Adding effect to arrows, not the bows - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Adding effect to arrows, not the bows (/Thread-Adding-effect-to-arrows-not-the-bows) |
Adding effect to arrows, not the bows - Joe Loop - 12-22-2012 07:12 PM Is it possible to add extra dmg effects to the ammunition and not the bow it self, i was thinking to make some liquid you could put on your arrows and then let them add fire dmg for example.. [itemdef i_liquid_fire] name=i am a nice little fire liquid id=i_jar_honey (or whatever) bla bla bla ON=@create color=some nice color ON=@dclick am i in your backpack? are you targetiing an arrow or xbolt? if yes src.targ.events +e_extra_mega_awesome_liquid_damage src.targ.name Fire enhanced <src.name> refresh the targets tooltip here end the if's but, if i then add an event like: [events +e_extra_mega_awesome_liquid_damage] ON=@damage src.spelleffect s_explosion 45.0 nothing happens neither if i use on=@hit or on=@damage or whatever, can arrows have no dmg event since the bow does all the damage? Is there a simple workaround for that? RE: Adding effect to arrows, not the bows - RanXerox - 12-23-2012 04:11 AM The trigger for appying damage related special effects is either the @Hit trigger (which is fired on the player/npc causing the damage) and/or the @GetHit trigger (which is fired on the player/npc that is getting hit)... so in that trigger, it might go something like this: IF (the attacker is using a bow AND the bow is what caused the hit AND the attacker's bow fired a special arrow) Cause special effect... To find out if the attacker is holding a bow: FINDLAYER To find out if they used it to cause the damage: ACTION==Archery To find out if the arrow is special: Quote:23-07-2006, Shadow Dragon |