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t_multi from deed problem with target and preview
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Seokotov
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WorldAtWar

Post: #1
t_multi from deed problem with target and preview
[Image: 50980970-f07b9d00-150a-11e9-9f23-d9ace3448565.jpg]
why it happened?

houses placing to target

World At War Devil
(This post was last modified: 01-12-2019 08:59 PM by Seokotov.)
01-12-2019 08:59 PM
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Coruja
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Dimension Shard

Post: #2
RE: t_multi from deed problem with target and preview
it's working fine here

target location when placing multis is based on the MULTIREGION value set on the multi, so check if the value is correct on your script

note that on houses (only houses) the target will be always on the bottom (as shown below) instead center

[Image: target.png]
01-13-2019 02:04 AM
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Seokotov
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WorldAtWar

Post: #3
RE: t_multi from deed problem with target and preview
(01-13-2019 02:04 AM)Coruja Wrote:  it's working fine here

target location when placing multis is based on the MULTIREGION value set on the multi, so check if the value is correct on your script

note that on houses (only houses) the target will be always on the bottom (as shown below) instead center

[Image: target.png]

using this script
Code:
[MULTIDEF 064]
DEFNAME=m_stone_and_plaster_house
NAME=Stone and plaster house
NAMELOC=1011303    //Stone and plaster house
TYPE=t_multi
VALUE=37000
REGIONFLAGS=region_flag_nobuilding|region_antimagic_teleport
TSPEECH=spk_house_cmds
DUPELIST=065
CATEGORY=Multis
SUBSECTION=Houses
DESCRIPTION=Stone and Plaster House
MULTIREGION=-3,-3,3,4
COMPONENT=i_door_wood,0,3,7
COMPONENT=i_sign_brass_2,2,4,5

tried on clear client too - same problem

World At War Devil
(This post was last modified: 01-13-2019 07:39 AM by Seokotov.)
01-13-2019 07:29 AM
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Seokotov
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WorldAtWar

Post: #4
RE: t_multi from deed problem with target and preview
IF you move your game window to center of screen you can see preview in another point. But if game window in left corner all work fine Smile
It can be fixed by sphere?

World At War Devil
01-14-2019 05:14 AM
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Coruja
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Post: #5
RE: t_multi from deed problem with target and preview
nice, I tested here using latest client 7.0.74.28 and can confirm this problem. When game screen is on left corner the target works fine, but if I move the screen to any other position, the target "preview image" will also move to an weird position

but anyway it seems to be an client-side bug so it must be fixed on client-side by OSI, and unfortunately there's nothing that we can do on server-side (sphere)
01-15-2019 03:11 AM
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Coruja
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Post: #6
RE: t_multi from deed problem with target and preview
good news, this problem got fixed on latest client patch released yesterday

Quote:Classic Client – 7.0.74.72
...
Added new large container gumps for barrels, drawers, armoires, and bookcases.
Added “Enable Legible Journal” option to the Classic Client under the display menu which makes any new journal text more legible.
Resolved issue with house placement in the Classic Client being centered relative to the play window rather than the cursor.
02-08-2019 10:13 AM
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Seokotov
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WorldAtWar

Post: #7
RE: t_multi from deed problem with target and preview
not good cause im using 7.0.20 Smile

World At War Devil
02-08-2019 10:53 PM
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