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Blacksmithing Fail
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Runcuks
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Post: #1
Blacksmithing Fail
Hello, could someone tell me how to make Blacksmithing skill to not fail so often ?
(This post was last modified: 05-09-2013 07:38 PM by Runcuks.)
05-08-2013 10:09 PM
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Runcuks
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Post: #2
RE: Blacksmithing Fail
Does some1 knows ?
Sorry for double posting.
05-09-2013 07:39 PM
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Wap
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Post: #3
RE: Blacksmithing Fail
Quote:06-01-2007, MrSugarCube
- Modified: EFFECT property of crafting skills can now be used to define the percentage of resources
that are lost when failing to craft an item. A few examples of how you can use this:
"EFFECT=x" - Always lose x% of resources on fail
"EFFECT=x,y" - Lose between x% and y% of resources on fail
"EFFECT=x,y,z" - Lose between x% and z% of resources on fail (weighted by y)
If EFFECT is not set then resource loss will be as normal -> 0-50% resources lost.
05-09-2013 10:48 PM
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Runcuks
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Post: #4
RE: Blacksmithing Fail
I didn't meen resource lost, but how to make items to fail only like 10% becouse now i have like 50% of fail chance and that is too much ...
And sorry for my bad English ... Sad
(This post was last modified: 05-10-2013 05:28 AM by Runcuks.)
05-10-2013 05:27 AM
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darksun84
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Post: #5
RE: Blacksmithing Fail
But even at 100.0 blacksmithing you fail 50% of times ?
05-10-2013 05:32 AM
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Gil Amarth
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Post: #6
RE: Blacksmithing Fail
Go to sphere_skils.scp, and at blacksmith section add:

ON=@START
ACTDIFF = -1 // Automatic success, fail chance at @Success

ON=@SUCCESS
LOCAL.CHANCE = <EVAL 500 + (<BLACKSMITHING>/2)> // chance between 500 and 1000, or whatever chance you want.
IF (<R1000> > <LOCAL.CHANCE>)
RETURN 1 // Fail at blacksmith
ENDIF
05-10-2013 05:54 AM
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Runcuks
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Post: #7
RE: Blacksmithing Fail
Fail chace difends by player's blacksmithing skill and blacksmithing for item he want make for example player have 180% and item he want make also need's 180% then i fails a lot of time like 50% maybe i need something to change in my bs skill -->
[SKILL 7]
DEFNAME=SKILL_Blacksmith
KEY=Blacksmithing
TITLE=Blacksmith
PROMPT_MSG=
DELAY=3.0,2.0
STAT_STR=95
STAT_INT=15
STAT_DEX=25
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=0
BONUS_STATS=10
ADV_RATE=0.1,2.0,4.0
VALUES=1,2,3

Gil Amarth you have made nice scp but it will have same fail chance for all items that's kinda suck ...
05-10-2013 07:21 PM
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Gil Amarth
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Post: #8
RE: Blacksmithing Fail
You can set LOCAL.CHANCE whatever you want:

LOCAL.CHANCE = <EVAL 500 + <BLACKSMITHING> - <SERV.ITEMDEF.<ACT>.SKILLMAKE.0.VAL>>

This chance is variable with the item craft difficult. Use your imagination, I don´t know what exactly you want. xD
05-10-2013 07:30 PM
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Runcuks
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Post: #9
RE: Blacksmithing Fail
(05-10-2013 07:30 PM)Gil Amarth Wrote:  You can set LOCAL.CHANCE whatever you want:

LOCAL.CHANCE = <EVAL 500 + <BLACKSMITHING> - <SERV.ITEMDEF.<ACT>.SKILLMAKE.0.VAL>>

This chance is variable with the item craft difficult. Use your imagination, I don´t know what exactly you want. xD
oh ok thanks, i will try Smile
05-10-2013 07:56 PM
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