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Force Gargoyle Clothes Animations on Human Body?
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x77x
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Post: #1
Force Gargoyle Clothes Animations on Human Body?
is there anyway to force the gargoyle clothes animations on the human body?

the gargoyle and other clothes are kinda neat, you can wear them as a human, but you can only see them in game if you have the c_gargoyle_male body

any way to force them to work on the c_man body?

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10-12-2015 05:38 AM
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XuN
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Post: #2
RE: Force Gargoyle Clothes Animations on Human Body?
Never tried but the client handles that, you may find a way to tweak it to allow so. However gargoyle's size is higher than human/elfs one, so you may find problems with this animations not fitting in the character's bodies.
10-12-2015 04:36 PM
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Ben
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Post: #3
RE: Force Gargoyle Clothes Animations on Human Body?
My guess would be to tweak equipconv.def

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10-12-2015 11:07 PM
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x77x
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Post: #4
RE: Force Gargoyle Clothes Animations on Human Body?
yah i figured it be a few pixels off but wondered how it would look and if its acceptable to use

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10-13-2015 03:30 AM
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x77x
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Post: #5
RE: Force Gargoyle Clothes Animations on Human Body?
is there a equipconv.def editor?

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10-14-2015 02:03 AM
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Kanibal
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Post: #6
RE: Force Gargoyle Clothes Animations on Human Body?
(10-14-2015 02:03 AM)x77x Wrote:  is there a equipconv.def editor?
Notepad.exe

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10-14-2015 05:11 AM
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x77x
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Post: #7
RE: Force Gargoyle Clothes Animations on Human Body?
# EQUIPMENT CONVERSION TABLE: 401 H Male 400 H Female
# 605 E Male 606 E Female
# Fields: 667 G Male 666 G Female
# #bodyType #equipmentID #convertToID #GumpIDToUse #hue
#
# NOTES:
# -This table converts the equipmentID to another based on the bodyType. you can also change the gump and hue.
"# -GumpID (0 = equipmentID + 50000, -1 = convertToID + 50000, other numbers are the actual gumpID )"
#
##########################################################################

#15th Anniversary Robes
401 1249 1250 61250 0 # Human M to F
400 1250 1249 51249 0 # Human F to M

i dont see how this would force the gargoyle only animation on human body

using UOFLIDDLER

this is what im trying to wear... (as a human male)

gargoyle cloth kilt

under the ITEM tab
graphic 0x4063(16484)
animation 659

under the GUMP tab
gumpid 0xC5E3(50659) animation 0x0293


so...
400 4064 4064 50659 0
401 4064 4064 50659 0

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(This post was last modified: 10-15-2015 12:55 AM by x77x.)
10-14-2015 06:41 AM
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x77x
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Post: #8
RE: Force Gargoyle Clothes Animations on Human Body?
BEN....

wouldn't it be tiledata.mul?

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10-15-2015 12:56 AM
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XuN
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Post: #9
RE: Force Gargoyle Clothes Animations on Human Body?
That file is an overrider for that, tiledata sets that item to one animation and gump, but only to one. BodyConv allows one item to use another animation and viceversa in a very simple and faster way.
10-15-2015 05:50 PM
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x77x
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Post: #10
RE: Force Gargoyle Clothes Animations on Human Body?
awesome!

well i tried

400 4064 4064 50659 0
401 4064 4064 50659 0

nothing
am i doing it wrong?

if you can only do one, i get rid of the gargoyle body all together
i want all the elf and gargoyle stuff to work on the human body
even if it looks dumb

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(This post was last modified: 10-15-2015 09:16 PM by x77x.)
10-15-2015 09:14 PM
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