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Essence UCS
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StaticZ
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Quintessence

Post: #31
RE: Essence UCS
Version 0.12.0136 released!!

List of all changes:
  •  Error #349: EssenceUCS.Environment.Internet.DownloadFile(String url)
  •  Error #357: Possiblity to run client twice
  •  Error #360: Parsing dtable.inf errors
  •  Error #361: Downloading several patches at once failed
  •  Error #362: Fixed broken patch sections (types)
  •  Error #363: Errors in loading files from packs without license
  •  Error #365: Generating damaged sprofile.bin if _sprofile.esk contained capital characters for file names
  •  Error #366: UCS window crashed on some PC configurations
  •  Feature #364: Add validation for loading files to prevent loading them from HDD without license

Game isn't a dream, it is the reality, reality which is coming while we dream...
10-02-2016 06:21 AM
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StaticZ
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Quintessence

Post: #32
RE: Essence UCS
Version 0.13.0160 released!!

List of all changes:
  •  Error #368: Wrong colors in Pixelate and scanlinesTV filters
  •  Error #370: Screen shaking on stairs with FPS mod
  •  Feature #344: Make Journal gump customizable
  •  Feature #369: MMX optimization for AdMame filter
  •  Feature #372: Replace background for account and password edit boxes at login screen
  •  Feature #373: Configuration for width, height and distance between color boxes in character creation gump
  •  Feature #374: Override color for text in textbox on location selection screen
  •  Feature #375: Replacing background for textbox on location selection screen
  •  Feature #376: Customizing font and default encoding in Message Boxe Gump
  •  Feature #377: Add StackGump for GumpAPI
  •  Feature #378: Fixe client bug with ANSI fonts in some cases (invisible chars)
  •  Feature #379: Add special button in paperdoll which sends serial of mobile
  •  Feature #380: Add draw mode fir paperdoll which allows to fix black borders in equipment gumps
  •  Feature #381: Replacing colored status gump for other one
  •  Feature #382: Replacing font and hue for name in statuses
  •  Feature #383: Custimization for skills gump
  •  Feature #384: Customization for Journal Gump
  •  Feature #385: Add filters in Journal gump
  •  Feature #386: Customizing CMD special prefix messages
  •  Feature #387: New hotkeys layout for CMD special types
  •  Feature #388: Add fonts shadows for journal gump
  •  Feature #389: Add user option which change brightness for text in journal
  •  Feature #390: fix ansi to unicode conversation
  •  Feature #391: Increase buffer for journal (number of text lines)
  •  Feature #392: New user option, which allows to hide overlay text on left side of screen
This video was made as preview of new UI on our shard, but it's also a good real life example of what UCS can allow to do with client, so I decided to put them here also:

[media]https://www.youtube.com/watch?v=tT4H6zTNmYs...nP7O55-JbSomITe[/media]

[media]https://www.youtube.com/watch?v=l0p4u0DC9wU...nP7O55-JbSomITe[/media]

[media]https://www.youtube.com/watch?v=fbm4ycqzY5Y...nP7O55-JbSomITe[/media]

Game isn't a dream, it is the reality, reality which is coming while we dream...
12-04-2016 01:12 PM
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Kanibal
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Post: #33
RE: Essence UCS
Potestit mojno? Rolleyes

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12-09-2016 08:45 AM
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StaticZ
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Quintessence

Post: #34
RE: Essence UCS
Version 0.14.0167 released!!

List of all changes:
  •  Error #242: Uncorrect work of trasparent tiles with encreased update range
  •  Error #397: Customized journal crash client while relogin
  •  Error #398: Custom icon not correct replace original one
  •  Error #399: Autologin option break main menu and caused client to crash after closing client window.
  •  Error #403: Quiting to main menu cause login and passw field draws incorect
  •  Error #409: Customized journal caused crashes sometimes after reopenning\relogin
  •  Feature #401: Add option for hiding title in skills gump
  •  Feature #402: After disconnecting or quiting to main menu music don't switch to main theme
  •  Feature #404: Music not restore after turning off and on in options menu
  •  Feature #405: Music buferization (if new music can't play imidiatly it will change automaticaly after some time)
  •  Feature #406: Add ability to hide logo screen while client loading
  •  Feature #407: Update journal gump imidiatly after applying changes in options gump
  •  Feature #408: Add ability to select font using in jornal gump
  •  Feature #410: Add to config ability to enable\disable messages on the left side of the screen
  •  Feature #411: Add option for chage font in options gump
  •  Feature #412: Add option for customizing font and color in skill icons
  •  Feature #413: Customizable color defines
  •  Feature #414: Expand text paser with new tags, including styles and classes

Game isn't a dream, it is the reality, reality which is coming while we dream...
(This post was last modified: 08-07-2017 03:00 AM by StaticZ.)
08-06-2017 11:53 PM
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StaticZ
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Quintessence

Post: #35
RE: Essence UCS
Preview of UO: Quintessence Line Of Sight (LoS) implementation and a foliage drawing fix. It is an early preview, so an implementation algorithm in the video presents several bugs. LoS visualization and fixes were implemented using the UCS (Ultima Client Shell) project.

https://www.youtube.com/watch?v=vyC71wQ-...Te&index=9

Game isn't a dream, it is the reality, reality which is coming while we dream...
08-26-2017 11:00 PM
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G-Defender
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(uolist.net)

Post: #36
RE: Essence UCS
@StaticZ

Hello, looks nice.

Gumps is awesome.

Clients open source?

[Image: banner.png]
09-11-2017 10:12 AM
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StaticZ
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Quintessence

Post: #37
RE: Essence UCS
It's not client, this is shell for original client. Project sources obviously are closed. It will be strange if project which take care about client data protection and preventing using third-party tools was open source.

Game isn't a dream, it is the reality, reality which is coming while we dream...
09-14-2017 05:39 AM
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Extreme
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SphereCommunity

Post: #38
RE: Essence UCS
(08-26-2017 11:00 PM)StaticZ Wrote:  Preview of UO: Quintessence Line Of Sight (LoS) implementation and a foliage drawing fix. It is an early preview, so an implementation algorithm in the video presents several bugs. LoS visualization and fixes were implemented using the UCS (Ultima Client Shell) project.

https://www.youtube.com/watch?v=vyC71wQ-...Te&index=9

Hi StaticZ!

Congratulations for the work, it is awesome!

I have one idea for the shadows: could you render round edges on the tiles that where shadowed?

Example: you have two diagonal tiles with shadow.. they could look better if you add shadow tiles between them.

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
09-18-2017 10:52 AM
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StaticZ
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Quintessence

Post: #39
RE: Essence UCS
(09-18-2017 10:52 AM)Extreme Wrote:  I have one idea for the shadows: could you render round edges on the tiles that where shadowed?

Example: you have two diagonal tiles with shadow.. they could look better if you add shadow tiles between them.
Hi, this is not so easy as textures sizes depends on there position and all tiles located on different altitude, besides for example stairs tiles not flat. So to do such thing required not just to draw round edges, but calculating shadow projections on surface. One more problem is geting geometry for this surface.

Modern CPU power isn't enough for such tasks. But I have another idea how to make it look smarter.

Game isn't a dream, it is the reality, reality which is coming while we dream...
09-23-2017 03:40 AM
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Extreme
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SphereCommunity

Post: #40
RE: Essence UCS
(09-23-2017 03:40 AM)StaticZ Wrote:  
(09-18-2017 10:52 AM)Extreme Wrote:  I have one idea for the shadows: could you render round edges on the tiles that where shadowed?

Example: you have two diagonal tiles with shadow.. they could look better if you add shadow tiles between them.
Hi, this is not so easy as textures sizes depends on there position and all tiles located on different altitude, besides for example stairs tiles not flat. So to do such thing required not just to draw round edges, but calculating shadow projections on surface. One more problem is geting geometry for this surface.

Modern CPU power isn't enough for such tasks. But I have another idea how to make it look smarter.

I'm just thinking WHEN I'm gonna test this client Big Grin

STEPS BEFORE CREATE A THREAD
- Check the revisions log;
- Use the search button and use the keywords of your problem;
- Check the WIKI;
- Create a thread.
10-22-2017 12:02 PM
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