Thread Rating:
- 0 Votes - 0 Average
- 1
- 2
- 3
- 4
- 5
"Commanding" NPC?
|
Author |
Message |
x77x
Master
Posts: 488
Likes Given: 0
Likes Received: 15 in 15 posts
Joined: Mar 2012
Reputation: -4
|
"Commanding" NPC?
im trying to have players be able to command npcs
they must be in the same army, and be a higher level
Code:
[FUNCTION f_attack]
OBJ.SAY Yes sir!
OBJ.ATTACK <ARGO>
//OBJ.SAY <OBJ> will now attack <ARGO>
RETURN 1
[SPEECH s_army_commands]
ON=*kill*
ON=*attack*
IF STRMATCH("<SRC.TAG.ARMY>","<TAG.ARMY>") && (<LEVEL> < <SRC.LEVEL>)
OBJ <UID>
TARGETF f_attack
ELSE
SAY I do not take orders from you
prob is, it only works for about 2 seconds...
memory item?
what about making the npc a pet and using maxfollowers?
then maybe a timer, so they will eventually go untame =)
realistically, the only commands i want to use are kill, follow, stay
Dragons of Time 2000-2020
http://dragonsoftime.com
|
|
10-25-2015 02:36 PM |
|
|
User(s) browsing this thread: 1 Guest(s)