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Auto Events Help
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dagger4k
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Post: #11
RE: Auto Events Help
for event ideas I guess there are a few options

Roleplay / PVM
Hunter / Gatherer - buy / hunt / gather a certain amount of items. 1 bow, 5 arrows etc
Treasure hunt - look for a chest ( could possibly incorporate bookshelves in houses etc) Make it really difficult and run it over a 3 week period.. also only show the chest to people involved in the event.
Monster Bash - good old monster bash
Quizzes - maybe have trivial quizzes that you can answer daily, if you get them right you get a prize

PVP
default 1v1, 2v2, 3v3
Deathmatch - make sure to make everyone the same name, gender, colour etc. Don't let people know who is who. NOTE THIS IS DIFFERENT TO FFA AND I WAS THINKING ABOUT IT THE OTHER DAY. Deathmatch should be when you die you respawn instatntly in randomly in the arena. The winner is the person with the most kills!
FFA - Simmilar as deathmatch but you stay dead
Capture The Flag
Capture the head
Prison wars

Just some ideas. could get people to contribute.. What you want is for it to be as automatic as possible.

VERY nice idea =]
05-03-2012 09:03 PM
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Alias
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Post: #12
RE: Auto Events Help
I have made something like this maybe this will help you, it spawn everyday 18:30 i_bandage.

[ITEMDEF i_real_timespameris]
NAME=Real Time
ID=i_floor_marble

ON=@CREATE
TIMER=5
COLOR=04as
ATTR=attr_invis

ON=@TIMER
TIMER=5
IF STRMATCH("*18:30","<rtime.hoursek>")
serv.newitem i_bandage
NEW.P = 4303,985
NEW.UPDATE
TIMER=61
ELSE
SAY <RTIME.HOURSEK>
endfor
RETURN 1
ENDIF

[FUNCTION rtime.hoursek]
return <strsub 10 6 <serv.rtime>>

Bitween could some1 pm me 1x1 and 2x2 auto tournament scp? Thanks.
(This post was last modified: 05-04-2012 03:56 AM by Alias.)
05-04-2012 03:22 AM
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Khaos
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Post: #13
RE: Auto Events Help
You can add in jousting events, paint ball, rat in a cage, bag ball, colliseum battles, etc. There are a ton of events to add to that list.
05-04-2012 04:37 PM
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Valios
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Sphere Suite 2013

Post: #14
RE: Auto Events Help
We have to script the automated event system first. The next step would be creating all the events for it.

This is one of my layouts, I'm going to append the code when I finish the basic idea. I guess we can mix our code here to release the beast.

[Image: eventmanagerlayout.png]

This one is for gms only, to add or edit the event info. There is another one for players
(This post was last modified: 05-04-2012 11:23 PM by Valios.)
05-04-2012 11:18 PM
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Alias
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Post: #15
RE: Auto Events Help
(05-04-2012 11:18 PM)Valios Wrote:  We have to script the automated event system first. The next step would be creating all the events for it.

This is one of my layouts, I'm going to append the code when I finish the basic idea. I guess we can mix our code here to release the beast.

[Image: eventmanagerlayout.png]

This one is for gms only, to add or edit the event info. There is another one for players

Could you please pm this scp ? thanks Smile
05-22-2012 09:41 PM
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dagger4k
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Post: #16
RE: Auto Events Help
Very nice Valios
05-22-2012 11:48 PM
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admin phoenix
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Post: #17
RE: Auto Events Help
why not using mysql?
so you can show it also on your homepage?
I prefer this more Smile
05-24-2012 08:04 PM
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jeem
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Post: #18
RE: Auto Events Help
So would I. Not for website reflection though, it would have been immensely easier to script it. But MySQL requires, well, setting up a MySQL server. Which is something I don't wanna force people to do. Anyway I got it done using vars, and this topic actually served its purpose.

I haven't been scripting for a while and I won't be able to for two or three weeks. So this project is left to summer. The main system is mostly done though, events obviously remain and they will probably be the most time consuming part but that will be a community project.

PS. Valios, I love the dialog.
05-25-2012 04:25 AM
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Valios
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Sphere Suite 2013

Post: #19
RE: Auto Events Help
You guys can use my layouts and scripts for the community projects as you wish, like jeem I'm also busy at the moment with lot of work to do but also fulfilling my duties here like finishing the tools with all the features we have in mind is priority before putting my hands again into scripting. But I hope to be joining you all soon becasue there are still a lot of scripts to finish. The scriptpack is in good hands with jeem and Shiryux, anyways I plan to recruit some other veterans to go faster in the process once I finish the full version of vSCP. I'll let you know when I'm done.
05-25-2012 05:16 AM
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CraftMaster
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Post: #20
RE: Auto Events Help
Look really cool Shock
(This post was last modified: 05-25-2012 05:31 PM by CraftMaster.)
05-25-2012 05:30 PM
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