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Essence UCS
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StaticZ
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Quintessence

Post: #41
RE: Essence UCS
New FoV system. Along the way, all previously known bugs of the LoS system were fixed, and it itself was improved and optimized. A major change was that now LoS and FoV behavior are controlled by the server, which allows use of these systems directly in the game process. The video demonstrates the behavior of various helmets, but it will also be affected by the stats, perks, effects of potions and spells, and so on.

https://www.youtube.com/watch?v=mOPoBTNU...e&index=10

Game isn't a dream, it is the reality, reality which is coming while we dream...
11-06-2017 09:56 AM
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StaticZ
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Quintessence

Post: #42
RE: Essence UCS
In the meantime, while a new gump system is being tested, Arcomage is born. Contrary to UO's original gump system, current work partly supports real-time gump update, which does not need restart of a gump as original client requires it, and which transpires in a 'flicker effect'. Besides, given system works together with partial screen update, thus lowering CPU load and provides access to the events of clicking right mouse button's wheel. Currently supports clipping, animation, manual rendering, as well as new set of controls, such as control of scroll bars. All this is a priceless contribution to many future systems, which will be added to UO: Quintessence to create an extraordinary roleplaying experience. As for the Acromage itself, it is a well-known side-product of classic Might and Magic series but at the same time is not solely limited to M&M environment. You can play Acromage both with NPC controller, as well as against another player, or even with yourself!

UO: Quintessence - Arcomage \ Gump API

Game isn't a dream, it is the reality, reality which is coming while we dream...
(This post was last modified: 04-30-2018 04:09 AM by StaticZ.)
04-30-2018 04:06 AM
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darksun84
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Post: #43
RE: Essence UCS
Damn i loved Arcomage Big Grin
04-30-2018 05:37 PM
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StaticZ
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Quintessence

Post: #44
RE: Essence UCS
Version 0.15.0205 released!!

List of all changes:
  •  Error #416: Incorect scene drawing with changed drawing range
  •  Error #419: Some options in uoptions.ecd[AddOptions] failes to find default value for override
  •  Error #421: Set uoptions.ecd[ConfigFile]$enabled: OFF cause crashing
  •  Error #425: Breaked validation (wrong messages: Duplicated item for entry in Containers section)
  •  Error #443: ECD parser failed in some scenarios
  •  Error #447: Improve stability (fixed memory allocation bugs)
  •  Error #449: Loading guard don't work correct
  •  Feature #246: Ability to add custom mounts past ML clients
  •  Feature #415: Possibility to customize list of fonts in UNIFONT elements in options
  •  Feature #417: Override unifonts height (helpfull for adding custom fonts)
  •  Feature #418: Allow to use any font in ToolTips
  •  Feature #422: Add new way to override UserLanguageCodeString option
  •  Feature #423: Allow to show client restart notice with own UCS option
  •  Feature #424: Replace line height for tooltips (required for using custom fonts)
  •  Feature #426: Hide invisible Foliage tiles (for example if character under land)
  •  Feature #434: Protocol extension API
  •  Feature #435: Implemet FoV support for LoS
  •  Feature #436: Add support for controling LoS by server
  •  Feature #437: New option - Inertness shading for LoS
  •  Feature #438: Improve shadows colors for LoS
  •  Feature #439: LoS implementation
  •  Feature #440: Add suspend mode
  •  Feature #441: Custom gump extension API
  •  Feature #442: Acromage minigame
  •  Feature #444: add ability for playing sound
  •  Feature #445: Add void keys for *.ecd
  •  Feature #446: Implement memory manager and memory profile
  •  Feature #448: Add customizable main menu bar
  •  Miscellaneous #420: Move mainconf.ecd[UOConfigFile] section to uoptions.ecd[ConfigFile]
  •  Miscellaneous #451: Add option for forcing patch session terminate after each patch

Game isn't a dream, it is the reality, reality which is coming while we dream...
05-05-2018 10:19 AM
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golfin
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Eranova

Post: #45
RE: Essence UCS
Shit, Arcomage. !!! That is, was and will be an unbeatable game. Might and Magic SUPER. Did you put this in Ultima Online? That will be what every player wants.

*********************************************

Completely Straight! Do not you want to share this project? Only about Arcomage in Ultima Online?
09-21-2018 02:55 AM
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StaticZ
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Quintessence

Post: #46
RE: Essence UCS
(09-21-2018 02:55 AM)golfin Wrote:  Shit, Arcomage. !!! That is, was and will be an unbeatable game. Might and Magic SUPER. Did you put this in Ultima Online?
Yes few post befor I put link to video with Arcomage game in UO.


(09-21-2018 02:55 AM)golfin Wrote:  Completely Straight! Do not you want to share this project? Only about Arcomage in Ultima Online?
It's part of UCS api, if you look on video you will see that it use features that impossible to do before - discarding cards by RMB, half transparent gumps, animated gumps, particles and so on. Besides it client\server, so requires protocol extensions.

Game isn't a dream, it is the reality, reality which is coming while we dream...
10-16-2018 04:02 AM
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darksun84
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Post: #47
RE: Essence UCS
Damn i was super strong in Arcomage, i easily beat all the MM7/8 Arcomage players
10-16-2018 07:59 PM
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StaticZ
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Quintessence

Post: #48
RE: Essence UCS
Friendly speaking, AI in arcomage was very stupied

Game isn't a dream, it is the reality, reality which is coming while we dream...
10-16-2018 09:35 PM
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darksun84
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Post: #49
RE: Essence UCS
Confused
10-16-2018 09:50 PM
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