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ARMOR= NOT WORKING
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x77x
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Post: #1
ARMOR= NOT WORKING
why is //ARMOR=25 commented out?

none of my armor has AR value

im not using this bullshit!

RESCOLD=4
RESENERGY=6
RESFIRE=6
RESPHYSICAL=6
RESPOISON=8

Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE           01 // Monster and Lost lands
// FEATURE_T2A_CHAT             02 // In game chat
FeatureT2A = 03

// FeatureLBR, used to control LBR expansion features
// FEATURE_LBR_UPDATE           01 // Lbr Monsters
// FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
FeatureLBR = 03

// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP            04 // PopUp Menus
// FEATURE_AOS_DAMAGE           08
FeatureAOS = 01|08

// FeatureSE, used to control SE expansion features
// FEATURE_SE_UPDATE            01 // Basic SE features
// FEATURE_SE_NINJASAM          02 // Ninja and Samurai
FeatureSE = 01

// FeatureML, used to control ML expansion features
// FEATURE_ML_UPDATE            01 // Basic ML features
// FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
// FEATURE_ML_RACIAL_BONUS    04 // Enables Racial bonuses for humans/elfs
FeatureML = 01

// FeatureKR, used to control KR expansion features (still not complete but usable)
// FEATURE_KR_UPDATE_A          01 // Basic KR features
// FEATURE_KR_UPDATE_B          02 // Basic KR features
FeatureKR = 01

// FeatureSA, used to control SA expansion features
// FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
// FEATURE_SA_RACIAL_BONUS    04 // Enables Racial bonuses for Gargoyles.
FeatureSA = 0

// FeatureExtra, used to control misc expansion features
// FEATURE_EXTRA_GOTHIC         01 // Unlocks gothic house designer items
// FEATURE_EXTRA_RUSTIC         02 // Unlocks rustic age house designer items
FeatureExtra = 0

i want OLD SCHOOL +1 +3 +5 +7 +9 !

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 10-18-2015 06:18 AM by x77x.)
10-16-2015 07:09 AM
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Criminal
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SantiagoUO.com

Post: #2
RE: ARMOR=
uncomment it and comment resX

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10-16-2015 08:47 AM
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x77x
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Post: #3
RE: ARMOR=
i did, still not working

maybe mine are loading before the defaults... hmmmm


also COLOR= is screwy

i got
ON=@CREATE
color=08ea

sometimes my npcs are yellow, black, ect...

i think its a DEC / HEX problem

or digits

5 digits? 3 ?

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 10-16-2015 09:13 AM by x77x.)
10-16-2015 09:09 AM
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roberpot
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Post: #4
ARMOR=
Digits are not a problem. If number start by 0, is hex. If not is dec
10-16-2015 05:48 PM
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Kanibal
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Post: #5
RE: ARMOR=
(10-16-2015 09:09 AM)x77x Wrote:  sometimes my npcs are yellow, black, ect...
hues.mul should be the same on all of UO clients you are using. Or you can check resp's, may be color is scripted in it: ON=CREATE...

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(This post was last modified: 10-17-2015 06:04 AM by Kanibal.)
10-17-2015 05:56 AM
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Coruja
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Dimension Shard

Post: #6
RE: ARMOR=
if you don't want use this "bullshit" you must disable COMBAT_ELEMENTAL_ENGINE on sphere.ini and enable ARMOR=xxx on your armor items
10-17-2015 09:22 AM
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x77x
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Post: #7
RE: ARMOR=
Code:
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE           00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT            00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT        00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_ELEMENTAL_ENGINE      00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
// COMBAT_DCLICKSELF_UNMOUNTS   00020 // Unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP      00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD          00080 // Modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking, str into account)
// COMBAT_ARCHERYCANMOVE        00100 // Allow firing bow while moving
// COMBAT_STAYINRANGE           00200 // Abort attack swing when out of range instead of waiting to come back in range
// COMBAT_STACKARMOR            01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_NOPOISONHIT           02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
CombatFlags=00040|00100

isnt it already disabled?

its not being used

maybe someone broke FEATURE_AOS_UPDATE_B 02 ???
it should be OFF, but maybe its still on

// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS=01|08

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 10-18-2015 05:56 AM by x77x.)
10-17-2015 12:57 PM
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