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	<channel>
		<title><![CDATA[SphereCommunity - Sphere Tools]]></title>
		<link>https://forum.spherecommunity.net/</link>
		<description><![CDATA[SphereCommunity - https://forum.spherecommunity.net]]></description>
		<pubDate>Tue, 19 May 2026 10:27:11 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[Tool] Save Analyser]]></title>
			<link>https://forum.spherecommunity.net/Thread-Tool-Save-Analyser</link>
			<pubDate>Thu, 05 Nov 2020 20:08:33 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Tool-Save-Analyser</guid>
			<description><![CDATA[Here a tool to scan your save and give a report.<br />
<br />
<a href="https://github.com/Cryptonite-UO/SphereSave_Analyser" target="_blank">https://github.com/Cryptonite-UO/SphereSave_Analyser</a><br />
<br />
You can get lot of info and find some bug.<br />
<br />
We are in programmation of a UI. The tool is in evolution. At this time, you are able to produce a report in a .txt<br />
<br />
I attach a report exemple<br />
<br /><img src="images/attachtypes/txt.png" border="0" alt=".txt" />&nbsp;&nbsp;<a href="attachment.php?aid=484" target="_blank">2020.11.05 Custom report.txt</a> (Size: 33.74 KB / Downloads: 18)
]]></description>
			<content:encoded><![CDATA[Here a tool to scan your save and give a report.<br />
<br />
<a href="https://github.com/Cryptonite-UO/SphereSave_Analyser" target="_blank">https://github.com/Cryptonite-UO/SphereSave_Analyser</a><br />
<br />
You can get lot of info and find some bug.<br />
<br />
We are in programmation of a UI. The tool is in evolution. At this time, you are able to produce a report in a .txt<br />
<br />
I attach a report exemple<br />
<br /><img src="images/attachtypes/txt.png" border="0" alt=".txt" />&nbsp;&nbsp;<a href="attachment.php?aid=484" target="_blank">2020.11.05 Custom report.txt</a> (Size: 33.74 KB / Downloads: 18)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[".nuke" not nuking properly]]></title>
			<link>https://forum.spherecommunity.net/Thread-nuke-not-nuking-properly</link>
			<pubDate>Tue, 30 Jun 2020 20:49:51 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-nuke-not-nuking-properly</guid>
			<description><![CDATA[Hello, guys!!<br />
<br />
I'm having this issue with the .nuke command: it doesn't remove all objects in the area, as you can see in the picture below.<br />
<br />
<img src="https://forum.spherecommunity.net/images/attachtypes/image.png" border="0" alt="[Image: image.png]" /><br />
<br />
Am I not using the command properly or is it not working as it is supposed to work? Also, in the Axis window there is a question mark indicating that field that I can't figure out what the input should be.<br />
<br /><img src="images/attachtypes/image.png" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=482" target="_blank">nuk.JPG</a> (Size: 171.25 KB / Downloads: 24)
]]></description>
			<content:encoded><![CDATA[Hello, guys!!<br />
<br />
I'm having this issue with the .nuke command: it doesn't remove all objects in the area, as you can see in the picture below.<br />
<br />
<img src="https://forum.spherecommunity.net/images/attachtypes/image.png" border="0" alt="[Image: image.png]" /><br />
<br />
Am I not using the command properly or is it not working as it is supposed to work? Also, in the Axis window there is a question mark indicating that field that I can't figure out what the input should be.<br />
<br /><img src="images/attachtypes/image.png" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=482" target="_blank">nuk.JPG</a> (Size: 171.25 KB / Downloads: 24)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Windows Sphere Crash System - Batch File]]></title>
			<link>https://forum.spherecommunity.net/Thread-Windows-Sphere-Crash-System-Batch-File</link>
			<pubDate>Sun, 17 Nov 2019 13:42:32 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Windows-Sphere-Crash-System-Batch-File</guid>
			<description><![CDATA[Vou escrever em português e os gringo que se virem <img src="images/smilies/devil.gif" style="vertical-align: middle;" border="0" alt="Devil" title="Devil" />! Esses softwares de reabertura do Sphere disponíveis, acabam não reabrindo o server caso ocorrer o Crash do emulador, pois eles checam o serviço ativo no Windows! Criei um sistema simples que analisa o erro no windows caso ocorrer, e chama o atalho do servidor (Necessário criar um Atalho com o nome e localização "C:/Sphere"). Espero que ajude a muitos servidores para manter o Sphere e Ultima Online ativo!<br />
<br />
Devagar vou postando diversos sistemas auxiliares de analise e scripts que criei com muito estudo e anos de stress com o joguinho do cavalinho! <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Forum não autoriza o envio de bat files, por isso você mesmo terá que criar o Batch file, abra o notepad, cole o codigo abaixo, salve como Arquivo.bat, crie um atalho para seu Emulador com nome de Sphere e coloque no C:/.. Execute o Bat <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
@TITLE Windows - Sphere Crash Analise - Daniel Muller - UOBrasil<br />
@echo off<br />
:loop<br />
tasklist /nh /fi "imagename eq WERFAULT.exe" | find /i "WERFAULT.exe" &gt;nul &amp;&amp; (<br />
echo ---- ERROR: Sphere Crashou, chamando sphere!<br />
taskkill /F /IM "SphereSvr.exe"<br />
taskkill /F /IM "WERFAULT.exe"<br />
@echo %DATE% %TIME% Sphere CRASHADO, reabrindo pelo Sistema de Check Crash!&gt;&gt; "C:\CRASH_SPHERE.TXT"<br />
START C:\SPHERE<br />
) || (<br />
echo --- Analise finalizada, Sphere nao crashou!<br />
)<br />
timeout /t 60<br />
goto loop]]></description>
			<content:encoded><![CDATA[Vou escrever em português e os gringo que se virem <img src="images/smilies/devil.gif" style="vertical-align: middle;" border="0" alt="Devil" title="Devil" />! Esses softwares de reabertura do Sphere disponíveis, acabam não reabrindo o server caso ocorrer o Crash do emulador, pois eles checam o serviço ativo no Windows! Criei um sistema simples que analisa o erro no windows caso ocorrer, e chama o atalho do servidor (Necessário criar um Atalho com o nome e localização "C:/Sphere"). Espero que ajude a muitos servidores para manter o Sphere e Ultima Online ativo!<br />
<br />
Devagar vou postando diversos sistemas auxiliares de analise e scripts que criei com muito estudo e anos de stress com o joguinho do cavalinho! <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
Forum não autoriza o envio de bat files, por isso você mesmo terá que criar o Batch file, abra o notepad, cole o codigo abaixo, salve como Arquivo.bat, crie um atalho para seu Emulador com nome de Sphere e coloque no C:/.. Execute o Bat <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
@TITLE Windows - Sphere Crash Analise - Daniel Muller - UOBrasil<br />
@echo off<br />
:loop<br />
tasklist /nh /fi "imagename eq WERFAULT.exe" | find /i "WERFAULT.exe" &gt;nul &amp;&amp; (<br />
echo ---- ERROR: Sphere Crashou, chamando sphere!<br />
taskkill /F /IM "SphereSvr.exe"<br />
taskkill /F /IM "WERFAULT.exe"<br />
@echo %DATE% %TIME% Sphere CRASHADO, reabrindo pelo Sistema de Check Crash!&gt;&gt; "C:\CRASH_SPHERE.TXT"<br />
START C:\SPHERE<br />
) || (<br />
echo --- Analise finalizada, Sphere nao crashou!<br />
)<br />
timeout /t 60<br />
goto loop]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UOSAPatcher - Ultima Online Stygian Abyss Patcher]]></title>
			<link>https://forum.spherecommunity.net/Thread-UOSAPatcher-Ultima-Online-Stygian-Abyss-Patcher</link>
			<pubDate>Sun, 06 Jan 2019 17:57:52 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-UOSAPatcher-Ultima-Online-Stygian-Abyss-Patcher</guid>
			<description><![CDATA[UOSAPatcher - Ultima Online Stygian Abyss Patcher<br />
    UOSAPatcher is an Open Source tool, build in Python 3 to change Ultima Online SA client:<br />
<br />
    Last tested client: 4.0.74.28<br />
<br />
    Systems: Linux / Windows (MacOS not tested yet)<br />
<br />
    Features:<br />
<br />
        Change server IP<br />
        Change server PORT<br />
        Remove client encryption<br />
<br />
    Hot to use?<br />
<br />
        Install python3 (How to install python?)<br />
        Execute the tool from the command line python3 UoSAPyPatcher.py<br />
        Select the client folder path to UOSA.exe<br />
        Define the server information (ip/port)<br />
        Patch the client<br />
<br />
GitHub: <a href="https://github.com/Mutilador/UOSAPatcher" target="_blank">UOSAPatcher</a>]]></description>
			<content:encoded><![CDATA[UOSAPatcher - Ultima Online Stygian Abyss Patcher<br />
    UOSAPatcher is an Open Source tool, build in Python 3 to change Ultima Online SA client:<br />
<br />
    Last tested client: 4.0.74.28<br />
<br />
    Systems: Linux / Windows (MacOS not tested yet)<br />
<br />
    Features:<br />
<br />
        Change server IP<br />
        Change server PORT<br />
        Remove client encryption<br />
<br />
    Hot to use?<br />
<br />
        Install python3 (How to install python?)<br />
        Execute the tool from the command line python3 UoSAPyPatcher.py<br />
        Select the client folder path to UOSA.exe<br />
        Define the server information (ip/port)<br />
        Patch the client<br />
<br />
GitHub: <a href="https://github.com/Mutilador/UOSAPatcher" target="_blank">UOSAPatcher</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Syntax Highlight for VS Code]]></title>
			<link>https://forum.spherecommunity.net/Thread-Syntax-Highlight-for-VS-Code</link>
			<pubDate>Mon, 09 Jul 2018 06:52:59 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Syntax-Highlight-for-VS-Code</guid>
			<description><![CDATA[This is a Visual Studio Code extension for SCP higlighting, anyone who wants to use it just open the vscode and look for the SCP extension install and switch to [SCP] Light Theme, link to github <a href="https://github.com/fabiohvp/scp" target="_blank">https://github.com/fabiohvp/scp</a>. <br />
<br />
I'm not good with colors so anyone who wants to give an upgrade feel free to help.]]></description>
			<content:encoded><![CDATA[This is a Visual Studio Code extension for SCP higlighting, anyone who wants to use it just open the vscode and look for the SCP extension install and switch to [SCP] Light Theme, link to github <a href="https://github.com/fabiohvp/scp" target="_blank">https://github.com/fabiohvp/scp</a>. <br />
<br />
I'm not good with colors so anyone who wants to give an upgrade feel free to help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tool] LegacyMULConverter-N]]></title>
			<link>https://forum.spherecommunity.net/Thread-Tool-LegacyMULConverter-N</link>
			<pubDate>Tue, 29 Aug 2017 00:15:12 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Tool-LegacyMULConverter-N</guid>
			<description><![CDATA[Since the original version of LegacyMULConverter throws an error when unpacking gumpartLegacyMUL.uop and i couldn't use GumpStudio with the latest gumps, i dug up into the problem and released a fixed version <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> Also the repack (mul-&gt;uop) should work fine.<br />
<br />
<a href="https://github.com/cbnolok/LegacyMULConverter-N/releases" target="_blank">https://github.com/cbnolok/LegacyMULConv...N/releases</a><br />
(The release includes 3 useful bat files to pack/unpack the files with a click, just put everything in the UO folder)]]></description>
			<content:encoded><![CDATA[Since the original version of LegacyMULConverter throws an error when unpacking gumpartLegacyMUL.uop and i couldn't use GumpStudio with the latest gumps, i dug up into the problem and released a fixed version <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> Also the repack (mul-&gt;uop) should work fine.<br />
<br />
<a href="https://github.com/cbnolok/LegacyMULConverter-N/releases" target="_blank">https://github.com/cbnolok/LegacyMULConv...N/releases</a><br />
(The release includes 3 useful bat files to pack/unpack the files with a click, just put everything in the UO folder)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Tool] Leviathan - GM assistant]]></title>
			<link>https://forum.spherecommunity.net/Thread-Tool-Leviathan-GM-assistant</link>
			<pubDate>Fri, 18 Aug 2017 23:30:04 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Tool-Leviathan-GM-assistant</guid>
			<description><![CDATA[It's a GM assistant like AxisII. It lacks tons of features (and it will continue to lack them since AxisII has really a lot of features), so it's intended to be used together with AxisII.<br />
<br />
The need of a new tool arises because of AxisII limitations.<br />
To this day, Leviathan:<br />
- is A LOT faster than AxisII at loading the scripts<br />
- can be resized<br />
- has Items and NPCs tabs<br />
- can read new animations (stored inside AnimationFrame*.uop) (and doesn't crash when trying opening them, like sometimes happens with AxisII)<br />
It's cross-platform (compiled and tested on Windows and Linux) and open source.<br />
<br />
<a href="https://github.com/cbnolok/Leviathan" target="_blank">https://github.com/cbnolok/Leviathan</a><br />
Releases: <a href="https://github.com/cbnolok/Leviathan/releases" target="_blank">https://github.com/cbnolok/Leviathan/releases</a>]]></description>
			<content:encoded><![CDATA[It's a GM assistant like AxisII. It lacks tons of features (and it will continue to lack them since AxisII has really a lot of features), so it's intended to be used together with AxisII.<br />
<br />
The need of a new tool arises because of AxisII limitations.<br />
To this day, Leviathan:<br />
- is A LOT faster than AxisII at loading the scripts<br />
- can be resized<br />
- has Items and NPCs tabs<br />
- can read new animations (stored inside AnimationFrame*.uop) (and doesn't crash when trying opening them, like sometimes happens with AxisII)<br />
It's cross-platform (compiled and tested on Windows and Linux) and open source.<br />
<br />
<a href="https://github.com/cbnolok/Leviathan" target="_blank">https://github.com/cbnolok/Leviathan</a><br />
Releases: <a href="https://github.com/cbnolok/Leviathan/releases" target="_blank">https://github.com/cbnolok/Leviathan/releases</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TOOL: UO Spawn Manager - 1.0]]></title>
			<link>https://forum.spherecommunity.net/Thread-TOOL-UO-Spawn-Manager-1-0</link>
			<pubDate>Fri, 06 Jan 2017 13:20:45 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-TOOL-UO-Spawn-Manager-1-0</guid>
			<description><![CDATA[<span style="font-weight: bold;">Preview</span><br />
Tool to create and manage the spawn of your world.<br />
<br />
What you can do with uo spawn manager:<br />
(starting from an empty world)<br />
<br />
1) from Map create the spawn areas in which to decide the spawn group and desired NPC (MMB for create area \  RMB for change value to NPC) ;<br />
2) with the <span style="font-weight: bold;">Create button</span> to create the file "UO Spawn Manager.scp";<br />
(copy this file in your \Scripts\ folder and resync Server with "R")<br />
3) from the Client (with plevel 6) run the command <span style="font-weight: bold;">.uo_sw</span>;<br />
<br />
expects that the server has generated all NPCs so...<br />
<br />
4) in <span style="font-style: italic;">Sphereworld Section</span>, with <span style="font-weight: bold;">Spawn check</span> to display the worldgem_bit, with <span style="font-weight: bold;">Char\ALL Char check</span> to display the generated NPC.<br />
<br />
<br />
Other features are in the works, but only if there will be followed by the public.<br />
(You too can make your requests for implementations ...)<br />
<br /><img src="images/attachtypes/image.png" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=394" target="_blank">preview1.jpg</a> (Size: 231.64 KB / Downloads: 170)
]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Preview</span><br />
Tool to create and manage the spawn of your world.<br />
<br />
What you can do with uo spawn manager:<br />
(starting from an empty world)<br />
<br />
1) from Map create the spawn areas in which to decide the spawn group and desired NPC (MMB for create area \  RMB for change value to NPC) ;<br />
2) with the <span style="font-weight: bold;">Create button</span> to create the file "UO Spawn Manager.scp";<br />
(copy this file in your \Scripts\ folder and resync Server with "R")<br />
3) from the Client (with plevel 6) run the command <span style="font-weight: bold;">.uo_sw</span>;<br />
<br />
expects that the server has generated all NPCs so...<br />
<br />
4) in <span style="font-style: italic;">Sphereworld Section</span>, with <span style="font-weight: bold;">Spawn check</span> to display the worldgem_bit, with <span style="font-weight: bold;">Char\ALL Char check</span> to display the generated NPC.<br />
<br />
<br />
Other features are in the works, but only if there will be followed by the public.<br />
(You too can make your requests for implementations ...)<br />
<br /><img src="images/attachtypes/image.png" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=394" target="_blank">preview1.jpg</a> (Size: 231.64 KB / Downloads: 170)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Python Script that can be usefull.]]></title>
			<link>https://forum.spherecommunity.net/Thread-Python-Script-that-can-be-usefull</link>
			<pubDate>Tue, 20 Dec 2016 14:47:49 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Python-Script-that-can-be-usefull</guid>
			<description><![CDATA[Well. Im starting with python to do some tools I need for fast animation creation.<br />
 I´ll share this little scripts.<br />
Mostly of this script will be posted focused for Anim edition or "surrounders" and safe as much time as we can. <br />
<br />
What you need? Python 3 (or 2) and Thonny. I recommend to use thonny for playing the script, is the way I will ever use until I changed it. <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Automatic FileName Changer:</span></span><br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Description: This script allow you to delete initial letters of each name in the same folder the script is saved (Thonny).<br />
So usefull if you want to use .bmp taken from fiddler to make a new anim in with the .bmp to .vd convertor.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>import os<br />
for filename in os.listdir("."):<br />
&nbsp;&nbsp;&nbsp;&nbsp;if filename.startswith("anim"):<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;os.rename(filename, filename[12:])</code></div></div>
Notes:<br />
-os.rename(filename, filename[12:])   This will erase the first 12 letters of name. <br />
DONT FORGET TO CHANGE THIS NUMBER, You will need diferents numbers for differents file´s names.<br />
- if filename.startswith("anim"): This lane ensure u only rename files from fiddler, and not any file in folder. Simple as fk.<br />
<br />
Same but with Windows cmd/bat (by Kanibal)<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Code:<br />
setlocal enabledelayedexpansion<br />
for %%F in (anim*) do (set "FN=%%F" &amp; set "FN=!FN:~12!" &amp; ren "%%F" "!FN!")</div></div></div></div>]]></description>
			<content:encoded><![CDATA[Well. Im starting with python to do some tools I need for fast animation creation.<br />
 I´ll share this little scripts.<br />
Mostly of this script will be posted focused for Anim edition or "surrounders" and safe as much time as we can. <br />
<br />
What you need? Python 3 (or 2) and Thonny. I recommend to use thonny for playing the script, is the way I will ever use until I changed it. <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
<span style="text-decoration: underline;"><span style="font-weight: bold;">Automatic FileName Changer:</span></span><br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Description: This script allow you to delete initial letters of each name in the same folder the script is saved (Thonny).<br />
So usefull if you want to use .bmp taken from fiddler to make a new anim in with the .bmp to .vd convertor.<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>import os<br />
for filename in os.listdir("."):<br />
&nbsp;&nbsp;&nbsp;&nbsp;if filename.startswith("anim"):<br />
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;os.rename(filename, filename[12:])</code></div></div>
Notes:<br />
-os.rename(filename, filename[12:])   This will erase the first 12 letters of name. <br />
DONT FORGET TO CHANGE THIS NUMBER, You will need diferents numbers for differents file´s names.<br />
- if filename.startswith("anim"): This lane ensure u only rename files from fiddler, and not any file in folder. Simple as fk.<br />
<br />
Same but with Windows cmd/bat (by Kanibal)<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
Code:<br />
setlocal enabledelayedexpansion<br />
for %%F in (anim*) do (set "FN=%%F" &amp; set "FN=!FN:~12!" &amp; ren "%%F" "!FN!")</div></div></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[AxisII loading fine but commands are not working.]]></title>
			<link>https://forum.spherecommunity.net/Thread-AxisII-loading-fine-but-commands-are-not-working</link>
			<pubDate>Wed, 28 Sep 2016 07:06:21 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-AxisII-loading-fine-but-commands-are-not-working</guid>
			<description><![CDATA[I've got sphere running on a Linux box.<br />
I've got AxisII launching ok and launching the client correctly but, none of the [dot]commands are working and the items and spawn menus are empty.<br />
<br />
<br />
<img src="http://i.imgur.com/Nmvuhdm.jpg" border="0" alt="[Image: Nmvuhdm.jpg]" /><br />
<br />
<br />
The travel list, spawn list, item list, and the spells list is blank. The file paths are set right and the mul path is right. Toggles like kill and resurrect work.<br />
Any ideas on how to fix this?<br />
<br /><img src="images/attachtypes/image.png" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=369" target="_blank">AxisII-NoItems1.jpg</a> (Size: 308.52 KB / Downloads: 5)
]]></description>
			<content:encoded><![CDATA[I've got sphere running on a Linux box.<br />
I've got AxisII launching ok and launching the client correctly but, none of the [dot]commands are working and the items and spawn menus are empty.<br />
<br />
<br />
<img src="http://i.imgur.com/Nmvuhdm.jpg" border="0" alt="[Image: Nmvuhdm.jpg]" /><br />
<br />
<br />
The travel list, spawn list, item list, and the spells list is blank. The file paths are set right and the mul path is right. Toggles like kill and resurrect work.<br />
Any ideas on how to fix this?<br />
<br /><img src="images/attachtypes/image.png" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=369" target="_blank">AxisII-NoItems1.jpg</a> (Size: 308.52 KB / Downloads: 5)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Static-Insert/Delete-Tool for Linux (Debian/Ubuntu)]]></title>
			<link>https://forum.spherecommunity.net/Thread-Static-Insert-Delete-Tool-for-Linux-Debian-Ubuntu</link>
			<pubDate>Mon, 23 May 2016 22:32:07 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Static-Insert-Delete-Tool-for-Linux-Debian-Ubuntu</guid>
			<description><![CDATA[Hello!<br />
<br />
I'm searching for a command-line tool for Linux(Debian/Ubuntu prefered ^^) which can do the following:<br />
- Insert a specified SCP-file into statics<br />
- delete a specified rectangle in statics<br />
<br />
The goal is to create a "process" to handle easy and fast static updates between a building-sphere-server, a game-server and a CentredServer. The only remaining problem is a tool which can also insert uo.scp-files and delete a specified rectangle. <br />
<br />
Of course I would share the complete Script and Update-Process in the end in the submission-forum. <img src="images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I'm searching for a command-line tool for Linux(Debian/Ubuntu prefered ^^) which can do the following:<br />
- Insert a specified SCP-file into statics<br />
- delete a specified rectangle in statics<br />
<br />
The goal is to create a "process" to handle easy and fast static updates between a building-sphere-server, a game-server and a CentredServer. The only remaining problem is a tool which can also insert uo.scp-files and delete a specified rectangle. <br />
<br />
Of course I would share the complete Script and Update-Process in the end in the submission-forum. <img src="images/smilies/happy.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[.UOP EDITION]]></title>
			<link>https://forum.spherecommunity.net/Thread-UOP-EDITION</link>
			<pubDate>Fri, 18 Mar 2016 11:15:37 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-UOP-EDITION</guid>
			<description><![CDATA[Hi Im looking for a way to edit .uop  Anyone knows a good programs for??<br />
When I know how to do it ill put a tutorial for the community]]></description>
			<content:encoded><![CDATA[Hi Im looking for a way to edit .uop  Anyone knows a good programs for??<br />
When I know how to do it ill put a tutorial for the community]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to get a full basic RPG shard]]></title>
			<link>https://forum.spherecommunity.net/Thread-How-to-get-a-full-basic-RPG-shard</link>
			<pubDate>Mon, 18 Jan 2016 17:47:37 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-How-to-get-a-full-basic-RPG-shard</guid>
			<description><![CDATA[Hi, guys. A long time ago i downloaded the basic sphere server, populated some cities with NPCs and basically created and RPG for my 5 friends through UO.<br />
<br />
So i wanted to know if there is a very basic RPG version i could download somewhere, with classes and races, even if full of bugs just to play with them again. Since i will be online kind of DMing, i could talk using NPCs and move them, attack with them and so on.<br />
<br />
It would be cool. Kind of a gift to my friends. Could anybody help? I am talking about very very basic stuff. There probably already is online, but i can't find it.<br />
<br />
Enviado de meu XT1097 usando Tapatalk]]></description>
			<content:encoded><![CDATA[Hi, guys. A long time ago i downloaded the basic sphere server, populated some cities with NPCs and basically created and RPG for my 5 friends through UO.<br />
<br />
So i wanted to know if there is a very basic RPG version i could download somewhere, with classes and races, even if full of bugs just to play with them again. Since i will be online kind of DMing, i could talk using NPCs and move them, attack with them and so on.<br />
<br />
It would be cool. Kind of a gift to my friends. Could anybody help? I am talking about very very basic stuff. There probably already is online, but i can't find it.<br />
<br />
Enviado de meu XT1097 usando Tapatalk]]></content:encoded>
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		<item>
			<title><![CDATA[Gumpstudio sphere plugin]]></title>
			<link>https://forum.spherecommunity.net/Thread-Gumpstudio-sphere-plugin</link>
			<pubDate>Sat, 16 Jan 2016 16:48:17 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Gumpstudio-sphere-plugin</guid>
			<description><![CDATA[<a href="http://ge.tt/2CSYIsV2/v/0?c" target="_blank">SphereGumpExporter2.0.dll</a><br />
<br />
This is sphere exporter plugin for gumpstudio<br />
<br />
Its hard to find this days dont know why.]]></description>
			<content:encoded><![CDATA[<a href="http://ge.tt/2CSYIsV2/v/0?c" target="_blank">SphereGumpExporter2.0.dll</a><br />
<br />
This is sphere exporter plugin for gumpstudio<br />
<br />
Its hard to find this days dont know why.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[sphereatbles.scp]]></title>
			<link>https://forum.spherecommunity.net/Thread-sphereatbles-scp</link>
			<pubDate>Wed, 14 Oct 2015 20:17:29 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-sphereatbles-scp</guid>
			<description><![CDATA[hello my problem I want to install v serventlancher2012 and step 4 does not see spheretables.scp edit and I can not install the server to FINR]]></description>
			<content:encoded><![CDATA[hello my problem I want to install v serventlancher2012 and step 4 does not see spheretables.scp edit and I can not install the server to FINR]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Possible Axis change]]></title>
			<link>https://forum.spherecommunity.net/Thread-Possible-Axis-change</link>
			<pubDate>Mon, 20 Jul 2015 02:09:59 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Possible-Axis-change</guid>
			<description><![CDATA[I know I have not done any updates to Axis in a long time, but I have been working on something new lately, and I need some input before I keep going.<br />
<br />
My idea here is to have Axis connect to sphere directly to get it's information instead of parsing scripts. This would be done using a telnet connection. Once Axis receives the info, it is cached so it's not necessary to load from server every time.<br />
<br />
It's all nice, but there is 1 major down side. From the tests that I have done, loading the CHARDEF,SPAWN,ITEMDEF, and TEMPLATE sections only, took about 7min. Axis needs more info than that, but that is the biggest part as there are over 30k itemdefs.<br />
That is a lot of information to transfer over telnet.<br />
<br />
[EDIT] I have managed to reduce that same info to 1.5 min<br />
<br />
Any thoughts?]]></description>
			<content:encoded><![CDATA[I know I have not done any updates to Axis in a long time, but I have been working on something new lately, and I need some input before I keep going.<br />
<br />
My idea here is to have Axis connect to sphere directly to get it's information instead of parsing scripts. This would be done using a telnet connection. Once Axis receives the info, it is cached so it's not necessary to load from server every time.<br />
<br />
It's all nice, but there is 1 major down side. From the tests that I have done, loading the CHARDEF,SPAWN,ITEMDEF, and TEMPLATE sections only, took about 7min. Axis needs more info than that, but that is the biggest part as there are over 30k itemdefs.<br />
That is a lot of information to transfer over telnet.<br />
<br />
[EDIT] I have managed to reduce that same info to 1.5 min<br />
<br />
Any thoughts?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[UO Key Login Calculator]]></title>
			<link>https://forum.spherecommunity.net/Thread-UO-Key-Login-Calculator</link>
			<pubDate>Sat, 28 Feb 2015 19:38:59 +0100</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-UO-Key-Login-Calculator</guid>
			<description><![CDATA[Like vCrypt with suport legacy windows<br />
<br /><img src="images/attachtypes/zip.png" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=278" target="_blank">SphereCryptTool.zip</a> (Size: 320.54 KB / Downloads: 27)
]]></description>
			<content:encoded><![CDATA[Like vCrypt with suport legacy windows<br />
<br /><img src="images/attachtypes/zip.png" border="0" alt=".zip" />&nbsp;&nbsp;<a href="attachment.php?aid=278" target="_blank">SphereCryptTool.zip</a> (Size: 320.54 KB / Downloads: 27)
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Reminder Tab, yes or no...  and other suggestions?]]></title>
			<link>https://forum.spherecommunity.net/Thread-Reminder-Tab-yes-or-no-and-other-suggestions</link>
			<pubDate>Sun, 14 Sep 2014 17:47:10 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Reminder-Tab-yes-or-no-and-other-suggestions</guid>
			<description><![CDATA[I looking for input from the community about AxisII.<br />
<br />
I'm working on a new project with Axis and would like to know what the community wants or don't want.<br />
I do want to make sure though that I will still not add any .mul or .uop file tools. There are other tools for that.<br />
<br />
First, the Reminder Tab...   Does anyone even use it? Should it stay or should it go?<br />
<br />
Any other input is welcomed.]]></description>
			<content:encoded><![CDATA[I looking for input from the community about AxisII.<br />
<br />
I'm working on a new project with Axis and would like to know what the community wants or don't want.<br />
I do want to make sure though that I will still not add any .mul or .uop file tools. There are other tools for that.<br />
<br />
First, the Reminder Tab...   Does anyone even use it? Should it stay or should it go?<br />
<br />
Any other input is welcomed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Axis Toolbar]]></title>
			<link>https://forum.spherecommunity.net/Thread-Axis-Toolbar</link>
			<pubDate>Tue, 12 Aug 2014 20:24:12 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Axis-Toolbar</guid>
			<description><![CDATA[hey im wondering if theres away to turn off the axis toolbar?]]></description>
			<content:encoded><![CDATA[hey im wondering if theres away to turn off the axis toolbar?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Axis2 web profiles]]></title>
			<link>https://forum.spherecommunity.net/Thread-Axis2-web-profiles</link>
			<pubDate>Wed, 06 Aug 2014 12:02:33 +0200</pubDate>
			<guid isPermaLink="false">https://forum.spherecommunity.net/Thread-Axis2-web-profiles</guid>
			<description><![CDATA[Is this a feature that is enabled yet on axis 2?<br />
<br />
Presume this is what would give the GM's access to the spawn groups &amp; item list etc?<br />
<br />
If it is enabled can someone point me in the right direction for configuring it please?<br />
<br />
Thank you]]></description>
			<content:encoded><![CDATA[Is this a feature that is enabled yet on axis 2?<br />
<br />
Presume this is what would give the GM's access to the spawn groups &amp; item list etc?<br />
<br />
If it is enabled can someone point me in the right direction for configuring it please?<br />
<br />
Thank you]]></content:encoded>
		</item>
	</channel>
</rss>