Lazarus
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Hybris Ultima Online
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A question of Default Armor system and others ^_^
Hi, first, sry for my fu***** english. P:
I had some questions?
1- How works the default armor system of Sphere? [with nightlys, not community sys]
2- How works Protection?
3- How works Reactive armor?
1 I'd seen that the default armor system works with any part, if you have a helmet, you will defend that part only, the head. The Armor it's equal to all parts and then you defend every single part. I'm right?
2- And seen that Protection Adds you ARMOR, how it works? the total armor value influences in the dmg!?!?!? I didn't see that o.o
3 The reactive armor, how % [estimated] returns on damage to the other player?
thanks for read and answer ^_^ spherecommunity are a great information zone to newbies like me.
again, sry for my english
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07-13-2012 05:11 PM |
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Anarch Cassius
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RE: A question of Default Armor system and others ^_^
Random(Damage - AR of the body part +1 , Damage)
Consider this line. It means a random number between the damage minus the armor +1 and the full damage.
This means that the sword can always inflict full damage, it just becomes less likely to as the armor increases. If the attack is 10 and the armor is 5 then it could be 5,6,7,8,9 or 10. If the armor is 0 it could 11 or 10. If the armor is 10 it could be 1,2,3,4,5,6,7,8,9 or 10. If the armor is 20 it can be -9,-8,-7,...8,9, or 10.
The chance of getting any number is the same as getting any other number and anything less than 0 is converted to 0. So my chance of doing full damage is 20% against armor 5, 10% against armor 10 and 5% against armor 20.
Current Projects: Necromancy SCP overhaul. Custom Faction AI/System. Imbuing.
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08-10-2012 06:56 AM |
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Lazarus
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Hybris Ultima Online
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RE: A question of Default Armor system and others ^_^
(08-10-2012 06:56 AM)Anarch Cassius Wrote: Random(Damage - AR of the body part +1 , Damage)
Consider this line. It means a random number between the damage minus the armor +1 and the full damage.
This means that the sword can always inflict full damage, it just becomes less likely to as the armor increases. If the attack is 10 and the armor is 5 then it could be 5,6,7,8,9 or 10. If the armor is 0 it could 11 or 10. If the armor is 10 it could be 1,2,3,4,5,6,7,8,9 or 10. If the armor is 20 it can be -9,-8,-7,...8,9, or 10.
The chance of getting any number is the same as getting any other number and anything less than 0 is converted to 0. So my chance of doing full damage is 20% against armor 5, 10% against armor 10 and 5% against armor 20.
THANKS! I'll balance the weapons now with that knowing
^_^* ty.
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08-10-2012 07:07 AM |
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Lazarus
Master
Posts: 352
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Hybris Ultima Online
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RE: A question of Default Armor system and others ^_^
Hi! I had trying to do a new system of reactive and I need the real formula of ARGN1 in Sphere.
Based in the comment of Anarch Cassius I had do this:
a random on damage - ar and pure damage...
This is the same of Sphere?
In my test works FINE, rly... The damage it's like sphere
Thanks!
(This post was last modified: 10-31-2012 11:38 AM by Lazarus.)
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10-31-2012 02:44 AM |
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