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		<title><![CDATA[SphereCommunity - Script Requests]]></title>
		<link>https://forum.spherecommunity.net/</link>
		<description><![CDATA[SphereCommunity - https://forum.spherecommunity.net]]></description>
		<pubDate>Thu, 27 Aug 2026 02:24:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Casino scripts]]></title>
			<link>https://forum.spherecommunity.net/Thread-Casino-scripts</link>
			<pubDate>Mon, 25 Oct 2021 19:04:59 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Casino-scripts</guid>
			<description><![CDATA[Hi everyone! <br />
<br />
I Am looking for casino scripts (blackjack, roulette, póker..) <br />
<br />
Ir anyone could help me, I would really Appreciatte it. <br />
<br />
(I have no Scripting idea) <br />
<br />
(Sorry for My bad English) <br />
<br />
Thanks un advance]]></description>
			<content:encoded><![CDATA[Hi everyone! <br />
<br />
I Am looking for casino scripts (blackjack, roulette, póker..) <br />
<br />
Ir anyone could help me, I would really Appreciatte it. <br />
<br />
(I have no Scripting idea) <br />
<br />
(Sorry for My bad English) <br />
<br />
Thanks un advance]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OSI SKILL MENU REQUEST]]></title>
			<link>https://forum.spherecommunity.net/Thread-OSI-SKILL-MENU-REQUEST</link>
			<pubDate>Thu, 29 Jul 2021 16:46:39 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-OSI-SKILL-MENU-REQUEST</guid>
			<description><![CDATA[Hello people<br />
<br />
I looked on the forum but I couldn't find it, that's why I made this post<br />
<br />
I'm looking for the osi skillmenu script, would anyone have it? if yes, could you teach me how to configure?<br />
I will leave a representative image fixed<br />
<br />
thanks<br />
<br />
like this:<br />
<img src="https://uo.com/wp-content/uploads/2015/10/tailor-menu.jpg" border="0" alt="[Image: tailor-menu.jpg]" />]]></description>
			<content:encoded><![CDATA[Hello people<br />
<br />
I looked on the forum but I couldn't find it, that's why I made this post<br />
<br />
I'm looking for the osi skillmenu script, would anyone have it? if yes, could you teach me how to configure?<br />
I will leave a representative image fixed<br />
<br />
thanks<br />
<br />
like this:<br />
<img src="https://uo.com/wp-content/uploads/2015/10/tailor-menu.jpg" border="0" alt="[Image: tailor-menu.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Parrying AR Increase]]></title>
			<link>https://forum.spherecommunity.net/Thread-Parrying-AR-Increase</link>
			<pubDate>Wed, 04 Nov 2020 13:15:18 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Parrying-AR-Increase</guid>
			<description><![CDATA[I am trying to figure out how to get Armour value to increase on shields beyond the parrying skill of 100.00 as it seems to be the default that if its over 100.0 it will not increase further. <br />
<br />
<a href="https://forum.spherecommunity.net/Thread-Shields-do-nothing?highlight=modar" target="_blank">https://forum.spherecommunity.net/Thread...ight=modar</a><br />
<br />
I  have used this as a reference but I think I am out of my knowledge base now.<br />
<br />
Under SKILLCLASS 0 I have the following<br />
<br />
<div class="codeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">ON</span><span style="color: #007700">=@</span><span style="color: #0000BB">ItemEquip<br />&nbsp;</span><span style="color: #007700">if&nbsp;&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">type</span><span style="color: #007700">&gt;&nbsp;==&nbsp;</span><span style="color: #0000BB">t_shield<br />&nbsp;&nbsp;&nbsp;modar&nbsp;</span><span style="color: #007700">=&nbsp;&lt;EVAL&nbsp;(&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">modar</span><span style="color: #007700">&gt;&nbsp;+&nbsp;&lt;</span><span style="color: #0000BB">parrying</span><span style="color: #007700">&gt;)/</span><span style="color: #0000BB">100</span><span style="color: #007700">&gt;<br /><br /></span><span style="color: #0000BB">ON</span><span style="color: #007700">=@</span><span style="color: #0000BB">ItemUnequip<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">type</span><span style="color: #007700">&gt;&nbsp;==&nbsp;</span><span style="color: #0000BB">t_shield<br />modar&nbsp;</span><span style="color: #007700">-=&nbsp;&lt;EVAL&nbsp;(&lt;</span><span style="color: #0000BB">parrying</span><span style="color: #007700">&gt;&nbsp;-&nbsp;&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">modar</span><span style="color: #007700">&gt;)/</span><span style="color: #0000BB">100</span><span style="color: #007700">&gt;&nbsp;<br /></span></code></div></div></div>
<br />
This works fine however if I increase the players parrying by 50 or 100 and they unequip the shield they will have less AR then they did before. <br />
<br />
I started playing around with ON=@SkillChange and ON=@Gain but have come short.]]></description>
			<content:encoded><![CDATA[I am trying to figure out how to get Armour value to increase on shields beyond the parrying skill of 100.00 as it seems to be the default that if its over 100.0 it will not increase further. <br />
<br />
<a href="https://forum.spherecommunity.net/Thread-Shields-do-nothing?highlight=modar" target="_blank">https://forum.spherecommunity.net/Thread...ight=modar</a><br />
<br />
I  have used this as a reference but I think I am out of my knowledge base now.<br />
<br />
Under SKILLCLASS 0 I have the following<br />
<br />
<div class="codeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">ON</span><span style="color: #007700">=@</span><span style="color: #0000BB">ItemEquip<br />&nbsp;</span><span style="color: #007700">if&nbsp;&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">type</span><span style="color: #007700">&gt;&nbsp;==&nbsp;</span><span style="color: #0000BB">t_shield<br />&nbsp;&nbsp;&nbsp;modar&nbsp;</span><span style="color: #007700">=&nbsp;&lt;EVAL&nbsp;(&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">modar</span><span style="color: #007700">&gt;&nbsp;+&nbsp;&lt;</span><span style="color: #0000BB">parrying</span><span style="color: #007700">&gt;)/</span><span style="color: #0000BB">100</span><span style="color: #007700">&gt;<br /><br /></span><span style="color: #0000BB">ON</span><span style="color: #007700">=@</span><span style="color: #0000BB">ItemUnequip<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">if&nbsp;&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">type</span><span style="color: #007700">&gt;&nbsp;==&nbsp;</span><span style="color: #0000BB">t_shield<br />modar&nbsp;</span><span style="color: #007700">-=&nbsp;&lt;EVAL&nbsp;(&lt;</span><span style="color: #0000BB">parrying</span><span style="color: #007700">&gt;&nbsp;-&nbsp;&lt;</span><span style="color: #0000BB">act</span><span style="color: #007700">.</span><span style="color: #0000BB">modar</span><span style="color: #007700">&gt;)/</span><span style="color: #0000BB">100</span><span style="color: #007700">&gt;&nbsp;<br /></span></code></div></div></div>
<br />
This works fine however if I increase the players parrying by 50 or 100 and they unequip the shield they will have less AR then they did before. <br />
<br />
I started playing around with ON=@SkillChange and ON=@Gain but have come short.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[OSI Housing]]></title>
			<link>https://forum.spherecommunity.net/Thread-OSI-Housing</link>
			<pubDate>Fri, 29 May 2020 21:05:23 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-OSI-Housing</guid>
			<description><![CDATA[Hi,<br />
<br />
Is there any way to place a terrain and build a house with scripting, please?]]></description>
			<content:encoded><![CDATA[Hi,<br />
<br />
Is there any way to place a terrain and build a house with scripting, please?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cansee Request]]></title>
			<link>https://forum.spherecommunity.net/Thread-Cansee-Request</link>
			<pubDate>Thu, 13 Feb 2020 11:24:32 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Cansee-Request</guid>
			<description><![CDATA[Hi, I have a request for CANSEE and CANSEELOS<br />
A method to know where ur visión gets blocked. Just adding a local during process.<br />
<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Local.BlockingPOS R</code></div></div>
Explanation:<br />
 This local would be generated when there is no vision, and it should store the coordenates where the vision gets blocked.<br />
<br />
Example:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>CAll src.canseelos &lt;target.p&gt;<br />
if &lt;local.BlockingPOS&gt; //you cant see the target <br />
&nbsp;&nbsp;&nbsp;&nbsp; <br />
else //you does<br />
<br />
endif</code></div></div>
<br />
This way allow u to know if u see target as usual, but also the coordinate where your visión gets blocked. I think this is the best way. So, if u need to know where vision gets blocked, u just call "cansee". If u dont need it, u use the functions as always.<br />
<br />
I´m going to do my own function by script anyway. Even with this Little change, i would not be allow to do what i need. I need much more. xD But I think, this "local.blockpos" should be implemented.]]></description>
			<content:encoded><![CDATA[Hi, I have a request for CANSEE and CANSEELOS<br />
A method to know where ur visión gets blocked. Just adding a local during process.<br />
<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Local.BlockingPOS R</code></div></div>
Explanation:<br />
 This local would be generated when there is no vision, and it should store the coordenates where the vision gets blocked.<br />
<br />
Example:<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>CAll src.canseelos &lt;target.p&gt;<br />
if &lt;local.BlockingPOS&gt; //you cant see the target <br />
&nbsp;&nbsp;&nbsp;&nbsp; <br />
else //you does<br />
<br />
endif</code></div></div>
<br />
This way allow u to know if u see target as usual, but also the coordinate where your visión gets blocked. I think this is the best way. So, if u need to know where vision gets blocked, u just call "cansee". If u dont need it, u use the functions as always.<br />
<br />
I´m going to do my own function by script anyway. Even with this Little change, i would not be allow to do what i need. I need much more. xD But I think, this "local.blockpos" should be implemented.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Source Request]]></title>
			<link>https://forum.spherecommunity.net/Thread-Source-Request</link>
			<pubDate>Wed, 22 Jan 2020 11:10:43 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Source-Request</guid>
			<description><![CDATA[Hello.<br />
<br />
I have 2 request to add to source.<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Request 1: Carve Trigger</span></span><br />
<br />
It is posible to make a @trigger for "carve"?<br />
<br />
ON=@item_carved // When item is carved<br />
src=character carving<br />
|=Ítem being carved<br />
<br />
Return 1 //dosnt allow anything to happen<br />
Return 0 //allow cutting effect but prevent resources generation.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Request 2: Smelt Trigger</span></span><br />
<br />
ON=@Item_being_smelted<br />
src=character<br />
|=item being smelted<br />
local.amountneeded= //minimum amount needed to smelt and produce resources (default 1)<br />
Local.Maxproduction= //Amount resources the smelting Will produce. (default 1)<br />
eg<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>If &lt;tag0.smeltamount&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;local.amountneeded=&lt;tag0.smeltamount&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If &lt;amount&gt;&lt;&lt;local.amountneeded&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;src.sysmessage u need &lt;eval &lt;local.amountneeded&gt;&gt; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return 1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
endif</code></div></div>
<br />
Return 1 //Prevent all<br />
Return 0 //Prevent resource generation but not anims or fire effects.<br />
<br />
This two request, should give Access to carve system and smelting system, so we dont have to replicate the entire system if we want to do lesser changes. It is a pitty to duplicate by script what sphere does better.]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
I have 2 request to add to source.<br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Request 1: Carve Trigger</span></span><br />
<br />
It is posible to make a @trigger for "carve"?<br />
<br />
ON=@item_carved // When item is carved<br />
src=character carving<br />
|=Ítem being carved<br />
<br />
Return 1 //dosnt allow anything to happen<br />
Return 0 //allow cutting effect but prevent resources generation.<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Request 2: Smelt Trigger</span></span><br />
<br />
ON=@Item_being_smelted<br />
src=character<br />
|=item being smelted<br />
local.amountneeded= //minimum amount needed to smelt and produce resources (default 1)<br />
Local.Maxproduction= //Amount resources the smelting Will produce. (default 1)<br />
eg<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>If &lt;tag0.smeltamount&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;local.amountneeded=&lt;tag0.smeltamount&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If &lt;amount&gt;&lt;&lt;local.amountneeded&gt;<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;src.sysmessage u need &lt;eval &lt;local.amountneeded&gt;&gt; <br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;return 1<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;endif<br />
endif</code></div></div>
<br />
Return 1 //Prevent all<br />
Return 0 //Prevent resource generation but not anims or fire effects.<br />
<br />
This two request, should give Access to carve system and smelting system, so we dont have to replicate the entire system if we want to do lesser changes. It is a pitty to duplicate by script what sphere does better.]]></content:encoded>
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