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Flight
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Anarch Cassius
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Posts: 273
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Joined: Mar 2012
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Post: #3
RE: Flight
Not to take the wind out of your sails, but I've been considering an alternative way of doing this...

Note sure how yours works but given those arrows I'm guessing you've replace the movement system.

Now with SA and Gargoyle Flight we may have another option. Gargoyles can't fly over just anything but I'm thinking Flight Paths could be added to maps besides Tel Mur and the Underworld. If I understand correctly they are nothing but an invisible bridge only flyers can use, which is actually like some early flight/swim examples I've seen. This would make it less abusable since GMs could control it. Or perhaps more radically the water tiles could be altered to have the same flags, that would probably take a client hack though.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
09-11-2012 07:55 AM
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Messages In This Thread
Flight - Mordaunt - 09-10-2012, 07:11 AM
RE: Flight - darksun84 - 09-11-2012, 02:47 AM
RE: Flight - Anarch Cassius - 09-11-2012 07:55 AM
RE: Flight - Mordaunt - 09-12-2012, 01:51 AM

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