Rayvolution
Journeyman
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Joined: Jul 2012
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Aetharia
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Can't set item's value in game? (or via script)
I'm trying to redo the way quality effects the buy/sell price of an item when you craft it by making it simply be valued off a percentage of it's original value based on the quality level, but for some reason I can't set the value of an item after it's created?
Under my main player event, I have this to test it:
ON=@SkillMakeItem
ACT.TAG.CRAFTER <SRC.NAME>
ACT.VALUE 1
SRC.EMOTE create a <ACT.NAME>
Technically every item anyone creates should be valued at "1" right now, but it's ignoring it. I know the trigger is firing because the TAG.CRAFTER and EMOTE work just fine.
I also can't do .set value in game at all, it won't work. I just get "Invalid set".
Any ideas?
An MMORPG based on the Ultima Online engine.
Completely Custom Map, GUI, AI, Combat, Skills, Crafts, Art, Music and so much more.
http://aetharia.com - Home of Ambition!
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09-02-2012 04:04 AM |
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