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Access Violation in CChar::CanMoveWalkTo
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Norlack
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Post: #21
RE: Access Violation in CChar::CanMoveWalkTo
map0 (felucca) 6144x4096
03-01-2013 01:52 AM
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RanXerox
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Post: #22
RE: Access Violation in CChar::CanMoveWalkTo
What values are in sphere.ini for the maps? This is what I have:

// To activate ML-sized map #0 uncomment the next line
MAP0=7168,4096,-1,0,0
MAP1=7168,4096,-1,1,1
MAP2=2304,1600,32,2,2
MAP3=2560,2048,32,3,3
MAP4=1448,1448,8,4,4
MAP5=1280,4096,64,5,5

What version of the UO client is installed on the sphere server?
03-01-2013 02:42 AM
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Norlack
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Post: #23
RE: Access Violation in CChar::CanMoveWalkTo
MAP0=6144,4096,-1,0
MAP1=6144,4096,-1,1
MAP2=2304,1600,32,2
MAP3=2560,2048,32,3
MAP4=1448,1448,8,4

Client 6.0.10.0
Sphere 56b build #1570 (Feb 26 2013)
03-01-2013 04:14 AM
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RanXerox
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Post: #24
RE: Access Violation in CChar::CanMoveWalkTo
Stop the server... use my values... start it again... and let us know if it helps
03-01-2013 07:26 AM
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Norlack
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Post: #25
RE: Access Violation in CChar::CanMoveWalkTo
didn't work ^^'
03-01-2013 12:21 PM
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RanXerox
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Post: #26
RE: Access Violation in CChar::CanMoveWalkTo
Each map needs a global area defined in the map files... for example, the defaul sphere scriptpack has this as the first entry for map0.scp

[AREADEF a_world]
EVENTS=r_default,r_default_rock,r_default_water,r_default_tree,r_default_grass
NAME=Felucca
GROUP=ALLMAP
P=1323,1624,55,0
RECT=0,0,7168,4096,0

What does your's look like?
03-01-2013 01:13 PM
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Norlack
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Post: #27
RE: Access Violation in CChar::CanMoveWalkTo
[AREADEF a_world]
NAME=NHR
GROUP=ALLMAP
P=1323,1624,55,0
RECT=0,0,6144,4096,0
EVENTS=r_default_water,r_default_tree,r_default_grass
03-01-2013 02:04 PM
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RanXerox
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Post: #28
RE: Access Violation in CChar::CanMoveWalkTo
Stop the server... Fix RECT using my values... start it again... and let us know if it helps.
03-01-2013 02:06 PM
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Norlack
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Post: #29
RE: Access Violation in CChar::CanMoveWalkTo
nope...
03-01-2013 11:09 PM
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darksun84
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Post: #30
RE: Access Violation in CChar::CanMoveWalkTo
Summarizing :

You have removed out of boundaries two spawn gem, but still you have some npc that are wandering outside the edges of the map . All of this happens with EF walk check turned on.

Am i right ?
(This post was last modified: 03-01-2013 11:46 PM by darksun84.)
03-01-2013 11:40 PM
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