=@Create
color=0481
attr=attr_move_never|attr_can_decay
timer=(<SERV.DecayTimer>*60)
dorand 5
    dispid=0122a
    dispid=0122b
    dispid=0122c
    dispid=0122d
    dispid=0122e
enddo

ON=@Step
if !<argn>
    sfx 012e
endif

ON=@Timer
if !(<sector.weather>==2)
    remove
else
    timer=(<SERV.DecayTimer>*60)
endif
return 1

[ITEMDEF i_lightning_memory]
ID=i_memory
TYPE=t_script

ON=@Create
timer=1
ATTR=attr_move_never

ON=@Timer
if <more>
    sector.light=18
    remove
else
    more=1
    serv.newnpc=c_man_invisible
    tag.npc=<new.uid>
    new.str=1
    new.hits=1
    new.invul
    new.movenear <uid>,1
    if (<new.flags> & ~01000000)
        new.effect 1,1,1,1,1
        sector.light=0
        sfx 41
    endif
    obj=<tag.npc>
    obj.remove
    timerd=1
endif
return 1


[TYPEDEF t_light_mgr]
ON=@DClick
    if (<region.flags> & 080)
        if !(<src.isgm>)
            return 1
        else
            return 0
        endif    
    endif

[ITEMDEF i_light_man]
ID=i_gravestone
NAME=Light Manager
TYPE=t_script

ON=@Create
attr=attr_invis|attr_can_decay
timerf 1,f_streetlight_mgr
timerf 6, remove

[FUNCTION f_streetlight_mgr]
FORITEMS 7168
    if (<region.flags> & 080)
        if (<sector.isdark>)
            if (<type>==t_light_out)
                type=t_light_lit
                dispid=<typedef.defname>_lit
                update
            endif
        else
            if (<type>==t_light_lit)
                local.defname=<eval strlen(<dispid>)>
                local.defname=<eval <local.defname>-4>
                type=t_light_out
                dispid=<strsub 0 <dlocal.defname> <typedef.defname>>
                update
            endif
        endif
    endif
endfor


[EOF]

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-08-2013 07:21 AM
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Mordaunt
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Post: #5
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
I knew someone had worked out some of the kinks, couldn't remember who it was though Tongue

[Image: 2nis46r.jpg]
10-08-2013 10:01 AM
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Archaaz
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Joined: Aug 2013
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Post: #6
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
(10-08-2013 07:21 AM)Anarch Cassius Wrote:  I on the other hand have been using this sucker on my test server for years and slowly cleaning it up. The Britannian version was my idea Smile

I did a lot of reworking at one point when I blamed it for an error that turned out to be sphere.ini reading my settings wrong and making the server multithreaded.

So with that in mind this is definitely cleaner and smoother but I may have gone overboard trying to fix a bug that was elsewhere. Mainly I've tweaked weather effects and made it so the update isn't fired on region enter. It probably needs more work but you can compare the two and we can go from there.

As I suspected, the main part of the problem was user error (mine). The +e_environmental was not being triggered on my existing character. When I create a new character it triggered the event, and both versions of the script worked. Admittedly there were still some kinks in the lighting of the old script, but everything else seemed to function. The lighting in your revamp works great.

Also, the new moongate system is quite a nice nod to the old single player franchise. I am trying to capture the old feeling of Ultima IV and V, and may use it, though I am also doing away with all other forms of instant travel (I think), so it might prove too much of an inconvenience.

Still testing it out, but it seems to be working well.

Thanks to Mordaunt for the original, and to you for posting your tweaked version. Great work all around.
(This post was last modified: 10-08-2013 06:17 PM by Archaaz.)
10-08-2013 06:15 PM
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Anarch Cassius
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Post: #7
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
Glad it works. Smile

Those gates are quite inconvenient I must say. At best you can hop to two places before getting stuck until the next shift. If you end up Jhelom or Magincia it's fairly lame. In the SP you could just rest but in real time you have to wait.

In fact I added some spells to make them more useful. One at first Circle to force them open during the day briefly and another at 3rd to briefly align them to a runestone's location. This makes them interesting travel points for moderate level magic users.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-09-2013 07:21 AM
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Archaaz
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Post: #8
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
Still a cool feature, and not so bad if time is set to 60. If I weren't removing recall and gate spells, limiting magery to a mage class/profession, and setting the time at 12, I would definitely use the moongate system. I may work it in yet. The 28 day months is a nice addition as well.

It is a really fantastic script all around, and a perfect addition for RP. I think I will change the names of the months, which is not in keeping with the SP games, but is likewise for RP.

One thing I noticed is that the season changes seems to be tied to the region in which there is an actual character, and is set to trigger at the beginning of each new day. I may be wrong about how this functions, but I noticed that moving to a new region (if it is not still the hour upon which the event triggers) resets the season tiles to those of the previous season. I think I may instead set each season change to affect the entire map.
10-09-2013 03:27 PM
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Anarch Cassius
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Post: #9
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
Hmm, the season change is once per day but SHOULD be affecting the entire map. That's what the whole moving to 10 10 is about, it should be in the lowest layer. It may be that slept regions aren't getting hit but that part is actually a bit hard to explain given that's part of the global timer keeper.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-09-2013 04:03 PM
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Archaaz
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Post: #10
RE: Help Request for Mordaunt's Eniro_Control2.1 Script
Hmmm...must have been a quirk with that particular region, or a disturbance in the force, or something. I tried it again and it does seem to affect the entire map.
10-09-2013 06:05 PM
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