Blacksmithing Fail - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Blacksmithing Fail (/Thread-Blacksmithing-Fail) |
Blacksmithing Fail - Runcuks - 05-08-2013 10:09 PM Hello, could someone tell me how to make Blacksmithing skill to not fail so often ? RE: Blacksmithing Fail - Runcuks - 05-09-2013 07:39 PM Does some1 knows ? Sorry for double posting. RE: Blacksmithing Fail - Wap - 05-09-2013 10:48 PM Quote:06-01-2007, MrSugarCube RE: Blacksmithing Fail - Runcuks - 05-10-2013 05:27 AM I didn't meen resource lost, but how to make items to fail only like 10% becouse now i have like 50% of fail chance and that is too much ... And sorry for my bad English ... RE: Blacksmithing Fail - darksun84 - 05-10-2013 05:32 AM But even at 100.0 blacksmithing you fail 50% of times ? RE: Blacksmithing Fail - Gil Amarth - 05-10-2013 05:54 AM Go to sphere_skils.scp, and at blacksmith section add: ON=@START ACTDIFF = -1 // Automatic success, fail chance at @Success ON=@SUCCESS LOCAL.CHANCE = <EVAL 500 + (<BLACKSMITHING>/2)> // chance between 500 and 1000, or whatever chance you want. IF (<R1000> > <LOCAL.CHANCE>) RETURN 1 // Fail at blacksmith ENDIF RE: Blacksmithing Fail - Runcuks - 05-10-2013 07:21 PM Fail chace difends by player's blacksmithing skill and blacksmithing for item he want make for example player have 180% and item he want make also need's 180% then i fails a lot of time like 50% maybe i need something to change in my bs skill --> [SKILL 7] DEFNAME=SKILL_Blacksmith KEY=Blacksmithing TITLE=Blacksmith PROMPT_MSG= DELAY=3.0,2.0 STAT_STR=95 STAT_INT=15 STAT_DEX=25 BONUS_STR=0 BONUS_DEX=0 BONUS_INT=0 BONUS_STATS=10 ADV_RATE=0.1,2.0,4.0 VALUES=1,2,3 Gil Amarth you have made nice scp but it will have same fail chance for all items that's kinda suck ... RE: Blacksmithing Fail - Gil Amarth - 05-10-2013 07:30 PM You can set LOCAL.CHANCE whatever you want: LOCAL.CHANCE = <EVAL 500 + <BLACKSMITHING> - <SERV.ITEMDEF.<ACT>.SKILLMAKE.0.VAL>> This chance is variable with the item craft difficult. Use your imagination, I don´t know what exactly you want. xD RE: Blacksmithing Fail - Runcuks - 05-10-2013 07:56 PM (05-10-2013 07:30 PM)Gil Amarth Wrote: You can set LOCAL.CHANCE whatever you want:oh ok thanks, i will try |