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Adding effect to arrows, not the bows
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RanXerox
Master
Posts: 550
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Joined: Dec 2010
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RE: Adding effect to arrows, not the bows
The trigger for appying damage related special effects is either the @Hit trigger (which is fired on the player/npc causing the damage) and/or the @GetHit trigger (which is fired on the player/npc that is getting hit)... so in that trigger, it might go something like this:
IF (the attacker is using a bow AND the bow is what caused the hit AND the attacker's bow fired a special arrow)
Cause special effect...
To find out if the attacker is holding a bow: FINDLAYER
To find out if they used it to cause the damage: ACTION==Archery
To find out if the arrow is special:
Quote:23-07-2006, Shadow Dragon
- Added: LOCAL.Arrow storing an UID of used arrow while archery in @Hit.
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12-23-2012 04:11 AM |
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