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Agility and Great Agi Not Stackeable.
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Lazarus
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Post: #11
RE: Agility and Great Agi Not Stackeable.
Thanks!

Totally works the value=30.0 Tongue

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10-14-2012 06:48 PM
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Skul
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Post: #12
RE: Agility and Great Agi Not Stackeable.
Edit the tiledata.mul file for it, add the pile flag to your potions. That or use sphere's built-in CAN=can_i_pile to your potion scripts. Editting the tiledata is a better way to go.

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10-14-2012 08:52 PM
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Extreme
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Post: #13
RE: Agility and Great Agi Not Stackeable.
(10-14-2012 08:52 PM)Skul Wrote:  Edit the tiledata.mul file for it, add the pile flag to your potions. That or use sphere's built-in CAN=can_i_pile to your potion scripts. Editting the tiledata is a better way to go.
Setting the CAN_I_PILE works?
Because the CAN_I_BLOCK doesn't, maybe is only the can_i_block.

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10-15-2012 12:52 AM
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Skul
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Post: #14
RE: Agility and Great Agi Not Stackeable.
can_i_pile works, but it won't give it a 'double' look, it will just add up in amount, if you want it to stack like any other item that does (a pagan reagent for example) then you will need to add the 'pile' flag to the potion items using a tiledata editor.

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10-15-2012 03:12 AM
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Extreme
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Post: #15
RE: Agility and Great Agi Not Stackeable.
(10-15-2012 03:12 AM)Skul Wrote:  can_i_pile works, but it won't give it a 'double' look, it will just add up in amount, if you want it to stack like any other item that does (a pagan reagent for example) then you will need to add the 'pile' flag to the potion items using a tiledata editor.
Yeah yeah, I know that to make it stackable I need set the can_i_pile or change in tiledata, but, can_i_block don't work.
I tried to make something to block walk but doesn't work.

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10-15-2012 03:28 AM
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Skul
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Post: #16
RE: Agility and Great Agi Not Stackeable.
might be for LOS reasons only, like magery and archery?

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10-15-2012 03:41 AM
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Post: #17
RE: Agility and Great Agi Not Stackeable.
No, I want it to block walk over, but still walkable Big Grin

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10-15-2012 03:48 AM
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Skul
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Post: #18
RE: Agility and Great Agi Not Stackeable.
yeh I thought so, better off editting the tiledata.

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10-15-2012 03:51 AM
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