Thread Rating:
- 0 Votes - 0 Average
- 1
- 2
- 3
- 4
- 5
Gargish gumps and animations
|
Author |
Message |
RanXerox 
Master
 
Posts: 550
Likes Given: 1
Likes Received: 12 in 9 posts
Joined: Dec 2010
Reputation: 19
![]()
|
RE: Gargish gumps and animations
The animations you are looking for don't exist... You could create them and patch them in, or, prevent gargoyles from wearing things that have no animation. You do this by the use of various triggers. For example:
...set TAG.GargoyleOnly=1 on an item that you want only gargoyles to wear, or a TAG.NotGargoyle=1 for items Gargoyles can't wear...
...then add these sorts of trigger to it (I have a single massive EVENT that all equipable items have on them)...
Code:
ON=@ClientToolTip
IF (<TAG0.GargoyleOnly>)
SRC.ADDCLILOC 1111709//"Gargoyles Only"
ENDIF
ON=@EquipTest
IF (<SRC.ISPLAYER>) && (<TAG0.GargoyleOnly>)
IF !(<SRC.f_isgarg>)
SRC.SYSMESSAGELOC color_text,1111707//"Only gargoyles can wear this."
RETURN 1
ENDIF
ENDIF
IF (<SRC.ISPLAYER>) && (<TAG0.NotGargoyle>)
IF (<SRC.f_isgarg>)
SRC.SYSMESSAGELOC color_text,1111708//"Gargoyles can't wear this."
RETURN 1
ENDIF
ENDIF
Handle the missing male/female animations the same way with isFemale and isMale functions.
|
|
03-03-2013 05:42 PM |
|
|
Messages In This Thread |
RE: Gargish gumps and animations - RanXerox - 03-03-2013 05:42 PM
|
User(s) browsing this thread: 1 Guest(s)