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Bad Login 1: Account in use. (to DEVs also)
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Wap
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Post: #1
Bad Login 1: Account in use. (to DEVs also)
I want to make auto-disconnect, if someone enter correct password, but character is already in game.
Why?
Sometimes player lost internet connection and can't re-login, until character is disconnected, as inactive socket (~2 min).
But I don't know, how to do it, because:
- f_onaccount_login not fire on bad login;
- packet cathing not working with login packets.

I had created an issue: http://tracker.sphere.torfo.org/bugs/view.php?id=1899 2 years ago, but with Severity=feature...
03-06-2013 12:43 AM
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darksun84
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Post: #2
RE: Bad Login 1: Account in use. (to DEVs also)
in the sphere.ini there is :


// Disconnect inactive socket in x min
DeadSocketTime=5
03-06-2013 12:56 AM
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Wap
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Post: #3
RE: Bad Login 1: Account in use. (to DEVs also)
(03-06-2013 12:56 AM)darksun84 Wrote:  in the sphere.ini there is :


// Disconnect inactive socket in x min
DeadSocketTime=5
And? Smile It is at least 2 minutes(because with DeadSocketTime=1 there are many wrong disconnects). For 2 minutes char could be killed 5 times. Smile
(This post was last modified: 03-06-2013 01:34 AM by Wap.)
03-06-2013 01:31 AM
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Ultima One
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Post: #4
RE: Bad Login 1: Account in use. (to DEVs also)
I have this issue a lot, and setting dead socket time to even '0' or '1' they can end up locked out until they are logged in from another IP and logged out properly.

It's like sphere just thinks they are on, even if no packets are sent for over 30mins Sad

ULTIMA ONE
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03-06-2013 11:50 PM
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