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Damage 65530-65550 Negative
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darksoulfe
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Post: #1
Damage 65530-65550 Negative
Good morning guys, I'm in big trouble.

Some of my shard's players have damage in 65k negative status. I looked in the save the login of both accounts and it shows me the damage of 1-4 (without weapon).

The big problem is that when the player uses a weapon with an estimated damage of 30-49 he can not attack because his damage is 65542-65874 and thus always negative.

I'm in this big problem in my hands please someone is a light

Status Damage 65530-65550
(This post was last modified: 06-13-2017 12:23 AM by darksoulfe.)
06-12-2017 10:55 PM
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darksun84
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Post: #2
RE: Damage 65530-65550 Negative
Are you using the increasedam property in some @equip/@unequip triggers or made some change to it?
(This post was last modified: 06-13-2017 12:54 AM by darksun84.)
06-13-2017 12:54 AM
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darksoulfe
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Post: #3
RE: Damage 65530-65550 Negative
I have a command called.

Where char using it removes all equipped items and clears the statuses in 100 (str int mana)

Just any more
06-13-2017 01:10 AM
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darksun84
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Post: #4
RE: Damage 65530-65550 Negative
Can you post the script? Does it happens with every weapons?
06-13-2017 01:12 AM
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darksoulfe
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Post: #5
RE: Damage 65530-65550 Negative
[FUNCTION arrumar]
if (<RESTEST i_rune_polymorph>)
sysmessage @07a1,0,1 Você não pode usar este comando enquanto estiver em polumorph...
return 1
endif

if (<flags>&statf_dead)
sysmessage @07a1,0,1 Você não pode usar este comando enquanto for um fantasma.
return 1
endif

IF (<flags>&statf_freeze)
sysmessage @07a1,0,1 Você não pode arrumar seus status nestes condições.
return 1
endif

IF (<flags>&statf_stone)
sysmessage @07a1,0,1 Você não pode arrumar seus status nestes condições.
return 1
endif

REF1=<UID>

FOR x 1 24
if !(<eval <local.x>> == 11) && !(<eval <local.x>> == 15) && !(<eval <local.x>> == 16) && !(<eval <local.x>> == 21) && !(<eval <local.x>> == 21)
ref1.findlayer(<eval <local.x>>).cont <ref1.findlayer(21).uid>
ref1.findlayer(<eval <local.x>>).updatex
endif
endfor
ref1.findlayer(21).updatex

str 100
modstr 0
maxhits 100

dex 100
moddex 0
maxstam 100

int 100
modint 0
maxmana 100

RESPHYSICAL 0
RESCOLD 0
RESFIRE 0
RESENERGY 0
RESPOISON 0

updatex

sysmessage @07a1,0,1 Seu status foram corrigidos, seu itens estão em sua bag e suas resistências foram resetadas!
return 1

After I fixed the damage of the vanq weapons from the script of the shpere itself, did they start buggling with that?
(This post was last modified: 06-13-2017 02:10 AM by darksoulfe.)
06-13-2017 01:16 AM
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darksoulfe
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Post: #6
RE: Damage 65530-65550 Negative
Some command can be used to return the damage to 1-4 where is the damage of starting a player without any weapon and without any accessory?
06-13-2017 02:50 AM
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darksun84
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Post: #7
RE: Damage 65530-65550 Negative
<dam> returns the character base damage (without weapons), while <weapon.dam> return the damage of the weapon wielded by the character.
06-13-2017 07:41 AM
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Coruja
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Dimension Shard

Post: #8
RE: Damage 65530-65550 Negative
try check the <DAMINCREASE> property on these chars
if the value is negative it will decrease the char damage, and if it reach an negative it will be converted to 65.535 because the internal C++ value conversion*

*damage value is calculated as "unsigned short", which can only handle values from 0~65.535 so if for some reason the value become negative, the C++ conversion will change it to "65.535 - value"
06-14-2017 08:42 AM
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