Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Exp System
Author Message
Arcer
Apprentice
*

Posts: 20
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Mar 2013
Reputation: 0



Post: #1
Exp System
Hi all in spherewiki there is:
"If activated in sphere.ini you may loose 10 percent of your total experience if you die."



but where to modify 10% in sphere.ini?


my sphere.ini exp section is:

Code:
///////////////////////////////////////////////////////////////
//////// Experience and Level system
///////////////////////////////////////////////////////////////

// Enable experience system
ExperienceSystem=1

// Experience system settings:
//  0001    gain experience in combat
//  0002    gain experience in crafts
//  0004    allow experience to go down
//  0008    limit experience decrease by a range witheen a current level
//  0010    auto-init EXP/LEVEL for NPCs if not set in @Create
ExperienceMode=0001|0004

// If combat experience gain is allowed, use these percents for gaining exp in
// Player versus Monster and Player versus Player combats. Value 0 disables gain.
ExperienceKoefPVM=100
//ExperienceKoefPVP=100

// Enable levels system (as a part of experience system)
//LevelSystem=0

// Level system settings:
//  linear = 0  (each NextLevelAt exp will give a level up)
//  double = 1  (you need (NextLevelAt * (level+1)) to get a level up)
//LevelMode=1

// Amount of experience to raise to the next level
//LevelNextAt=0

whit last build
10-04-2014 07:04 AM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #2
RE: Exp System
Good question, it looks like there is none. Maybe one of the developers can give a better answer.

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
10-04-2014 10:10 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
Arcer
Apprentice
*

Posts: 20
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Mar 2013
Reputation: 0



Post: #3
RE: Exp System
heeeeeeeeeEEEeEeeEEeeeEElp Big Grin
10-04-2014 08:35 PM
Find all posts by this user Like Post Quote this message in a reply
MrX
Apprentice
*

Posts: 16
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Aug 2014
Reputation: 0



Post: #4
RE: Exp System
// 0008 limit experience decrease by a range witheen a current level
maybe'?
10-04-2014 09:22 PM
Find all posts by this user Like Post Quote this message in a reply
Arcer
Apprentice
*

Posts: 20
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Mar 2013
Reputation: 0



Post: #5
RE: Exp System
(10-04-2014 09:22 PM)MrX Wrote:  // 0008 limit experience decrease by a range witheen a current level
maybe'?

and where to set the amount of loss?
10-05-2014 01:17 AM
Find all posts by this user Like Post Quote this message in a reply
Feeh
Sphere Developer
*****

Posts: 156
Likes Given: 6
Likes Received: 40 in 29 posts
Joined: Sep 2012
Reputation: 4



Post: #6
RE: Exp System
http://wiki.sphere.torfo.org/index.php/@ExpChange Wrote:Arguments

The following arguments are set for this trigger. If an argument is marked as "In" then a value will be passed in to the trigger, if an argument is marked as "Out" then it can be set to a value to affect Sphere's behaviour:
Argument In/Out Description
ARGN1 IO The amount of experience being added (can be negative).
ARGN2 IO If non-zero, a message will be displayed to the client to inform them of the change.

Feeh/Epila - Nightly releases / SphereWiki / Github Issues / Sphere's GitHub
(This post was last modified: 10-05-2014 06:42 AM by Feeh.)
10-05-2014 06:42 AM
Find all posts by this user Like Post Quote this message in a reply
Skul
Master
**

Posts: 413
Likes Given: 0
Likes Received: 19 in 15 posts
Joined: Jun 2012
Reputation: 9



Post: #7
RE: Exp System
Well with that information you can probably work in a work-around script, example:
Code:
[events e_exp]
on=@death
tag.experiencelossatdeathpercent=10 //10% loss

on=@expchange
if (<tag0.experiencelossatdeathpercent>)
  argn1=-<eval <eval <exp> *<tag0.experiencelossatdeathpercent>> /100>
  tag.experiencelossatdeathpercent=
endif

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
10-05-2014 10:36 AM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Skul's post
Arcer
Apprentice
*

Posts: 20
Likes Given: 0
Likes Received: 0 in 0 posts
Joined: Mar 2013
Reputation: 0



Post: #8
Exp System
Gooood thank you!
10-05-2014 06:15 PM
Find all posts by this user Like Post Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)