Murmur
Apprentice
Posts: 33
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Joined: Feb 2013
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Couple of questions about TIMER
First, I want to thank everyone for helping me out on my project.
Question number one about TIMER is: Is there a way to use a FLOAT value in a TIMER argument?
Such as this original code for an item I have:
My newbieness tells me that I could use:
Code:
TIMER <FLOATVAL {0.1 0.2}>
But it doesn't work, I'm guessing I'm either using bad syntax or there is some sort of 'tick' going on behind the scenes that prevents anything happening faster than 1 second on TIMER
The second question I have about TIMER is: I have ideas for a ton of fun items that would require TIMER on a vast amount of them. Before I fleshed out all the ITEMDEFs for them, I wanted to make sure that I'm not doomed to fail with like 1000+ items equipped on different players all with TIMERs running. Is there any known issues with this?
As always, I appreciate your time everyone.
Thanks, -Murmur
*you glance to your left to a region you just surveyed... you glimpse a magical being, more shadow than substance, caught midway in transformation... the figure smiles, the corners of his mouth jut upwards slightly on the edges, suddenly stretched to a length not at all human...*
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05-04-2017 05:01 PM |
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