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Custom House
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Journeyman
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Post: #1
Custom House
Hi guys,

I just wonder whether it is possible to combine costumizable houses like assembling of two 18x18 house alongside.

I actually by manually put houses side by side. However, as you know since there are two houses, there are also two sign post to control the house system. What i want to ask is that , is there any possibility of combining houses and controlling as one, included house design by scripting ?

I created my own custom house like 50x50 built and imported it to multi files but client crashes whenever you just try to establish your house.
(This post was last modified: 12-10-2013 07:59 PM by Avatar.)
12-10-2013 07:57 PM
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Khaos
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Post: #2
RE: Custom House
Now, I am not sure what is going on with a custom house in the multi files. Without any errors I cannot give you advice there. Could even be a bad placement into the multi.mul/uop file as well.

I would imagine with the customizable house system that you could set it up to use more than one floor design. I don't see why this would be an issue to do. Really it would just take rescripting the housing script you are using. You could then just bind the entire area in the house region (meaning all bases) and move on from there. Maybe one of our users knows the housing systems well enough to help you with this.
12-10-2013 08:21 PM
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Journeyman
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Post: #3
RE: Custom House
I did what you mean. For instance, i set multiregion as you mentioned. Indeed, according to your saying, it is also possible that i can set anywhere i like house design by editing multi region and setting t_multi_custom. I tried that one too. Does not work. Client do not recognize the area, i can open house design tools and while placing items through the menu, all seen orange color and say cant be placed. So i tried many ways such as changing multiregion, adding multis to multi files and rescripting again and setting t_multi_custom.
Consequently, does not work.

So why i want this is nothing but players want it. They want to design large house. 18x18, according to them it is too smal. They must be kidding but this is it. Big Grin

By the way, i sent you an email, but you didnot reply it.
(This post was last modified: 12-10-2013 09:03 PM by Avatar.)
12-10-2013 09:01 PM
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Khaos
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Post: #4
RE: Custom House
Email? I hardly check my emails. It might have went to my junk mail folder or I just haven't seen it yet. Better to PM me. I only respond to emails when I am active in my email. Smile

I am not sure on the limitations of house design scripting wise. I would imagine the client just controls certain aspects; but not sure if the handling really limits you to 18x18. That would be interesting indeed if it did and could possibly be overwritten intercepting the packet itself.
12-10-2013 09:12 PM
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Journeyman
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Post: #5
RE: Custom House
In POL Server, packet list, i checked there too but i think there is no such a extend limit of house design. Nevertheless, i just wanted to ask. Thanks.

I sent you pm before one week., and sending again right now.
(This post was last modified: 12-10-2013 09:16 PM by Avatar.)
12-10-2013 09:15 PM
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Khaos
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Post: #6
RE: Custom House
If there is no limitation in the packet, then it is a code limitation in a script you are using. Which means you should look into that.

Another person to ask would be Mordaunt or Coruja on here; since they both have housing systems. Mordaunt's is a bit more advanced. He might have better advice about it.

Okay. I will review it (the PM). I saw the title. No promises with that sort of thing. I will review it though.
12-10-2013 09:41 PM
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Mordaunt
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Post: #7
RE: Custom House
I believe that's down to the client, though it should be "workable"
You'd have to build the house in a modular design, building on each foundation so that it makes up the house across the whole.

[Image: 2nis46r.jpg]
12-10-2013 09:44 PM
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Journeyman
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Post: #8
RE: Custom House
What do you mean by "a modular design", dont get it. You mean enlarging the multiregion or something ? if so, i did it and does not work Big Grin
12-10-2013 10:39 PM
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Mordaunt
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Post: #9
RE: Custom House
I mean building a "piece" of the house on each foundation so that together they make the full house.
You can't actually change the multiregion on an item created given that it is in the def block (itemdef, chardef, multidef)
You'd have to script a whole new item which is again going to cause you issues in what you want to do.

[Image: 2nis46r.jpg]
12-10-2013 10:50 PM
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Post: #10
RE: Custom House
I made foundations get together but in that case, in map they are seen fine as whole but cant interfere the house design as whole. Players can edit the region of each house separately.I got it anyway. Thank you.
(This post was last modified: 12-10-2013 11:55 PM by Avatar.)
12-10-2013 11:55 PM
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