ARMOR= NOT WORKING - x77x - 10-16-2015 07:09 AM
why is //ARMOR=25 commented out?
none of my armor has AR value
im not using this bullshit!
RESCOLD=4
RESENERGY=6
RESFIRE=6
RESPHYSICAL=6
RESPOISON=8
Code:
// FeatureT2A, used to control T2A expansion features ( default 03 )
// FEATURE_T2A_UPDATE 01 // Monster and Lost lands
// FEATURE_T2A_CHAT 02 // In game chat
FeatureT2A = 03
// FeatureLBR, used to control LBR expansion features
// FEATURE_LBR_UPDATE 01 // Lbr Monsters
// FEATURE_LBR_SOUND 02 // MP3 instead of MIDI
FeatureLBR = 03
// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS = 01|08
// FeatureSE, used to control SE expansion features
// FEATURE_SE_UPDATE 01 // Basic SE features
// FEATURE_SE_NINJASAM 02 // Ninja and Samurai
FeatureSE = 01
// FeatureML, used to control ML expansion features
// FEATURE_ML_UPDATE 01 // Basic ML features
// FEATURE_ML_NINTHAGE 02 // Unlocks ninth age house designer items
// FEATURE_ML_RACIAL_BONUS 04 // Enables Racial bonuses for humans/elfs
FeatureML = 01
// FeatureKR, used to control KR expansion features (still not complete but usable)
// FEATURE_KR_UPDATE_A 01 // Basic KR features
// FEATURE_KR_UPDATE_B 02 // Basic KR features
FeatureKR = 01
// FeatureSA, used to control SA expansion features
// FEATURE_SA_UPDATE 01 // Unlocks gargoyle character creation and housing items
// FEATURE_SA_MOVEMENT 02 // Activates new movement packets (not good)
// FEATURE_SA_RACIAL_BONUS 04 // Enables Racial bonuses for Gargoyles.
FeatureSA = 0
// FeatureExtra, used to control misc expansion features
// FEATURE_EXTRA_GOTHIC 01 // Unlocks gothic house designer items
// FEATURE_EXTRA_RUSTIC 02 // Unlocks rustic age house designer items
FeatureExtra = 0
i want OLD SCHOOL +1 +3 +5 +7 +9 !
RE: ARMOR= - Criminal - 10-16-2015 08:47 AM
uncomment it and comment resX
RE: ARMOR= - x77x - 10-16-2015 09:09 AM
i did, still not working
maybe mine are loading before the defaults... hmmmm
also COLOR= is screwy
i got
ON=@CREATE
color=08ea
sometimes my npcs are yellow, black, ect...
i think its a DEC / HEX problem
or digits
5 digits? 3 ?
ARMOR= - roberpot - 10-16-2015 05:48 PM
Digits are not a problem. If number start by 0, is hex. If not is dec
RE: ARMOR= - Kanibal - 10-17-2015 05:56 AM
(10-16-2015 09:09 AM)x77x Wrote: sometimes my npcs are yellow, black, ect...
hues.mul should be the same on all of UO clients you are using. Or you can check resp's, may be color is scripted in it: ON=CREATE...
RE: ARMOR= - Coruja - 10-17-2015 09:22 AM
if you don't want use this "bullshit" you must disable COMBAT_ELEMENTAL_ENGINE on sphere.ini and enable ARMOR=xxx on your armor items
RE: ARMOR= - x77x - 10-17-2015 12:57 PM
Code:
// Extra combat flags to control the fight (default:0, 0.55i compatible)
// COMBAT_NODIRCHANGE 00001 // Not rotate player when fighting (like was in 0.51a)
// COMBAT_FACECOMBAT 00002 // Allow faced combat only (recommended)
// COMBAT_PREHIT 00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
// COMBAT_ELEMENTAL_ENGINE 00008 // Use DAM*/RES* to split damage/resist into Physical/Fire/Cold/Poison/Energy (AOS) instead use old AR (pre-AOS)
// COMBAT_DCLICKSELF_UNMOUNTS 00020 // Unmount horse when dclicking self while in warmode
// COMBAT_ALLOWHITFROMSHIP 00040 // Allow attacking opponents from ships
// COMBAT_OSIDAMAGEMOD 00080 // Modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking, str into account)
// COMBAT_ARCHERYCANMOVE 00100 // Allow firing bow while moving
// COMBAT_STAYINRANGE 00200 // Abort attack swing when out of range instead of waiting to come back in range
// COMBAT_STACKARMOR 01000 // If a region is covered by more than one armor part, all AR will count
// COMBAT_NOPOISONHIT 02000 // Disables old (55i like) poisoning style (0~100% chance based on Poisoning skill for monsters, or 50% chance for poisoned weapons)
CombatFlags=00040|00100
isnt it already disabled?
its not being used
maybe someone broke FEATURE_AOS_UPDATE_B 02 ???
it should be OFF, but maybe its still on
// FeatureAOS, used to control AOS expansion features
// FEATURE_AOS_UPDATE_A 01 // AOS Monsters, Map
// FEATURE_AOS_UPDATE_B 02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
// FEATURE_AOS_POPUP 04 // PopUp Menus
// FEATURE_AOS_DAMAGE 08
FeatureAOS=01|08
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