The following warnings occurred:
Warning [2] Use of undefined constant SAPI_NAME - assumed 'SAPI_NAME' (this will throw an Error in a future version of PHP) - Line: 3388 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3388 errorHandler->error
/showthread.php 116 build_archive_link
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/inc/functions.php 3324 build_forum_breadcrumb
/showthread.php 195 build_forum_breadcrumb
Warning [2] Use of undefined constant IN_ARCHIVE - assumed 'IN_ARCHIVE' (this will throw an Error in a future version of PHP) - Line: 3331 - File: inc/functions.php PHP 7.4.33-nmm6 (Linux)
File Line Function
/inc/functions.php 3331 errorHandler->error
/showthread.php 195 build_forum_breadcrumb






Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Creating a Team
Author Message
Sigiere
Apprentice
*

Posts: 1
Likes Given: 1
Likes Received: 0 in 0 posts
Joined: Feb 2016
Reputation: -5



Post: #11
RE: Creating a Team
Carujo is right.

Domain name = $75 registration fee (Depending on who you go through)

Server = Use an actual server system with good ram and processors.
I won't recommend any because what works for one may not work for another. All comes down to use and preference.

Internet Connection = Go Fibre Optic. A "T" line would be good but, you will pay more for it.

Then again, you could just pay a service to host your site and your server game. Various companies have different packages at different prices.

You also have to think of something else too. UO is copywrighted.
Some companies won't hose the actual game for you due to this without permission from the owners.
You may be safer having your own personal physical server system.
If they wanted to, the owners of UO could sue and shut everybody down. It's Broadsword these days that own UO if I'm not mistaken.

Don't Give people who don't like you a second thought.
They aren't worth wasting your time on and everybody has different values in the eyes of different people.
03-26-2016 07:23 PM
Find all posts by this user Like Post Quote this message in a reply
Ultima One
Journeyman
*

Posts: 238
Likes Given: 7
Likes Received: 10 in 6 posts
Joined: Jan 2013
Reputation: 6

Ultima One

Post: #12
RE: Creating a Team
My experience:

I played on servers for several years and made good friends. After Burstfire UO died I set up The UO Project with an old BFUO staff member. We were more than capable of handling everything to start with.

Domain names are not $75 unless you're getting royally ripped off. More like $10/yr.

I would suggest a VPS or Cloud server you can expand if you need it, it would cost you maybe $50/m then add as you need. Most big dedicated boxes cost around $120+/m and not as flexible. However, in most cases a high clocking CPU like dual/quad 3.2 would be enough, and 8gb of ram.

If you want a serious server, and more than 10 people, do not run a server from your house! You need upload speeds of 100mb to even begin considering that, and I can guarantee you won't have that unless you're paying more per month than a server would cost.

As long as you are happy writing scripts, you are all good, get a good strong base. Do not start a server without anything to do - dungeons and pvp are not enough alone these days, add a challenge or something unique for players to get involved in that will take time to complete.

Then as you go, slowly add staff to your team to handle player demand for events and help. We ran 100 players on 5 staff, some servers have 20 players and 5 staff, thats overkill, and players end up relying on staff or becoming far too close to them and not playing the actual game.

I've never hired outside of our server, and even since I stopped running server, there is now a 4th clone of our server being set up by past players (Imperial UO) so theyre all trying to do what we did and I do support them if they need it, but I think a lot of what counts is patience.

a lot of servers these days are made by old players, they modify the server they used to play on and make it how *they* want it, which will instantly lose you 50% of your past players. Always let the players *think* they are helping you build your server, ask for ideas and suggestions, put a couple of them in place. If a group of players detest a change, simply don't do it. Angry players will try to destroy your server, fact.

If you have the patience to put up with those players as well as provide for every other player out there begging for events, rp, pvp, better dungeons and new steeds or crying about dex healing, miners being killed, someone cheating, losing their newbied items or whatever else. Then go for it, thats what 60% of your time will be, 20% on forums, 10% coding, 10% dealing with staff.

You won't get to play. Just a warning before you start and then decide its not what you wanted to be doing every day (you dont get a day off by the way)


(03-10-2016 02:24 AM)Nachtmusique Wrote:  This post is for those of you with operational public server. I want to know your story. How did your team form? Or was your server the dream and hard work of one very focused scripter/administrator? I have always had aspirations of opening a sphere shard, but I get discouraged doing it all on my own. Did most of you start as a group of friends with a singular vision for your project or did you pick up team members over the internet? Or are any of you living proof and inspiration that it is indeed possible to do it alone? I just want to know.

Thanks
Jason

ULTIMA ONE
The modern, sphere powered Ultima Online server
05-23-2016 08:06 PM
Visit this user's website Find all posts by this user Like Post Quote this message in a reply
[+] 1 user Likes Ultima One's post
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)