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t_multi from deed problem with target and preview - Printable Version

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+--- Thread: t_multi from deed problem with target and preview (/Thread-t-multi-from-deed-problem-with-target-and-preview)



t_multi from deed problem with target and preview - Seokotov - 01-12-2019 08:59 PM

[Image: 50980970-f07b9d00-150a-11e9-9f23-d9ace3448565.jpg]
why it happened?

houses placing to target


RE: t_multi from deed problem with target and preview - Coruja - 01-13-2019 02:04 AM

it's working fine here

target location when placing multis is based on the MULTIREGION value set on the multi, so check if the value is correct on your script

note that on houses (only houses) the target will be always on the bottom (as shown below) instead center

[Image: target.png]


RE: t_multi from deed problem with target and preview - Seokotov - 01-13-2019 07:29 AM

(01-13-2019 02:04 AM)Coruja Wrote:  it's working fine here

target location when placing multis is based on the MULTIREGION value set on the multi, so check if the value is correct on your script

note that on houses (only houses) the target will be always on the bottom (as shown below) instead center

[Image: target.png]

using this script
Code:
[MULTIDEF 064]
DEFNAME=m_stone_and_plaster_house
NAME=Stone and plaster house
NAMELOC=1011303    //Stone and plaster house
TYPE=t_multi
VALUE=37000
REGIONFLAGS=region_flag_nobuilding|region_antimagic_teleport
TSPEECH=spk_house_cmds
DUPELIST=065
CATEGORY=Multis
SUBSECTION=Houses
DESCRIPTION=Stone and Plaster House
MULTIREGION=-3,-3,3,4
COMPONENT=i_door_wood,0,3,7
COMPONENT=i_sign_brass_2,2,4,5

tried on clear client too - same problem


RE: t_multi from deed problem with target and preview - Seokotov - 01-14-2019 05:14 AM

IF you move your game window to center of screen you can see preview in another point. But if game window in left corner all work fine Smile
It can be fixed by sphere?


RE: t_multi from deed problem with target and preview - Coruja - 01-15-2019 03:11 AM

nice, I tested here using latest client 7.0.74.28 and can confirm this problem. When game screen is on left corner the target works fine, but if I move the screen to any other position, the target "preview image" will also move to an weird position

but anyway it seems to be an client-side bug so it must be fixed on client-side by OSI, and unfortunately there's nothing that we can do on server-side (sphere)


RE: t_multi from deed problem with target and preview - Coruja - 02-08-2019 10:13 AM

good news, this problem got fixed on latest client patch released yesterday

Quote:Classic Client – 7.0.74.72
...
Added new large container gumps for barrels, drawers, armoires, and bookcases.
Added “Enable Legible Journal” option to the Classic Client under the display menu which makes any new journal text more legible.
Resolved issue with house placement in the Classic Client being centered relative to the play window rather than the cursor.



RE: t_multi from deed problem with target and preview - Seokotov - 02-08-2019 10:53 PM

not good cause im using 7.0.20 Smile