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Craftable Lockables
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Anarch Cassius
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Post: #2
RE: Craftable Lockables
Now here's a challenge for you:
Alter the crafting system I showed you to have an extra section, like materials, for lock type. Have it list unlocked, and all the key types.

When a key type is chosen and a player is examing/crafting a container, tack the key on to the resources and add your even to the container. Use an override tag to alter key type. If unlocked is selected, just do the normal routine.

Also one related note... your system sets MORE2 for tracking, which is clever in a way but means that all your containers are going to be very easy to lockpick having 0.1 difficulty. I'd set MORE2 based on keytype and remove the event when it finishes, or keep your check since MORE2 will be >1. Removing it seems slightly more effiecient.

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
10-06-2012 05:42 PM
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Messages In This Thread
Craftable Lockables - Mordaunt - 10-06-2012, 10:12 AM
RE: Craftable Lockables - Anarch Cassius - 10-06-2012 05:42 PM
RE: Craftable Lockables - htid4life - 10-06-2012, 08:32 PM

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