Death, fading effect - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Death, fading effect (/Thread-Death-fading-effect) |
Death, fading effect - Gil Amarth - 05-09-2012 07:47 PM A few year ago, I saw a script who emulate the fading effect at death like OSI or RunUO. It used a Sendpacket XXXXX, but I didnĀ“t keep that script. Anyone knows the code of this packet? Thank you. RE: Death, fading effect - Gyros - 05-09-2012 09:30 PM on=@death sendpacket 02c 00 RE: Death, fading effect - Gil Amarth - 05-09-2012 10:15 PM Thank you very much. Bur I receive a warning from console: WARNING:31:Unknown game packet (0x35) received. But the effect it works. It seems that introduces a lot of inestabilities in the client side. What a pity. RE: Death, fading effect - sco - 05-11-2012 10:16 PM Theres also: effect 4,0 You can change the zero to some numbers and get some different effects. But this effect is sent to every player on screen rather than to one specific player. |