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"Commanding" NPC?
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x77x
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Post: #1
"Commanding" NPC?
im trying to have players be able to command npcs
they must be in the same army, and be a higher level

Code:
[FUNCTION f_attack]
OBJ.SAY Yes sir!
OBJ.ATTACK <ARGO>
//OBJ.SAY <OBJ> will now attack <ARGO>
RETURN 1

[SPEECH s_army_commands]
ON=*kill*
ON=*attack*
    IF STRMATCH("<SRC.TAG.ARMY>","<TAG.ARMY>") && (<LEVEL> < <SRC.LEVEL>)
        OBJ <UID>
        TARGETF f_attack
    ELSE
        SAY I do not take orders from you

prob is, it only works for about 2 seconds...
memory item?

what about making the npc a pet and using maxfollowers?
then maybe a timer, so they will eventually go untame =)

realistically, the only commands i want to use are kill, follow, stay

Dragons of Time 2000-2020
http://dragonsoftime.com
10-25-2015 02:36 PM
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rastrero
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Posts: 250
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Joined: Jan 2016
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Post: #2
RE: "Commanding" NPC?
try this.

[FUNCTION f_attack2]
SAY Yes sir!
ATTACK <ARGO>

[SPEECH s_army_commands]
ON=*kill*
ON=*attack*
IF (STRMATCH("<SRC.TAG.ARMY>","<TAG.ARMY>") && (<LEVEL> < <SRC.LEVEL>))
OBJ <UID>
TARGETF f_attack2
ELSE
SAY I do not take orders from you
return 1
endif

if it dosnt work. try to use
[FUNCTION f_attack2]
SAY Yes sir!
tryserv ATTACK <ARGO>


sorry4 my eng.
(This post was last modified: 01-13-2016 04:00 PM by rastrero.)
01-13-2016 03:27 PM
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