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Conquest
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Leonidas
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Post: #1
Conquest
Anyone have a script that is like the conquest game mode?

I'm needing something like conquest for guilds to be able to capture towns and what not.


Guild A owns vesper. Guild B starts invading with 5 members. Guild A tries defending, the more players the enemy guild has beside the flag the faster they gain control, if guild A has more players, it slowly ticks back towards them.

Preferably I would like it to allow players to run around the flag and still be capturing the area.
01-04-2017 07:03 AM
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Anarch Cassius
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Post: #2
RE: Conquest
This is an revamp of Lerkur's system. It's an updated version of the NPC AI I have posted in downloads.

Town_war and war_config contain most of the info related to town control.

As is there is no working town menu.

Placing a town sigil opens up the region for control, and puts a guard spawner there to defend it.

An enemy faction currently needs to hold it for 15 minutes. Any member of the defending faction or their allies can stop the invasion if they can reach the sigil before this time and touch it.

I will probably be changing this to something closer to the method you describe, possibly keeping this as an alternate sub system for another kind of capture area.


Attached File(s)
.scp  e_npc_attack_events.scp (Size: 38.61 KB / Downloads: 10)
.scp  e_npc_equipment.scp (Size: 6.53 KB / Downloads: 5)
.scp  e_npc_squad_events.scp (Size: 5 KB / Downloads: 6)
.scp  e_npc_town_war.scp (Size: 8.98 KB / Downloads: 6)
.scp  e_npc_war_config.scp (Size: 10.64 KB / Downloads: 6)

Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
01-29-2017 08:49 AM
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