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Death, fading effect
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Gil Amarth
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Post: #1
Death, fading effect
A few year ago, I saw a script who emulate the fading effect at death like OSI or RunUO.

It used a Sendpacket XXXXX, but I didnĀ“t keep that script. Anyone knows the code of this packet?

Thank you.
05-09-2012 07:47 PM
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Gyros
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Post: #2
RE: Death, fading effect
on=@death
sendpacket 02c 00
05-09-2012 09:30 PM
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Gil Amarth
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Post: #3
RE: Death, fading effect
Thank you very much.

Bur I receive a warning from console:
WARNING:31:Unknown game packet (0x35) received.

But the effect it works.
It seems that introduces a lot of inestabilities in the client side. What a pity. Doubt
(This post was last modified: 05-09-2012 10:38 PM by Gil Amarth.)
05-09-2012 10:15 PM
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sco
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Elantharil

Post: #4
RE: Death, fading effect
Theres also:

effect 4,0

You can change the zero to some numbers and get some different effects. But this effect is sent to every player on screen rather than to one specific player.
05-11-2012 10:16 PM
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