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BUY and SELL VALUES
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WRWR
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Post: #1
BUY and SELL VALUES
How it work? Where i can regulate diferences in price between SELL and BUY values?
For example if my ingot set value=10
blacksmith sell it for 11 and buy it for 9
how i can regulate it?
08-05-2012 11:59 PM
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darksun84
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Post: #2
RE: BUY and SELL VALUES
TAG.VENDORMARKUP

This value is added to the markup percentage that vendors apply to their buy and sell prices. Since the default markup is 15%, this means that a vendor will sell something worth 100gp at 115gp and buy it back for 85gp. If you set this tag to -15 the markup will be cancelled out to 0%, or you can raise/lower it if you want your vendor to sell things at a higher/lower price. If the vendor has this tag set directly on them then this region TAG will not be used.
08-06-2012 01:08 AM
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WRWR
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Post: #3
RE: BUY and SELL VALUES
Is it possible to make different prices for each players?
or this TAG override on RESTOCK only?
08-06-2012 02:24 AM
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Gil Amarth
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Post: #4
RE: BUY and SELL VALUES
What I do is return a percentage of the price, if his skill "Commerce" is so high.

So if a sword costs 100 gold coins, I return to the player a part of the price on @ITEMBUY trigger, between 10 or 20 gold coins. You can do the same with factions, reputation or character skills, it´s not different prices, but very similar at the end. Smile
(This post was last modified: 08-06-2012 07:11 PM by Gil Amarth.)
08-06-2012 07:09 PM
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Handred
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Post: #5
RE: BUY and SELL VALUES
I have a problem with ITEMBUY and ITEMSELL.

ARGN will return the amount of the item I currently have (or that the vendor has, on ITEMBUY) instead of the amount I am trying to sell or buy.
08-10-2012 10:46 PM
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