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Equiped item timers..
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Handred
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Post: #1
Equiped item timers..
Has anyone of you also saw that equiped items in layer_special or t_eq_script, like a timer item, sometimes stay at timer 0 without decaying and then firing on=@timer trigger ?
07-15-2012 05:27 AM
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Skul
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Post: #2
RE: Equiped item timers..
Happens if the player logs out, I see it all the time, a good way to avoid that is TIMERf xx, function_name or try placing the memory object on the worldmap somewhere a player can't go (jail room's?) - link the memory object to call commands on the player.

"I ask a question to the answer I already know."

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07-15-2012 07:53 AM
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Handred
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Post: #3
RE: Equiped item timers..
Nah does not happen when the player logs out. Its like a 60 seconds timer for a .shout, or for a .vote.
Happens all the time on my GM account but not on a player account, weird stuff, will investigate that.
07-15-2012 11:07 AM
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Skul
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Post: #4
RE: Equiped item timers..
Well, if the timer always has to take place after X seconds, try calling TIMERF off the object, that'll work properly. Not sure if you have been around since that feature was add:
Code:
<obj.>timerf x, func_name
calls func_name after x seconds on <obj.>

"I ask a question to the answer I already know."

Marchadium :: http://www.marchadium.ca/ :: Join us!
07-15-2012 02:25 PM
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Handred
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Post: #5
RE: Equiped item timers..
Yeah figured out that fix already instead of using memory items with timers. Thanks.
07-18-2012 04:11 AM
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Handred
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Post: #6
RE: Equiped item timers..
Its about Sectorsleep. Damnit.
07-23-2012 05:59 AM
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